Alchemist: Do splash weapons that don't splash get +Int damage?


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My question is exactly that. Specifically, the interaction between Throw Anything and the Alchemical Weapon ability of the Grenadier archetype.

Throw Anything
All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

Alchemical Weapon
At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck.

So if I were to infuse, say, an acid flask (a splash weapon) into my arrow and fire it, would it gain the +Intelligence damage modifier from Throw Anything, despite the fact it no longer splashes? The fact that Throw Anything says 'if any' in regards to the splash damage makes me think it works with splash weapons that don't splash.


Throw Anything wrote:
You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

It's no longer thrown, so Throw Anything's boon no longer applies.


I was referring specifically to "An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any" It's not a thrown weapon, but it is a splash weapon, even if it doesn't splash.


VRMH wrote:
Throw Anything wrote:
You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
It's no longer thrown, so Throw Anything's boon no longer applies.

The feat Throw Anything is not granting the Alchemist the INT bonus. The class feature is called Throw Anything; it grants the feat called Throw Anything, and additionally allows the alchemist to add his INT modifier as damage to any splash weapon; the latter portion does not indicate that the splash weapon in question be 'thrown', only that it be classified as a splash weapon.

Take Grenadier out of it, and look at the Explosive Missile discovery; it indiciates that even though you're infusing the 'bomb' into a missile, it still deals damage per the bomb (which would include INT damage, because that is figured into the Bomb ability's base damage). Another example: Breath Weapon Bomb discovery - even though it is now a cone breath weapon instead of a splash weapon, it indicates that the effect still deals damage per the bomb, including the Alchemist's INT modifier to damage.

So I'd say yes, a Grenadier would add his INT to the damage when using the Alchemical Weapon ability.


Amusingly, the Alchemical Weapon ability and Explosive Missile don't seem to be mutually exclusive, meaning I could take an alchemical arrow (like a slow burn arrow), infuse it with alchemist's fire, then infuse it with an immolation bomb, and fire off an arrow that deals 2x Intelligence extra damage and makes sure the target is well and thoroughly lit on fire.

Alchemical Weapon also works well with the Focused Aim feat, since I can also double dip +Int damage there.


SunsetPsychosis wrote:
Alchemical Weapon also works well with the Focused Aim feat, since I can also double dip +Int damage there.

It's Focused Shot, and I could see taking it if you already have the Imbue Missile (or whatever it's called) discovery.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
SunsetPsychosis wrote:
I was referring specifically to "An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any" It's not a thrown weapon, but it is a splash weapon, even if it doesn't splash.

If you remove the splash for any reason, it's no longer a splash weapon.


But then why say "if any"? That seems to indicate the weapon doesn't need to splash to gain a bonus.


6 people marked this as FAQ candidate. Answered in the errata. 2 people marked this as a favorite.
LazarX wrote:
If you remove the splash for any reason, it's no longer a splash weapon.

Citation please?

In the meantime:

FAQ question: Does an Alchemist add his INT bonus to damage when delivering a splash weapon using the Alchemical Weapon ability from the Grenadier archetype?

Sovereign Court

Xaratherus wrote:
LazarX wrote:
If you remove the splash for any reason, it's no longer a splash weapon.

Citation please?

In the meantime:

FAQ question: Does an Alchemist add his INT bonus to damage when delivering a splash weapon using the Alchemical Weapon ability from the Grenadier archetype?

This post is marked "answered in the errata", but which ones? I can't find any errata that answers this.

Shadow Lodge

Gherrick wrote:
SunsetPsychosis wrote:
Alchemical Weapon also works well with the Focused Aim feat, since I can also double dip +Int damage there.
It's Focused Shot, and I could see taking it if you already have the Imbue Missile (or whatever it's called) discovery.

The discovery is called explosive missile. Unfortunately those are both standard actions so can't be used together.

Sovereign Court

I've also seen hints that this was answered somewhere, but I can't find where. Anyone?


Ascalaphus wrote:
Xaratherus wrote:
LazarX wrote:
If you remove the splash for any reason, it's no longer a splash weapon.

Citation please?

In the meantime:

FAQ question: Does an Alchemist add his INT bonus to damage when delivering a splash weapon using the Alchemical Weapon ability from the Grenadier archetype?

This post is marked "answered in the errata", but which ones? I can't find any errata that answers this.

