To all the GMs out there who feel the need to punish


Pathfinder First Edition General Discussion

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

This is a game where people come together to have fun, not a boot camp or boarding school where you are the headmaster. You've absolutely no right to punish anyone else for wanting to have fun in a way dissimilar from your own (anymore than they have a right to punish you for bringing the wrong kind of chip dip).

Get over yourself and grow up. Do something constructive, like talking to your players about the real problem. Don't place blame. Smile and communicate. This game is about having fun, and being punished isn't conducive towards having a good time.

I know some people say there's no way to "roleplay wrong," but that's not really true. If you punish your players AT ALL, EVER, for a perceived slight, THEN YOU ARE DOING IT WRONG.

How much arrogance must one have to think they have the right? 95% of the problems I see on this board can be overcome by acting like adults and communicating with one another. The other 5% of the problems are also easily resolved, by not inviting the problem back to future games. Punishing people only exacerbates the problem widens the already expansive social chasm between GM and player--reducing any chances that the actual problem will ever truly be resolved.

So stop acting like you're God, or the King at the table, or whatever else you envision yourself as, and start acting like the awesome GM they all hoped you'd be.

For the love of God, read the GameMastery Guide and take its advice to heart, audit the player's characters regularly, and talk to your players about any perceived problems you may be having. Trust me

/explosive Fourth of July rant


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Rocks fall. Everyone dies.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Then everyone leaves.


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Some of them tough it out and make new characters. The whiny ones leave.


This sounds like something that was escalating...or was it a you guys are annoying me...here's 10 behoders, good luck...


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

People in abusive relationships have been known to do that, Shadowborn. That doesn't make it "right," or "okay."

Hazardous: This isn't coming from any one situation in my games. I've just supped too much on the tasteless punishment threads around here and needed to vent.


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Ravingdork wrote:

For the love of God, read the GameMastery Guide and take its advice to heart, audit the player's characters regularly, and talk to your players about any perceived problems you may be having. Trust me, it will allow you to get back to the fun parts much more quickly.

I would, but one of my players borrowed my GameMastery Guide and I haven't seen it since. I guess I'll have to punish him...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Have you tried asking your player to return it?

The Exchange

That's why I like rolls in the open.....helps keep it all honest and forthright. I don't nerf stuff but if sh!t hits the fan and something goes horribly wrong there will be a way out provided shortly thereafter....
Sometimes the dice are mean, sometimes the GM or the players screw up. It happens but it shouldn't be an attempt to punish someone for some perceived slight.


Some of them have briefcases full of characters in case of just such a scenario. Some of them like getting killed. Most of them wouldn't game that way if they weren't asking for it. Don't look at me like that. You want another rock? I've got a whole campaign world full of them.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What's the point of having so much ammo, Shadowborn, when you quickly run out of targets?

I prefer transparency too, Fake Healer.

Going to a holiday party with friends. Will have to pick this up later.


*sigh*

Look, here's a deal for you. I'll come out from under my bridge if you step down off your soapbox. Otherwise, I'm just gonna go pack up all my rocks and go hop my plane for Paizocon where there will be people that properly appreciate them.

Liberty's Edge

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How about:

To all the players out there who feel like they are being "Punished"...get over yourself.

Have you considered you are being "Punished" as a way of saying "Hey, what you are doing it making the game less fun for the rest of us, so maybe stop being so selfish"

Maybe the world, even the world of illusion, doesn't exist to serve you, specifically.

Maybe you aren't being "punished". Maybe you are being given a hint that what you are doing is annoying...


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Ravingdork wrote:
Have you tried asking your player to return it?

Have you tried running your game the way you want and letting other people run their games the way they want?


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How about if we not bow down to the GM as though he were dictator as Ciretose treats him, nor do we go out of our way to make the GM's life suck because that's wrong too. I don't care about the reason, but everyone came to the table to have fun.

Anyways, yes, its awful when the GM goes out of his way to punish a player for something instead of talking about it. Resolve problems OOC, doing in character is just bad mojo all around and it doesn't really fix anything.


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Granted, if they brought the wrong chip dip to the gaming night...ya, their going down.

Liberty's Edge

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The GM is the elected leader of the group, not a dictator.

The GM "rules" at the consent of the group.

If a player is being a jackass, and feels punished, the GM can't make him stay or play.

