Archetypes you wish Paizo made.


Pathfinder First Edition General Discussion

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Liberty's Edge

After some discussion in another thread I want to start one on possible Archetypes that people would love to see. I feel from personal experience that some classes/ races don’t get the love that others do.

I will start for me I would love to see an archetype for the ranger that is a spell-less ranger something that can make them more versatile without losing their feel. I know that kobold did a version of this and it is cool but I don’t think they are exactly what one should be. I always viewed Rangers as a spec op guy of Pathfinder able a slew of amazing feats and never be seen (in Favored terrain of course).

There are others I would love to see but the ranger is the only one i actually ever put thought behind.

So to all you out there i know I am not alone what would you like to see there are no bad responses cause its your opinion.


This is an easy one as i have mentioned my wish for this a couple times around here. A Magus archetype for two handed use. I know already spell strike can be used two handed so what we need is something at least sort of useful in place of spellcombat.

Since spellcombat is a very strong ability odds are anything given in its place wont live up to it but ohh well I am not looking for it to be the most powerful Magus ever.

How I would do it is give them weapon focus/specialization as bonus feats and replace spell combat with a special form of vital strike that scales and functions with spellstrike. I know ppl don't like vital strike as a whole but I just love the idea of one big OMG smack laced with a spell.


*cough MCA *cough

hell they could pay those guys for the work they do


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Jive bard. Proficient in firearms, bonus for shooting sideways.


Indiana Jones Inquisitor, expert in the whip, with sneak attack and trapfinding.
Paladinesque inquisitor, with channeling and alignment aura.


An alchemist that gives up mutagen for something else. I don't know for what, but every time I think I might want to try an alchemist, this feature always stops me from getting beyond early planning.

Silver Crusade

Bardess wrote:

Indiana Jones Inquisitor, expert in the whip, with sneak attack and trapfinding.

Paladinesque inquisitor, with channeling and alignment aura.

Isn't that what the Archaeologist Bard is for?

Liberty's Edge

Kyras Ausks wrote:

*cough MCA *cough

hell they could pay those guys for the work they do

Wow these are fantastic, why have i never heard of them before?


Joe M. wrote:
Bardess wrote:

Indiana Jones Inquisitor, expert in the whip, with sneak attack and trapfinding.

Paladinesque inquisitor, with channeling and alignment aura.
Isn't that what the Archaeologist Bard is for?

But I want a divine archaeologist ^^


meeko wrote:
Kyras Ausks wrote:

*cough MCA *cough

hell they could pay those guys for the work they do

Wow these are fantastic, why have i never heard of them before?

how new MCAs are made


3 people marked this as a favorite.

I'd like to see some sort of non spell casting wild shape specialist allowing you to play a martial type shape shifter, probably based on ranger.

Also fun would be different alignment archetypes for paladins, letting you make chaotic good freedom fighters and purely lawful justicars.

For the mutagenless alchemist they could make a tinkerer with a clockwork companion instead of their mutagen.

I'd also like to see a version of the rogue or ninja that fights with living shadow, or a true elemental monk so people can play the benders they keep asking about on the advise forum.

Also the MCAs are awesome, they should pay those guys and make them core.


A mountless cavalier that improves Tactician.


A cleric archetype that completely eschews channel and their charisma dependency and nothing else for something nice.

A druid archetype that totally gets rid of wild shaping.


MrSin wrote:

A cleric archetype that completely eschews channel and their charisma dependency and nothing else for something nice.

A druid archetype that totally gets rid of wild shaping.

Wild child does.


icehawk333 wrote:
MrSin wrote:

A cleric archetype that completely eschews channel and their charisma dependency and nothing else for something nice.

A druid archetype that totally gets rid of wild shaping.

Wild child does.

Its also human specific, illiterate and never gains druidic as a language, and loses proficiency with shields. It trades it out to be something flavorful, not something mechanically useful. Its very different from a normal druid. As with the above one, I'd rather see small archetypes rather than ones that require me to play a completely different class. There is also a dwarf specific cleric that gets rid of channel, but it also gives up freedom of domains, and in some campaigns that means freedom to choose deities.


MrSin wrote:
icehawk333 wrote:
MrSin wrote:

A cleric archetype that completely eschews channel and their charisma dependency and nothing else for something nice.

A druid archetype that totally gets rid of wild shaping.

Wild child does.
Its also human specific, illiterate and never gains druidic as a language, and loses proficiency with shields. It trades it out to be something flavorful, not something mechanically useful. Its very different from a normal druid. As with the above one, I'd rather see small archetypes rather than ones that require me to play a completely different class. There is also a dwarf specific cleric that gets rid of channel, but it also gives up freedom of domains, and in some campaigns that means freedom to choose deities.

Never said it was good.


icehawk333 wrote:
Never said it was good.

