PFS #3-11 On hostile waters, Act 1, Enc 1. SPOILERS!


GM Discussion


Pathfinder Battles Case Subscriber

How on earth do a squad of tribesmen on horses on the shore of a river manage to board a boat?

The Tuunma river is 50-70' wide, and "broadens out" at the basin. Ok. Say it winds up being 100' wide. It's still deep enough for river traffic in the centre, which is where the boat will be.

"Khoquarit remains within 50' of the PC's ship". Ok, so they are right at waters edge.

"Once the ship comes to a stop, he dismounts and charges forward onto the ship's deck"

How? For the love of God, how? Does he Water Walk? Fly? Jump the distance?

Only thing I can think of is if it's at a bend in the river, and the faster current on the outside of the bend means that that's where the deeper channel is.

What did you do?

The Exchange 5/5

There is already a thread on this scenario.

What did I do? Tactics never last more than two rounds after contact with PCs. These guys are bafoons. Make them die in a comical way. This is what is known as a "warm-up fight".

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

They were a legitimate threat in the games I ran, and a very exciting fight. You can read all about it in the thread that Doug linked to. I'll link you to my post in that thread.

Remember, the "Search" function at the top of each forum is your friend.


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Pathfinder Battles Case Subscriber

Ok, so we are talking about a basin with sandbars. When they hit one and get stuck, the dudes ride out on the sandbar.

Even if the water is only knee deep, I still can't see them leaping from their horses and "charging". Difficult terrain. I'm thinking a larger group of them, but two or three of them rope-and-grappling hook the boat and pull it with their horses, taking no further part in the fight. Maybe make 'em teenagers. The warriors make a jump/climb check to get onto the boat.

Dark Archive 2/5

You cannot edit the scenario to add additional persons to the fight even if they are non-combatants.

1/5

I'm late to the party here, but I'd suggest reading "charges forward onto the deck" less in terms of combat action charge and more in terms of just moving to get onto deck as quickly and efficiently as possible under the conditions they've arrived at. That other thread does have a lot of super ideas!

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