Now if a player actually really is a jackass, and therefore they must take this "punishment" because this is the only GM that will run for them because, you know they are a jackass...doesn't seem unfair to me.

If you feel punished playing a game for enjoyment, leave. If the GM is a jerk, don't let him run.

Or maybe, crazy as it sounds, the people at the table are trying to tell you that you are doing things that are annoying and they want you to stop because you are making the game less fun for them...


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Ciretose, you talk like the players are always the problem and the GM is always right forever and ever and has the final say, and then you bring that talk to one about how GMs go out of their way to punish players for small slights. No one said anything about players going out of their way to be annoying until you came in.

Its like walking in on a conversation about someone you don't know or see and yelling "They had it coming!"

Liberty's Edge

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I talk like I personally don't let anyone GM for me who is a jackass, because I have lots and lots of options in life for things that are more fun than sitting at a table with someone who irritates me.

And on the rare occasion where I've found myself at tables where I didn't like how the GM ran, I just didn't game with those people anymore. We still hang out, but we don't game. I have a bunch of friends who play 4e, and I hang out with them all the time. But I don't like 4E, they do, so we don't game with each other.

And life goes on. They aren't "Punishing" me for not playing what I want, how I want it. They are having a good time doing something I wouldn't enjoy.

I started biking 22 miles at 7:00 am on Sundays with a buddy of mine to train for a three day 185 mile bike trip next month. Most of my friends would hate that. If they came along, and were miserable, would I be "Punishing" them.

Nope. They would be dumb to come do something they don't want to do, and it is not my job in life to always be doing things they want me to do with them.

I think there are a lot of people who act like victims and refugees on here because they don't get exactly what they want all the time from the GM. And frankly I think generally the reason they have so few game choices is good GMs don't want fun tables ruined by annoying players.

So if you as a player are unhappy, and everyone else isn't unhappy...who needs to adjust?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
ciretose wrote:

How about:

To all the players out there who feel like they are being "Punished"...get over yourself.

Have you considered you are being "Punished" as a way of saying "Hey, what you are doing it making the game less fun for the rest of us, so maybe stop being so selfish"

Maybe the world, even the world of illusion, doesn't exist to serve you, specifically.

Maybe you aren't being "punished". Maybe you are being given a hint that what you are doing is annoying...

Why give a hint, when you can give clear communication?

And it does go both ways. EVERYONE has to be mature and friendly for it to work. I didn't mean to imply otherwise.


Ravingdork wrote:

Why give a hint, when you can give clear communication?

And it does go both ways. EVERYONE has to be mature and friendly for it to work.

Ditto. I also really don't care how annoying the player is. You don't take it out on his character. You talk about it. I've actually had a few groups that outright refuse to talk about any problems. Slowly dissolved and crippled itself over the issues.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sounds like someone had a bad play session. ^^


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Ravingdork wrote:
Stuff.

Could you be specific or are we only going to get the nebulous, vague angry version that leaves nothing to learn from?


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Anguish wrote:
Ravingdork wrote:
Stuff.
Could you be specific or are we only going to get the nebulous, vague angry version that leaves nothing to learn from?

This.

Also, what is meant precisely by punishing? Is not allowing a character concept because it would be campaign-inappropriate punishing? Can I have examples?

Dark Archive

When a player is continuously caught cheating, it us not punishi.g them to regularly audit them, even if doing so much more often than other players who have not been audited as often since they rarely have been found cheating. When a player cannot get it right, they need to prove themselves with more commonly known options that we can tell right away are being used correctly before beng given full reign to use anything from anywhere and usually getting it wrong, or in other words, cheating.

The Exchange

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(It's free rein, not full reign. But your meaning was quite clear.)

Folks, I have been known to agree with Ravingdork on occasion (I believe it was a Tuesday), and I certainly agree with the general point he's making here.

It can be awkward confronting a fellow gamer, particularly in front of a bunch of others. High self-esteem and comfort with confrontation aren't necessarily qualities all gamers share, but it's healthier for the group to approach problem behavior as politely as possible rather than use passive-aggressiveness or "coded messages" within the campaign.

