5.8a is indeed the latest, and that tells me exactly why you're not seeing small and large towns and cities, too - Ultimate Rulership doesn't make that distinction (see p17 of URule), and since I'm making the sheet reflect URule before I figure out that merged and options for selecting specific rules, that's where it's at. If you want to, you can unprotect all of the city sheets and do a find/replace on references to $AP$6 and $AP$8 to replace them with $AN$6 and $AN$8, which should return the sheet to the UCam modifiers and settlement types.
Edit: I will point out that this does not mean I necessarily agree with how URule handles things - which is part of the reason for wanting to do a consolidated version once I'm finished with the overall version - to be able to pick and choose which rules the sheet uses.
This is truly awesome, and the thread in general has lead me to buying some extra supplements for my Kingmaker campaign.
Chemlak did you ever decide if you were going to implement Ultimate Factions? Just curious as I have a player that wants to run a spy ring and Factions seemed perfect for it.
Thank you again for all your hard work!
Thank you very much, dracklor.
I am definitely going to be implementing Ultimate Factions as part of the sheet (it might sneak up the priority list a bit, actually), but because of my amazing ability to procrastinate and another project I have on the go, it might take me a while to get it done.
Thank you very much for the reply! I hadn't gotten a hand on Ultimate Rulership before, although I did know that the sheet was based on it. Most of the stuff, like new Edicts and population could easily enough be deducted from the sheet.
I just thought it unlikely that Ultimate Rulership would in any way or form 'reduce' stuff, compared to UC, although now, that I had a look, I see that it was just moved to the terrain.
Anyways, thank you again for your amazing work!
My pleasure to help out. Every question I get here helps me make sure I know what I’ve done and why I’ve made the choices I’ve made (as well as help me with my understanding of the rules), so I love being able to help people out!
And the recent announcement of 2E means I really must get on with completing this so that we can start 2E with a clean slate.
Thank you for this spreadsheet. I am sure it took alot of time to put together. I have a question about the Overall page. I am filling in my new kingdom information and under Edicts I put in an Annual Holiday Edict. This is supposed to increase Consumption by 1 and Loyalty by 1. The BP cost under edicts and the Edict Cost under Consumption is correct, however the Holiday Edict is trying to apply a -1 Economy and -2 Loyalty on top of the 1 BP consumption rather than just a +1 Loyalty modifier. Is there a fix for this?
No fix or ability to amend that at this time: that’s the modifiers for an annual holiday edict from Ultimate Rulership. A future version of the sheet will allow you to select between UCam, URule and Custom modifiers for all edicts, but that’s a bit of a way off.
I’ll dig into the guts of the sheet and let you know how to put edicts back to the UCam versions a little later today, if that’s okay?
No need to alter the Holiday stuff. I see it now. I didn't realize it was using the Ultimate Rulership values instead of the basic values. The ultimate rules are alot more costly but I have it worked out now.
If your going to dig into the sheet the other thing I noticed is Fame. Fame is only supposed to be adjusted by Lore/Society for every 10 points. The sheet is rounding up. So when my starting city has -2 Lore and -1 Society its giving me a -1 to Fame instead of a 0 modifier.
Okay, the above and another issue have been fixed, but site maintenance messed up my post with the links (should be the same as the last ones, though, for all 4 sheets). I’ll repost properly tomorrow if game night doesn’t interfere.
Hi Chemlak! We just started our Kingdombuilding and we really appreciate this spreadsheet. It would be insane to get it right without it! :)
One thing we were able to find right away - we play with Ultimate Rulership rules so Recruitment Edicts gives a modifier to Society. You actually included it in the Drop Down sheet, but it's not being counted anywhere. I was able to insert a next column in Edicts part and make it count in main part of Overall sheet, but just wanted to let you know :)
Wow, forum downtime and a whole host of life problems have prevented me from noticing this post until today, I'm so sorry!
Thanks for the heads-up Geralt - I thought I'd finished all those bits, so while I'm surprised, I'm really pleased that you noticed!
In other news, I just last week finished my part of a book for a 3PP, and I don't have any firm plans for a follow-up, so the spreadsheet again comes to the top of my not-running-games priorities list!
Now if I can just do game prep for my Pathfinder game, my Mechwarrior game, and my Rifts game, I'll be all set...
Don't be too hard on yourself! First of all, this messageboard doesn't help with being notified about replies. Secondly - you're doing tons of awesome work with thia spreadsheet.
Also - I did take the ezcel version, put it on my GDrive and let the Google Spreadsheets do its magic. It created a Google Spreadsheet file and works perfectly in the cloud. I'm not able to find anything that doesn't work properly :D
Can I just check - do you have a character in the treasurer role?
If there's no character in the treasurer role, the Vacancy Penalty applies, which won't let you get the effect of any taxation level above None:
Economy decreases by 4. The kingdom cannot collect taxes—during the Edict phase, when you would normally collect taxes, the kingdom does not collect taxes at all and the taxation level is considered “none.”