Interest check: Underground Survival Campaign, with a hint of Conspiracy


Recruitment

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Vegepygmies can be really nasty, especially if you're fighting them on their home turf. They may not be tough monsters, but the russet mold that creates them is seriously deadly if you're not expecting it. A DC 15 fort save vs 2 Con damage every round if you fail the initial save will kill you quick.

I ran a game last year where my players owned a silver mine. Some of their workers busted into a cavern full of russet mold and about 20 workers ended up dead. A couple days later the entire mining camp had been completely overrun by vegepygmies. The players cleared the things out, but didn't know what caused them in the first place so they just hired more workers and went back to work, repeating the cycle. When they went to clear the mold after the second time, one of the players nearly died after repeated failed saves. They were level 5 at the time.


Yeah, vegepygmies are no joke, and they have some really cool flavor too. I love the parts about carrying a part of the "birth corpse", and the communicating down tunnels through claps, taps, and clicks. What a good way to strike horror into the party, right?


If I'm not in the game, it'd be a bit like the original Alien. If I make it into the game, it would be kinda like Aliens instead. You've either got a group of guys who know nothing and get picked off, or you've got a guy who's survived this crap before and knows what's up but is packed into a group of know-nothings with weapons...

And that's assuming Trusk makes his knowledge check. If he doesn't, well, game over man! Game over!


Just finished up the Players guide. Going to start working on the actual post in a while. It should be up tonight (6-7 hours).

Here is the google docs link, you can add comments wherever and I'll respond in time.


Tie My Shöelace wrote:

Just finished up the Players guide. Going to start working on the actual post in a while. It should be up tonight (6-7 hours).

Here is the google docs link, you can add comments wherever and I'll respond in time.

I don't see if you decided that Psionics came about as a result of the Experiments that created the Shifters, or if it's from elsewhere?


Hordshyrd wrote:
Algar are you mixing two different archetypes for your character? I didn't think that was generally allowed.

From my understanding, the Shadow caller does not effect the eidolon mechanically, it is just a flavor effect. Unless I am mistaken I don't see why a shadow could come up and fuse with its owner. Would make for a very interesting spectacle.

Frepply wrote:
I would appreciate feed-back if you get a chance.

I'll give some in depth feedback on it in the actual recruitment thread once it is up.

Slayer Dragonwing wrote:

As far as spellbooks go is it an issue with them being made of a flimsy material or them being confiscated by the Empire? I can think of fluff ways around either one, but it is up to you. My character concept is pretty strongly for a standard wizard, both because of the backstory and because I really want to avoid multiclassing if possible.

If this is a serious problem let me know and I will start considering other options.

Firstly the spellbook would be confiscated. Secondly, it is exactly flimsy material retriction, but materials to make a spellbook would be hard to come by.

YoricksRequiem wrote:
I don't see if you decided that Psionics came about as a result of the Experiments that created the Shifters, or if it's from elsewhere?

I decided psionics is a natural, yet rare, part of the world. That doesn't stop you from being experimented on though. The Empire has their hands in everything.


I think this character only needs minor revision either prison born or framed most details remain the same either way.

Lots of good info in the Google doc!


Tie My Shöelace wrote:
I decided psionics is a natural, yet rare, part of the world. That doesn't stop you from being experimented on though. The Empire has their hands in everything.

Okay, cool. Yeah, I'll definitely take another pass and tweak it before submitting mine for consideration. Something else I was wondering, though you may be planning to handle this already in the recruitment thread.

I'd said earlier that I wanted to hold off on my crunch since the Point Buy system was pretty dependent on how you felt about the background. Given that's the case, do you still want crunch submitted with the "bare minimum" in mind, or is it cool to just keep providing race/class/background and hold off on the crunch until one is accepted and given their Point Buy, hrm, allowance?


Alright so I got my last project (mostly) completed so now I can focus on this one :D
Now I just got to start reading over everything again and refresh my mind then I can get to work creating him :)


YoricksRequiem wrote:
I'd said earlier that I wanted to hold off on my crunch since the Point Buy system was pretty dependent on how you felt about the background. Given that's the case, do you still want crunch submitted with the "bare minimum" in mind, or is it cool to just keep providing race/class/background and hold off on the crunch until one is accepted and given their Point Buy, hrm, allowance?

That is indeed answered in the Official post. which just so happens to be...

HERE!!!!

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