After all, if Horx the Unutterable pulled a lever that killed half the party because his player thought it would be funny, the survivors are certainly within their rights to chase Horx with axes, but it's important for the player to know whether this is regarded as good-hearted mischief or has produced bad feelings outside the game. Even a jerk deserves fair warning not to do it again. A lot of tables break up with grudges and resentment through unnecessary efforts to "keep it in the game."

Liberty's Edge

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How people react to the general statement made by RD is VERY telling.


The black raven wrote:
How people react to the general statement made by RD is VERY telling.

Unless of course some people are reacting simply to yank his chain...


I'ma have to agree with Whale_Cancer and Anguish here. Could you elaborate, specifically, on what you mean by "punishing players"? Are you talking about being passive-aggressive as a GM, about players incurring negative consequences for actions, what?

Liberty's Edge

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Shadowborn wrote:
The black raven wrote:
How people react to the general statement made by RD is VERY telling.
Unless of course some people are reacting simply to yank his chain...

That is telling too IMO :-))


Whale_Cancer wrote:
"...what is meant precisely by punishing?"

That's going to depend on the player (s), dm, game, etc. For me, it was the 'dm' blatantly cheating on rulings, giving me 6 seconds for my turn after giving another 23+ minutes, lieing about my encumbrance to the other players (with me not there) and not apologizing when found to be wrong, saying that there was no way I could have a 30 AC wearing MSL (actually 31), beating certain players over the head as metagaming by quickly determining the AC by die rolls, being told I couldn't know the DC of a magical trap (25 + spell level, right?) because I wasn't a mage (L7 Rogue), and I could go on, as I am extremely hard to rile. Three other players had already been raked over the coals in previous weeks, one only staying due to marriage vows...literally!

Ciretose, the unfortunate truth is that this being a social game, a bad actor in any position can ruin a groups 'fung shway' (yea, I know its misspelled.). It is also a sad truth that most groups are short on potential players and letting someone 'dog in the manger' the GM chair is a bad thing. I know that places like Dallas have literally hundreds of potential players, but Tupelo and Reno are short that luxury. Allowing one person that wants to be an a** to poison the water destroys the rarest of resources gamers have: a pool of other gamers.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Punishment, in my mind at least, is the GM taking some negative action against a player (or their character) as a reaction of some kind, with no intent of said action improving the game for anyone. Same could be said in reverse (a player could attempt to punish his GM in some way).

A GM saying summoners are not allowed at the start of a a game because they are not appropriate to the campaign is NOT a punishment. Feeling that the summoner is overpowered and having the summoner's summon spell-like ability no longer function mid-campaign IS.

Asking a player of a powerful character to tone it back some so that the other players can have some limelight in the action is NOT a punishment. Contriving a situation where ONLY the powerful PC is hopelessly screwed, IS.

There's certainly a bit of gray area to be sure. For example, a GM creating a pseudo contrived situation to challenge the above powerful character may well be a punishment, or it could be nothing at all. When in doubt, ask if everyone is having fun.

I hope that helps.


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The only thing a DM has a right to punish his players for is:

Playing on their device, not paying attention so that they aren't ready when their turn comes up.

Not bringing snacks. ;-)


FanaticRat wrote:
I'ma have to agree with Whale_Cancer and Anguish here. Could you elaborate, specifically, on what you mean by "punishing players"? Are you talking about being passive-aggressive as a GM, about players incurring negative consequences for actions, what?

One must be careful about how one words things. "Incurring negative consequences for actions" can have VERY different meanings. It could be logical political fallout for burning down a village. Or it could just mean a DM having Deus Ex Machina thieves steal a bunch of magical items/wealth just because the DM wanted the characters to be less powerful.

I've seen people talking about "consequences" in a personified karmic sense that doesn't take into account what is realistic in a game world or sensible, and is more about "getting back" at someone for a perceived slight or making a (now dead) BBEG or even random encounter look bad.

In any case, I concur with RavingDork in almost all things in this thread. As a DM I work to make sure all the players are having fun.

RavingDork wrote:
Asking a player of a powerful character to tone it back some so that the other players can have some limelight in the action is NOT a punishment. Contriving a situation where ONLY the powerful PC is hopelessly screwed, IS.

Though my preferred solution is to help power up the less potent PCs so things are on more even footing. Unless there really was some really OP technique the one PC was using, then I'd talk to him about that one thing and try to find a mutually satisfactory solution. But I know a lot of DMs aren't as comfortable about house rules as I am.*

*My philosophy is basically "Is it broken? No? Then I allow it." 9/10 or more players I have had just want something because they think it is cool.