Haven't we (and by that I mean me and you specifically) had this discussion before?

"Answered in the Errata" is what "No Reply Required" used to be, before they added the "No Reply Required" option.

Sovereign Court

Okay, call me dumb, I don't mind :P But I just don't know the answer.

I'm about to play a Grenadier in PFS, and I'd like to know for certain; if I do get to add splash damage I'd like something unambiguous to show hesitant GMs, and if not, then I won't get my hopes up. But I just don't know.

Help?


It's really pretty binary.

1.) Is it a Splash Weapon? If so, you add Int to damage (regardless of whether it actually deals splash damage).

2.) Is it not a splash weapon? Then you don't.

An infused piece of ammunition is a piece of ammunition, not a splash weapon. Just like a Flaming Burst sword is not actually a Fireball spell.

Sovereign Court

@Rynjin: so is it 1 or 2?

Suppose I add an Acid Flask onto an arrow. The AF is a splash weapon. Alchemical Weapon says it won't do splash damage, but the alchemist's Throw Anything ability doesn't seem to care: "An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage [/b]if any[b]"

So does that mean I get +1d6+IntMod bonus damage on my arrow? It seems too good to be true.


THAT is the ambiguous part. My initial reaction was no (since it's no longer a Splash Weapon), but it DOES say "takes full effect", so maybe.

I think you're gonna see table variance.

The Exchange

What about a fuse grenade?..

Ultimate Equipment wrote:
... You throw a fuse grenade as if it were a splash weapon...

... but it hits a burst and doesn't 'splash' like alchemist's fire, and doesn't even detonate on the same turn you throw it (unless you try to cook it off and not throw it for a turn or two, I guess...). Do Alchemists still get to add their Int bonus to the damage?


I'd say no. Doesn't explode on impact (part of the definition of a Splash Weapon is that they explode on impact when thrown).

A pellet grenade, on the other hand, does if I recall.

The Exchange

A pellet grenade explodes the same way a fuse grenade does, as it's just a varient fuse grenade, and the text doesn't say it works differently...

Ultimate Equipment wrote:
... This variant of a fuse grenade has most of the black powder replaced with metal pellets. When it explodes, it deals...

... nothing about exploding on impact, I'm sorry to say.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I don't get it. If you've got a special ability called 'throw anything', surely you could only claim its benefits when you are THROWING something, even if some other ability allows you to jury-rig that thrown object onto some other (non-thrown) type of attack.

Sovereign Court

Okay, I think I got it.

Grenadier, PFS Field Guide wrote:

Alchemical Weapon (Su)

At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.

This ability replaces poison resistance.

The text doesn't actually say that the weapon doesn't splash on the main target - who suffers the full effect. It only says that it doesn't splash onto additional targets.

Alchemist wrote:

Throw Anything (Ex)

All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

Although the ability has "throw" in the name, as written is applies to all damage done by splash damage, not just when they're thrown. Reading too much into the title is a bad habit I think; PF is full of abilities that don't do quite what their titles suggest.

Also, Throw Anything suggests that you can add damage to a splash weapon that's not currently doing splash damage; the "including splash damage if any".


don't have citations or anything but I know it's been covered when it a while back.

Just because you change it from "a splash weapon that splashes an area" doesn't morph it into a new item when used with that specific ability.
The item doesn't change from the splash weapon category item "acid flask" into something new. It's just being used weirdly.

Yea it comes from the alchemist's version of "throw anything" however that still changes how that item interacts. It just says straight up (paraphrased as i don't have it memorized) splash weapons gain alchemist's INT to damage. The category of weapon and not "weapons that are thrown, that deal splash like area affects" If you pour holy water out to touch attack a spirit it should also still gain the INT bonus; as it's part of the splash weapon type.

Again no quotes or anything, but that's how it's been used in pfs and how I remember some GM/paizo peeps talking about it and combos that used that grenadier's ability in particular.
So in theory for PFS you'll get INT to it. Still nothing obliquely says it so you might have some GM variation (as seen in this thread itself).
If so try to explain the weapon type category, (ultimate equipment has a table that lists "splash weapon" and differentiates them from "area effect" alchemical items) the abilities in question doens't say it alters what type of weapon it is (unlike say improvised weapon which states when used as an improvised weapon (i.e. holding the sword by the blade or keeping it in the sheath) the "type" of weapon it is is altered.