That's sort of my problem! I would like to see a skilled cleric too, but the PF cloistered cleric is also pretty awful.


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I too am in favor of smaller archetypes that are easier to mix and match, as well as specifically target class features that don't mesh with the character concept.

RPG Superstar 2013 Top 16

MrSin wrote:

A cleric archetype that completely eschews channel and their charisma dependency and nothing else for something nice.

There's the Forgemaster archetype for Dwarves.


RainyDayNinja wrote:
MrSin wrote:

A cleric archetype that completely eschews channel and their charisma dependency and nothing else for something nice.

There's the Forgemaster archetype for Dwarves.

Which is great! If I want to be a dwarf and give up my choice of domains, oh! And if I want to craft. The class happens to be big on crafting. Brought that up 10 minutes earlier. Should probably put the word good in front of my thoughts.


Kyras Ausks wrote:

*cough MCA *cough

hell they could pay those guys for the work they do

This is incredibly well done. Thank you for sharing this. :O


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I'd like to see an official sorcerer version of the magus, with the option of trading out some of your arcana to pick up bloodline powers.


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Stalarious wrote:
I will start for me I would love to see an archetype for the ranger that is a spell-less ranger something that can make them more versatile without losing their feel.

Are you familiar with the Skirmisher? It fits your description perfectly.


Oracles that can pick a bloodline, and Sorcerers that can pick a Mystery.


destruction of the Sorcerer bloodline schtick and hand it out to all characters, and no I don't think eldrtich heritage was enough to rectify since that favors charisma based characters.


Warshaper!

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

LE Antipaladin

Cthulhu inspired summoner/witch

a spontaneous caster built around something other then CHA. Don't get me wrong I like charisma casters but I'm really wishing we didn't have to have all spontaneous casters be powered by raw charisma.

A barbarian or fighter archetype that focuses on thrown objects

hobgoblin gunslinger arch

Ohh also totally with the above guy who said mountless cavalier that focuses on tactician.

Shadow Lodge

A paladin archetype that gets to be Chaotic and can be added to stonelord.


Dungeon Crasher fighter

Wild Mage


A spontaneous caster Magus. Not everyone wants their Spellblades to be wizardly.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Stalarious wrote:

After some discussion in another thread I want to start one on possible Archetypes that people would love to see. I feel from personal experience that some classes/ races don’t get the love that others do.

I will start for me I would love to see an archetype for the ranger that is a spell-less ranger something that can make them more versatile without losing their feel. I know that kobold did a version of this and it is cool but I don’t think they are exactly what one should be. I always viewed Rangers as a spec op guy of Pathfinder able a slew of amazing feats and never be seen (in Favored terrain of course).

What about the Skirmisher and Trapper archetypes? One replaces spells with hunter's tricks, while the other replaces them with trap abilities. The Skirmisher appears to be exactly what you are asking for, especially since no other class features are modified or replaced.


A wizard that specializes in metamagic. I don't want Incantatrix broken, but an archetype that actually inspires me to use the feats rather than the rods would be nice.


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Definitely a trapper archtype, because I Really wanted to play a gunslinger class, but I also wanted trapfinding. So. I made an Archaeologist Goblin gunslinger! Boom--Bang--lots of noise!

shhh...fancy tools!


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Bard Archetype: Mime
free/spontaneous silent spell and use performance rounds to make small walls of force and other invisible effects.

Liberty's Edge

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A charisma-based Witch.

Liberty's Edge

Easy to forget that what is "good" or not depends heavily on the campaign. If you're with a good DM who's got the fun of the players in mind, you can get away with whatever archetype you want, and the game will evolve around it, not just the other way around.


I like the Gun Bard too, but more along the lines of Archeologist and Gunslinger (but not Mysterious Stranger). I'm not a fan of Grit, so some other form of points like luck points. I had a name like Gambler.


Heymitch wrote:
A charisma-based Witch.

The witch should have been Charisma-based anyway, or at least Wisdom.


I vote for some form of Wild Magic, probably as a Sorcerer Archetype taht removes the Bloodline abilities and replaces it with a wild magic/life magic/'stripping your own soul/body/patten for magic' mechanic perhaps taking damage based on the level of the spell (with cantrips doing 1 non-lethal, as even small amount of magic tax the body.) allowing you to cast more spells per day by burning yourself out...?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

For those wanting spont magus/sorcerer magus, I strongly recommend SGG's Vanguard. I'd love to see Paizo do with some of the 3PP classes like they've done with the OGL monsters and 'adopt' them.

Heck, I'd give one of the girls' kidneys for a PFS Vanguard.

Agreed on the Wis-witch.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Stalarious wrote:

After some discussion in another thread I want to start one on possible Archetypes that people would love to see. I feel from personal experience that some classes/ races don’t get the love that others do.