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Some players don't appreciate being kicked in the face for wearing a shirt I don't like. But that doesn't mean it's wrong for me to kick them in the face for wearing a shirt I don't like; it's just a playstyle difference, and really, isn't it the player's fault for joining my game in the first place? Besides, punishing the player for wearing a shirt I don't like can act as a hint that I don't like their shirt, and if understanding that they were wrong and changing their shirt isn't their reaction to being kicked in the face then maybe they're just whiny crybabies who don't understand that the world doesn't revolve around them. And if I don't kick them in the face, how will they ever learn to wear shirts that I like? Really I'm trying to help them even if they don't appreciate that. Also I like kicking people in the face.


Ravingdork wrote:

This is a game where people come together to have fun, not a boot camp or boarding school where you are the headmaster. You've absolutely no right to punish anyone else for wanting to have fun in a way dissimilar from your own (anymore than they have a right to punish you for bringing the wrong kind of chip dip).

Get over yourself and grow up. Do something constructive, like talking to your players about the real problem. Don't place blame. Smile and communicate. This game is about having fun, and being punished isn't conducive towards having a good time.

I know some people say there's no way to "roleplay wrong," but that's not really true. If you punish your players AT ALL, EVER, for a perceived slight, THEN YOU ARE DOING IT WRONG.

How much arrogance must one have to think they have the right? 95% of the problems I see on this board can be overcome by acting like adults and communicating with one another. The other 5% of the problems are also easily resolved, by not inviting the problem back to future games. Punishing people only exacerbates the problem widens the already expansive social chasm between GM and player--reducing any chances that the actual problem will ever truly be resolved.

So stop acting like you're God, or the King at the table, or whatever else you envision yourself as, and start acting like the awesome GM they all hoped you'd be.

For the love of God, read the GameMastery Guide and take its advice to heart, audit the player's characters regularly, and talk to your players about any perceived problems you may be having. Trust me

/explosive Fourth of July rant

You need to be more specific. Maybe the GM does not feel like he/she is punishing anyone.


I agree with the sentiment of your original post, RD, but so you know it probably seems to many people that you are telling them they are doing something wrong.

:)


wraithstrike wrote:
You need to be more specific. Maybe the GM does not feel like he/she is punishing anyone.

In some ways, the worst jerks are the ones that don't even have to be cognizant of what they are doing.


If the rant was aimed at someone in particular though, you might want to talk it out with them.

=P


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Rashagar wrote:

If the rant was aimed at someone in particular though, you might want to talk it out with them.

=P

You're not supposed to talk anything out with anyone, you're just supposed to be a passive-aggressive jerk and "hint" at them. You must be new here.


Rashagar wrote:

If the rant was aimed at someone in particular though, you might want to talk it out with them.

=P

The rant was aimed at a rash of forum threads and posts the last few days where DMs were complaining about players and wanting to punish them for this or that. A small rash of posts, but annoying. I noticed it, and so I presume RavingDork did as well.


Ravingdork wrote:
You've absolutely no right to punish anyone else for wanting to have fun in a way dissimilar from your own

Unless, of course, the way they're doing it is ruining everyone else's fun... as you acknowledge later.

Ravingdork wrote:
I know some people say there's no way to "roleplay wrong," but that's not really true. If you punish your players AT ALL, EVER, for a perceived slight, THEN YOU ARE DOING IT WRONG.

If your players stubbornly spoil everybody else's fun with their behavior, even after being repeatedly asked to stop, THEY'RE DOING IT WRONG. And the GM should take appropriate action.

The Exchange

Ravingdork wrote:
I know some people say there's no way to "roleplay wrong," but that's not really true. If you punish your players AT ALL, EVER, for a perceived slight, THEN YOU ARE DOING IT WRONG.

If your players stubbornly spoil everybody else's fun with their behavior, even after being repeatedly asked to stop, THEY'RE DOING IT WRONG. And the GM should take appropriate action.

I agree, though I feel 'appropriate action' should generally involve dealing with the problem player, rather than taking the form of a Giant Thumb of God or Inexplicable One-Man Plague in-game.