On fuse grenades and pellet grenades, officially worded wise it won't add to any of those sadly. Though I've had GM's let it fly and let me choose the type of damage it is (similar to how if you combine splash weapons with that hybridization funnel it does two types but doesn't specify if the INT is one type or the other. so the Gm let me choose usually)

again i have no citations etc.. this is just stuff i've researched and dug through a lot and talked to various GMs. Since I love alchemical items and made my own prestige class based on it.

In anycase g'luck


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
SunsetPsychosis wrote:

Throw Anything

All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

Note the direct reference to the "throw anything feat":

prd wrote:

Throw Anything (Combat)

You are used to throwing things you have on hand.
Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

So you could throw a chair. A flower pot. A bottle of 190 proof Old Grandad. Your mother-in-law's pewter pig collection. A stoat.

If you threw the chair, the flower pot or the stoat, it probably wouldn't count as a splash weapon, not gaining any INT bonus, but still not suffering the -4. The bottle of Old Grandad and perhaps the pewter pig collection might count as splash weapons with splash damage (especially the bottle, if it had a flaming wick) gaining the INT bonus and perhaps even the spash damage plus INT bonus.

But I don't see where y'all get off suggesting that this INT bonus applies in any situation where you are not throwing anything. It's one special class ability called "throw anything" that begins by specifically referencing the feat of the same name, and then going on to add a special bonus gained (when throwing specific items) by the clas it's attached to, namely the alchemist.

No throw, no INT bonus. Anything else is wishful thinking.

Sovereign Court

Even the section on splash weapons in the combat chapter hints that splash weapons are not necessarily always thrown;

Quote:

Throw Splash Weapon

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).

A splash weapon is a splash weapon because it's got break-on-impact and then splashes over the target and nearby stuff. This is still the case with Alchemical Weapon; it still splashes onto the main target (who suffers "full effect"). So it's still a splash weapon, it just doesn't do any collateral damage.

The alchemist's Throw Anything ability says

Quote:

Throw Anything

All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

It does NOT say "with thrown splash weapons". It's not restricted to that.

The Throw Anything feat is also pretty irrelevant actually, because you don't need it to throw splash weapons, because those require no proficiency in the first place.

All in all, the alchemist ability is a bit of a misnomer, because it does something (increasing splash damage) that has nothing to do with the Throw Anything feat at all.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Ascalaphus wrote:
All in all, the alchemist ability is a bit of a misnomer, because it does something (increasing splash damage) that has nothing to do with the Throw Anything feat at all.

To me, that suggests that we're reading the ability wrong. If the intent was to give INT bonus to all splash weapons that alchemists use, it would not be so mysteriously placed inside an ability called "throw". Admittedly, the wording is ambiguous. Leading doubtlessly to DM adjudication.

As a player, I could live with the interpretation being promoted on this thread. But deep inside, I'm convinced that RAI doesn't support this, and the rule is intended to give Alchemists an INT bonus when throwing splash weapons, not when doing something else funky with splash weapons. As a DM I would go with a more restricted interpretation and hope the players copuld see how RAI *could* be interpreted that way.

YMMV.


Wheldrake wrote:
Ascalaphus wrote:
All in all, the alchemist ability is a bit of a misnomer, because it does something (increasing splash damage) that has nothing to do with the Throw Anything feat at all.

To me, that suggests that we're reading the ability wrong. If the intent was to give INT bonus to all splash weapons that alchemists use, it would not be so mysteriously placed inside an ability called "throw". Admittedly, the wording is ambiguous. Leading doubtlessly to DM adjudication.

As a player, I could live with the interpretation being promoted on this thread. But deep inside, I'm convinced that RAI doesn't support this, and the rule is intended to give Alchemists an INT bonus when throwing splash weapons, not when doing something else funky with splash weapons. As a DM I would go with a more restricted interpretation and hope the players copuld see how RAI *could* be interpreted that way.

YMMV.

Under that interpretation, does Explosive Missile get Int to damage?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Dunno, are they *throwing* something or not?


Wheldrake wrote:
Dunno, are they *throwing* something or not?
Quote:
As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.