I will start for me I would love to see an archetype for the ranger that is a spell-less ranger something that can make them more versatile without losing their feel. I know that kobold did a version of this and it is cool but I don’t think they are exactly what one should be. I always viewed Rangers as a spec op guy of Pathfinder able a slew of amazing feats and never be seen (in Favored terrain of course).

There are others I would love to see but the ranger is the only one i actually ever put thought behind.

So to all you out there i know I am not alone what would you like to see there are no bad responses cause its your opinion.

Paizo has at least two versions of Rangers without spells. One of them is the Trapster. The other is the Skirmisher. In addition the KQ people have put out a third. So that's three archetypes off the bat that replaces what I call the Ranger's hobby magic.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
MyTThor wrote:
Heymitch wrote:
A charisma-based Witch.
The witch should have been Charisma-based anyway, or at least Wisdom.

Wisdom is for granted spells, Charisma is for spontaneous casters. Since the Witch actually learns spells the way a Wizard does (even if it's through a third party), Intelligence IS the right attribute for them.

The only beef I really have with the Witch, is Paizo's merging the Book of Shadows with the Familliar.


I'd love to see the Battle Dancer, I think it was called, that Paizo made in the Dragon Compendium. It was essentially a Monk that had a few bardic style abilities and ran on Charisma rather than Wisdom. I figure it's probably too similar to be a separate class now, but it would be a nice archetype.


A Force Mage, a mage based around the use of force spells... along with a compliment of new force spells.

FWIW, I've designed exactly that, spells and all, and the results were a lot of fun and perfectly in line with other classes power-wise.

Silver Crusade RPG Superstar 2014 Top 16

LazarX wrote:
Stalarious wrote:

After some discussion in another thread I want to start one on possible Archetypes that people would love to see. I feel from personal experience that some classes/ races don’t get the love that others do.

I will start for me I would love to see an archetype for the ranger that is a spell-less ranger something that can make them more versatile without losing their feel. I know that kobold did a version of this and it is cool but I don’t think they are exactly what one should be. I always viewed Rangers as a spec op guy of Pathfinder able a slew of amazing feats and never be seen (in Favored terrain of course).

There are others I would love to see but the ranger is the only one i actually ever put thought behind.

So to all you out there i know I am not alone what would you like to see there are no bad responses cause its your opinion.

Paizo has at least two versions of Rangers without spells. One of them is the Trapster. The other is the Skirmisher. In addition the KQ people have put out a third. So that's three archetypes off the bat that replaces what I call the Ranger's hobby magic.

Yep, I like the two spell-less rangers that Paizo has made. I'm actually writing a mini-guide to the Trapper archetype which will be published in next month's Open Gaming Monthly from Fat Goblin Games, so check it out when it's released!

Shadow Lodge

Honestly, the problem with a Cha based monk or witch is that they are both front loaded in many ways, so you will see even more splashing than you already get with Cha classes. As much as you might want it, it would be unbalanced (Trust me, I would like it, too, as I love Cha characters).

I would love to see non-LG Paladins like the Paladin of Freedom from UA. I know that the Inquisitor sort of fits the role, but it is too much caster vs. martial.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Gambling based caster

sound based monk (I want to be able to fire off a sonic boom with my fist)

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Wiggz wrote:

A Force Mage, a mage based around the use of force spells... along with a compliment of new force spells.

FWIW, I've designed exactly that, spells and all, and the results were a lot of fun and perfectly in line with other classes power-wise.

You can't just consider the punch of force spells in relation to spells of other types of energy. There's the major factor, which I suspect is the main reason for the popularity of this type of class that there is no Force resistance mechanics in the game.

Liberty's Edge

Heofthehills wrote:
Honestly, the problem with a Cha based monk or witch is that they are both front loaded in many ways, so you will see even more splashing than you already get with Cha classes. As much as you might want it, it would be unbalanced (Trust me, I would like it, too, as I love Cha characters).

I have a very hard time seeing how a splash of Cha-based Monk is more unbalanced than a splash of Wis-based Monk, especially when you consider that Wisdom is a mechanically superior stat (even though Charisma may better fit your concept).


Heymitch wrote:
Heofthehills wrote:
Honestly, the problem with a Cha based monk or witch is that they are both front loaded in many ways, so you will see even more splashing than you already get with Cha classes. As much as you might want it, it would be unbalanced (Trust me, I would like it, too, as I love Cha characters).
I have a very hard time seeing how a splash of Cha-based Monk is more unbalanced than a splash of Wis-based Monk, especially when you consider that Wisdom is a mechanically superior stat (even though Charisma may better fit your concept).

it's not what it does for the monk, but what it does for classes dipping the monk. see my half-hearted attempt to make it work before rainzax came in and saved the day

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