GMG Settlements and Ultimate Equipment item tables


Product Discussion


Hello,

The settlement rules in the GMG say "There's a 75% chance of anything below X gp being available in any given week, and above that there is a list of random minor, medium, and major magic items available for purchase." That works well with the core rules, which indeed splits magic items into minor (up to 7,999 gp), medium (8,000-27,999 gp), and major items (28,000 and up). The gp values change a little for consumables like potions, but still.

However, Ultimate Equipment expands on item generation in two ways: it provides pre-made "treasure packets" (e.g. for 5000 gp, roll up "2d4 × 10 gp, 4d6 pp, masterwork weapon, lesser minor ring, greater medium potion, lesser medium scroll, greater minor wand", and it also splits the minor/medium/major items further into lesser and greater (so you get six "power levels" of items).

These two things, while making treasure generation more fun, don't mesh well with generating settlements. There's no way of generating item type based on power level, though you could still use the core book table for that. More annoyingly, there's no way of determining whether those 1d6 medium items that are supposed to be present in a small town are meant to be lesser or greater medium items. So, what I'm wondering is if anyone has adapted the settlement generation rules to work with the Ultimate Equipment categories?

I realize I could do the work myself, but if someone already did it I might as well help avail myself of their efforts rather than my own. Plus, if I'm going to have to do it myself, I'm more likely to go with the higher-resolution item levels from 3.5's Magic Item Compendium.


For me it just creates more rolls. I just need to roll a d3 for every item, too.


Pathfinder Battles Case Subscriber

The 'Archives of Nethys' treasure generator got a pretty hefty update to include all the UE charts, and gives a swath of different generation options to work with (city treasure, by encounter, by value, etc). Give it a shot! Also generates kingdom treasure for Kingmaker campaigns, which is a HUGE help.


Father Dagon wrote:
The 'Archives of Nethys' treasure generator got a pretty hefty update to include all the UE charts, and gives a swath of different generation options to work with (city treasure, by encounter, by value, etc). Give it a shot! Also generates kingdom treasure for Kingmaker campaigns, which is a HUGE help.

That's a very nice site that I didn't know of. It doesn't say how it gets the results, but it certainly does get them.

Scarab Sages

1 person marked this as a favorite.

As the owner/operator of the Archives, I can field that question. The generators get the results almost exactly as Ultimate Equipment gets them. It generates random results for a bunch of dice and goes through the various tables to pick out the results.

The "By Encounter" randomly picks from the selected 'buckets' (Treasure A, B, C, etc.) and then randomly selects a choice from within that which fits within the allotted GP, then rolls on the resulting tables and outputs it.

The other tables are all rather similar and follow the respective rules. City Treasure is from the Core book, Kingdom/by Value/by Type are pretty much self explanatory.

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