The Exchange

Zwordsman makes a good point upthread: table 2-16 in Ultimate Equipment lists 'splash' under the 'special' heading for some weapons, just like other weapons tables list things like 'reach' or 'trip'. So, is a 'splash weapon' which loses the 'splash' feature still classed as a 'splash weapon'? I guess it'd be the same as asking if a 'reach' weapon which loses the 'reach' feature is still classed as a 'reach weapon'...

As for the Alchemist's 'Throw Anything' Class Feature, it basically does two things:

a) Grants the Throw Anything Feat as a bonus Feat.
b) Lets the alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any.

b) doesn't necessarily have to relate to a), it's just that in most circumstances (i.e. typical flask-flinging) it will happen to do so.


Monks have an ability called Stunning Fist. This grants them the feat Stunning Fist and the additional ability to inflict conditions other than stun. If a monk uses a Ki Focus weapon, can they inflict other status conditions even though they are not using their fist?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
thejeff wrote:
...and detonates as if the alchemist had thrown the bomb at the target.

OK, sounds great, it's specifically noted as working "as if" you had thrown it, so it would get the INT bonus from "throw anything".

You still can't grant the "throw anything" bonus to any attack that is neither a thow attack nor noted as working "as if" it were a thrown attack.

Otherwise the INT bonus would be listed as a separate class ability.

Agin, though, given the ambiguous wording, as a player I'd accept the DM's call, even if I'm convinced that RAI implies the INT bonus is only good for thrown stuff that also deals splash damage (or is treated "as if" thrown).

Good enough?

BTW, don't you just love these logic games?


I have a 7th level Grenadier Alchemist in Society, and I have 'never' had a GM rule that your INT modifier only applies to actual thrown splash weapons.

If you read strictly RAW, your INT modifier applies to all splash weapons. Thrown or otherwise.

Core Rulebook wrote:
An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any.

The only reason this description falls under the Throw Anything description for the Alchemist as most times you are going to deal damage with splash weapons is when throwing them, but it doesn't mean it is exclusive to such.

Too much is being read into the title of the ability (i.e. Throw) and more should be read strictly in regards to the description of the ability, which does not specify only thrown splash weapons.

Sovereign Court

I think the name of the ability is really poorly chosen. The ability grants you a feat, and a bonus to something that you specifically DON'T need the feat for. Because Throw Anything takes away nonproficiency penalties, but splash weapons specifically never had those penalties in the first place.

Sovereign Court

As an addendum: that fine language in Throw Anything cuts both ways. A Stormstone does sonic damage in an area of effect after you throw it, but it's not formally a splash weapon, so you don't get bonus damage. :(


IMO it's clear that splash weapons don't have to be thrown to get the int bonus. After all the name doesn't have to have ANYTHING to do with the mechanics. Panther Claw feat has nothing to do with either panthers or claws...

Like Hobbun, I've run a alchemist and have never had a DM say word one about my Flask thrower /Launching crossbow and +INT damage. Both launch splash weapons and by the RAW all you need to know.

"An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any."


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Wheldrake wrote:
Ascalaphus wrote:
All in all, the alchemist ability is a bit of a misnomer, because it does something (increasing splash damage) that has nothing to do with the Throw Anything feat at all.

To me, that suggests that we're reading the ability wrong. If the intent was to give INT bonus to all splash weapons that alchemists use, it would not be so mysteriously placed inside an ability called "throw". Admittedly, the wording is ambiguous. Leading doubtlessly to DM adjudication.

As a player, I could live with the interpretation being promoted on this thread. But deep inside, I'm convinced that RAI doesn't support this, and the rule is intended to give Alchemists an INT bonus when throwing splash weapons, not when doing something else funky with splash weapons. As a DM I would go with a more restricted interpretation and hope the players copuld see how RAI *could* be interpreted that way.

YMMV.

You're too hung up on the name.

Much like how the majority of Bardic Performances do not actually require a Perform check, Throw Anything (the Alchemist feature) does not necessarily require you to throw something.


also on this
An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any.

it even says "splash damage if any" I feel this refers to the act of pouring as splash weapon over something. Which doesn't A) burst it B) have any splash effects. It's still a "splash weapon" category but isn't being thrown, bursting, or splashing over an area.

I think they just named the class feature throw anything since it was easily labeled as they wanted to give the feat and an extra feature.

I always thought they put it in, to be able to throw random crap and cover future item releases.

