The Fiddle of Tvash-Prull


Age of Worms Adventure Path


Hi All!
Some time ago James Jacobs wrote an AoW campaign diary for his character Tyralandi Scrimm. In it Tyralandi has a strange magical violin, which raised a certain amount of interest here on the boards.
James shared the item in his ask James Jacobs thread about a week ago and it is reposted below in case others were as curious about it as I was:

James Jacobs said wrote:

The Thrice-Damned Fiddle of Tvash-Prull

This ebony and onyx fiddle shows signs of decades of use, but is otherwise in exemplary condition. A small monogram bearing the initials "TP" appears on the back of the instrument, a hint at its former owner. The fiddle gives a wonderful sound when played, and may be employed to produce magical effects should the player attempt a particular song. Two sheets of faded parchment bering a series of musical notes—presumably original compositions by Tvash-Prull himself, are tucked within the hollow recesses of the instrument. Presumably additional magic-inducing songs exist as well.

Each song has an associated Perform DC. If this is met, the player begins aggressively playing the song, releasing the associated magical effect. Effects apply to all friendly characters within a 30-ft.-radius burst centred on the player. The effect lasts only so long as the instrument is played, and the Perform DC must be met each round in order for the song's effects to take place. If the check is missed, the intensity of the song increases, and the player immediately suffers 2 points of Constitution damage. Stopping the furious fiddling is a full-round action that requires a Will save equal to the song's Perform DC. Failure results in increased intensity and further Constitution loss.

Tune Perform Effect
March of the Korreds DC 14 false life
Lynkhab's Lament DC 16 death ward


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I had a go at inventing some further magical songs that fit the dark theme - they haven't been playtested:

The Bleak Harvest
Perform DC: 13
Effect:
inflict light wounds - (CL 1st) to all creatures within 30ft including the player. The Will save is DC 13. The caster level increases by 1 for 5 points by which the player exceeds the perform DC.

Danse Macabre
Perform DC: special
Effect:
animate dead - The player can animate corpses within 30ft as zombies. The perform DC 13 + twice the total racial HD of creatures to be animated (min 1 per creature). Once the zombies are animated they remain so for as long as the player continues to play – however the DC to end or maintain the effect is the same as the DC to animate the zombies.
eg: if the player animates two human zombies, with a DC 17 perform check, she must continue to make a DC 17 perform check each round or suffer 2 points of con damage as normal.
The effect lasts only as long as the player continues to play and the zombies created must remain within 30ft at all times. When the player stops playing or if the zombies stray beyond 30ft of the player, the zombies once again fall to the ground as corpses.

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