Calybos1 wrote:
Ravingdork wrote:
I know some people say there's no way to "roleplay wrong," but that's not really true. If you punish your players AT ALL, EVER, for a perceived slight, THEN YOU ARE DOING IT WRONG.
If your players stubbornly spoil everybody else's fun with their behavior, even after being repeatedly asked to stop, THEY'RE DOING IT WRONG. And the GM should take appropriate action.

Of course, this is hopefully something you work out as people and not in game right?


Calybos1 wrote:
Ravingdork wrote:
You've absolutely no right to punish anyone else for wanting to have fun in a way dissimilar from your own

Unless, of course, the way they're doing it is ruining everyone else's fun... as you acknowledge later.

Ravingdork wrote:
I know some people say there's no way to "roleplay wrong," but that's not really true. If you punish your players AT ALL, EVER, for a perceived slight, THEN YOU ARE DOING IT WRONG.

If your players stubbornly spoil everybody else's fun with their behavior, even after being repeatedly asked to stop, THEY'RE DOING IT WRONG. And the GM should take appropriate action.

But punishing them is not the appropriate response. Stopping them might be. And it might look like punishment, but the intent is different.

Ideally of course, it can be sorted out by talking to them and finding a way to make their fun compatible with everybody else's. Sometimes that doesn't work.


MrSin wrote:
Calybos1 wrote:
Ravingdork wrote:
I know some people say there's no way to "roleplay wrong," but that's not really true. If you punish your players AT ALL, EVER, for a perceived slight, THEN YOU ARE DOING IT WRONG.
If your players stubbornly spoil everybody else's fun with their behavior, even after being repeatedly asked to stop, THEY'RE DOING IT WRONG. And the GM should take appropriate action.
Of course, this is hopefully something you work out as people and not in game right?

Rocks fall. Lava covers all the land. Lightning strikes the entire area.

Only your character dies! Everyone else is fine.

That's how you handle that, right? ; )


MrSin wrote:
Calybos1 wrote:
Ravingdork wrote:
I know some people say there's no way to "roleplay wrong," but that's not really true. If you punish your players AT ALL, EVER, for a perceived slight, THEN YOU ARE DOING IT WRONG.
If your players stubbornly spoil everybody else's fun with their behavior, even after being repeatedly asked to stop, THEY'RE DOING IT WRONG. And the GM should take appropriate action.
Of course, this is hopefully something you work out as people and not in game right?

Isn't that exactly what he said in the line you snipped?


Ravingdork wrote:
Punishment, in my mind at least, is the GM taking some negative action against a player (or their character) as a reaction of some kind, with no intent of said action improving the game for anyone.

Like letting a player's cohort attempt a craft wondrous item with at 80%+ chance of being cursed and no chance whatsoever of succeeding?

Ravingdork wrote:
I prefer transparency too
Ravingdork wrote:
Why give a hint, when you can give clear communication?

Like asking that player, "Are you sure?" instead of informing them that what they are trying will not work and will likely turn out poorly?

It that the kind of thing you are talking about when you tell people not to punish their players?

Liberty's Edge

Roberta Yang wrote:
Rashagar wrote:

If the rant was aimed at someone in particular though, you might want to talk it out with them.

=P

You're not supposed to talk anything out with anyone, you're just supposed to be a passive-aggressive jerk and "hint" at them. You must be new here.

And you aren't supposed to try to adapt to the table or pick a GM who suits your play style.

Instead it is your god given right to expect everyone to accommodate you.

This works great in a 5 person game with each person expecting everyone else to bend. No chance of conflict there...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
BigDTBone wrote:
Ravingdork wrote:
Punishment, in my mind at least, is the GM taking some negative action against a player (or their character) as a reaction of some kind, with no intent of said action improving the game for anyone.

Like letting a player's cohort attempt a craft wondrous item with at 80%+ chance of being cursed and no chance whatsoever of succeeding?

Ravingdork wrote:
I prefer transparency too
Ravingdork wrote:
Why give a hint, when you can give clear communication?

Like asking that player, "Are you sure?" instead of informing them that what they are trying will not work and will likely turn out poorly?

It that the kind of thing you are talking about when you tell people not to punish their players?

I never claimed to be perfect, or even a good role model. At least I try to make amends for my mistakes (as I did with the one you allude to).

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