Then again I also really wish it just gave INT to damage on "alchemical weapons" instead of just splash weapons. Granted all the alchemical weapons at the time this was released all of them were basically splash weapons.

There are so many cool alchemical weapons now that are almost usless due to cost and damage at the levels you can use them.


Zwordsman wrote:

also on this

An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any.

it even says "splash damage if any" I feel this refers to the act of pouring as splash weapon over something. Which doesn't A) burst it B) have any splash effects. It's still a "splash weapon" category but isn't being thrown, bursting, or splashing over an area.

Or just "if any" as in when you hit a target directly with no one in the surrounding squares, there's no one to take splash damage.

The Exchange RPG Superstar 2010 Top 16, Contributor

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Alchemists Fire, Acid Flasks, etc aren't defined as splash weapons. They are alchemical weapons which are treated as splash weapons when thrown. It even says this in the item listings.

"You can throw a flask of acid as a splash weapon." UE

All of them are listed that way, when you throw them they are splash weapons, they aren't inherently splash weapons. Holy water is a perfect example, it's not a weapon at all, it has other uses, but against undead it can be thrown as a splash weapon.

Since the grenadier isn't throwing acid or alchemists fire, it's not treated as a splash weapon.


thejeff wrote:
Or just "if any" as in when you hit a target directly with no one in the surrounding squares, there's no one to take splash damage.

I dont' think you'd need to keep the "if any" in that case because there is no need to calculate any splash damage. That damage is still there but it doesn't require any calcuation so it's not "if any" because it still exists it just not hitting anything. Just like a fireball still hits all those empty squares in it's radius.

Other than pouring it out as a touch attack, and grenadier ability I don't think there is any occasions where splash damage doesn't occur (even if it's not hiting anything your calculating damage agianst. Well unless you want to see how much ground an acid flask eats)

Dennis Baker- http://paizo.com/pathfinderRPG/prd/combat.html#_throw-splash-weapon
"Throw Splash Weapon
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack)."

This lists splash weapons as it's own ranged weapon type. That ultimae combat chart is just all the alchemical weapons with the specials telling what type of alchemical weapon it is.
There isn't enough alchemical weapons nor support for that feature of the game to garner each it's own subtype and area similiar to the weapons category (which is split up into ranged, light, one handed. etc). So it's all in one table with the special bracket differentiating them.

The defining trait is "A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. " It's not the act of throwing it that makes it a splash weapon. it's the intrinsict properties of the item (breaks on impact causes a splatter. The liquid and the container, as a whole item) that does it. So even if you pour it out-not breaking the bottle that item itself if still a splash weapon. As you are using the item itself, which is an alchemical splash weapon. If you pour it using your grenadier SU ability onto a wepaon to use, your applying the splash weapon to the item. Nothing says it changes into a new weapon (if so what does it change into?).
As for the pouring it out over someone. Granted only holy water has that listning in it's description but even through your doing it very close, it's still a ranged touch attack.

on the Grenadier archtype, I don't have the book so i'm taking the reading from Nethys (as it tends to be a lil more accurate than d20pfsrd)
"The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets"
The primary line says the item takes full effect. I.e. all effects the item would normally do. It does say it does not splash, spread or otherwise effect additoinal targets. This closes out the area damage but the first line still applies the full effect of the items. In this case the splash weapon's full damage as calculated by your own ability. i.e. anything that buff's the direct damage.

That's my take on it all at least.

And past that, is just that I would think that the archetype; built off the class with that specific feature, would mention if it's own class feature was negated when this new ability was used. Especially considering that applying extra damage is the whole point of that grenadier ability.


Dennis Baker, all splash weapons are listed like that because when the base rules where made that was the only way to use them. Please explain how a launching crossbow or a Flask thrower can use splash weapons if they MUST be thrown?

PS: Zwordsman, there is a chart in the UE that in fact DOES list the subtype splash weapon. Look at the Alchemical Weapons chart and you'll see that that have Splash in the special section.

The Exchange RPG Superstar 2010 Top 16, Contributor

If alchemists fire is inherently a splash weapon, why does it say it's treated as a splash weapon "when thrown"?

You would never say "A sword is treated as a melee weapon when wielded" because... it IS a melee weapon.

Similarly, you don't say "An arrow is treated as ammunition when fired from a bow" because... it IS ammunition.

...and so on.

Splash weapon is not a weapon classification in the either the core book or Ultimate Equipment where they are listed. All weapons that can act as splash weapons are listed using almost exactly the same words because many of them are not always splash weapons.

These items are listed as alchemical items or alchemical weapons respectively. When thrown... they are treated as splash weapons.

That pesky phrase "When thrown..." isn't throwaway text.


graystone wrote:

Dennis Baker, all splash weapons are listed like that because when the base rules where made that was the only way to use them. Please explain how a launching crossbow or a Flask thrower can use splash weapons if they MUST be thrown?

PS: Zwordsman, there is a chart in the UE that in fact DOES list the subtype splash weapon. Look at the Alchemical Weapons chart and you'll see that that have Splash in the special section.

Oh i know. I was saying they aren't sepereated into mini brackets like other weapons because there aren't a ton.

I'm aware of the chart, I was saying that there aren't enough alchemical weapons to have each type (splash, aoe, etc) in it's own seperate chart. So they made one big one, alphabetized and use the special to distinguish the differences. I wrote that bit chunk while cooking so I probably wasn't as clear as I would've liked.


graystone wrote:
Dennis Baker, all splash weapons are listed like that because when the base rules where made that was the only way to use them. Please explain how a launching crossbow or a Flask thrower can use splash weapons if they MUST be thrown?

Could you please answer my question Dennis? How can you load a launching crossbow with a splash weapon if they are ONLY splash weapons when thrown. Which makes more sense. They produced two weapons that can never work as written or you are reading too much into "When thrown..."? I know what makes more sense to me...

The Exchange RPG Superstar 2010 Top 16, Contributor

I have no idea why the item in Adventurer's Armory is worded that way.

Now, please answer my question.

Why do they say "When Thrown"?


Dennis Baker wrote:

If alchemists fire is inherently a splash weapon, why does it say it's treated as a splash weapon "when thrown"?

You would never say "A sword is treated as a melee weapon when wielded" because... it IS a melee weapon.

Similarly, you don't say "An arrow is treated as ammunition when fired from a bow" because... it IS ammunition.

...and so on.

Splash weapon is not a weapon classification in the either the core book or Ultimate Equipment where they are listed. All weapons that can act as splash weapons are listed using almost exactly the same words because many of them are not always splash weapons.

These items are listed as alchemical items or alchemical weapons respectively. When thrown... they are treated as splash weapons.

That pesky phrase "When thrown..." isn't throwaway text.

It says can be thrown as a splash weapo, which links/uses the splash weapon rules, which defines what a splash weapon is. And it now says "can" under those, I never noticed that they changed the wording.

Originally it was alchemical items, befoer other alchemical weapons were made.
later they made the alchemical weapon category because they have other types now (AOE, Splash, Line,etc). I see that as as an overarching weapon type, then lower categories.A broad category just like "weapons" and then lower down to one handed types, two handed, ranged, etc.

Thats how I view it in anycase.

If it must be thrown, what about the other ways to use it? launching crossbow comes to mind, not sure if there are others. Flask thrower says it hurls them. so I suppose you can call that throwing. Launching cross bow doesn't say throwing, it says launch.
Does it not become a splash weapon until you take the action of throwing?
(i'm not trying to be snarky, just trying to understand your viewpoint on it)

edit:
as for "when thrown" because other than pouring it out, back in core there wasn't another way to use them. (other than I guess tying them to a celing in a trap that drops.. Would that splash?)
Says can in the newest book. Not sure if there is any significance to word change or just different writer instead of a copy paste

edit 2:
I wish they'd just change the bonus to + alchemical weapon damage. None of that would be busted (the only one that comes close would be the liquid sword in the hands of a super str hulk with good int.. but even then not much.
but again.. I'm a little obsessive with alchemical items; a fairly low supported area of the game.

The Exchange RPG Superstar 2010 Top 16, Contributor

Zwordsman wrote:


If it must be thrown, what about the other ways to use it? launching crossbow comes to mind, not sure if there are others. Flask thrower says it hurls them. so I suppose you can call that throwing. Launching cross bow doesn't say throwing, it says launch.
Does it not become a splash weapon until you take the action of throwing?
(i'm not trying to be snarky, just trying to understand your viewpoint on it)

I'm not trying to be snarky or argumentative either, but IMO the point stands with regards to applying alchemical substances to weapons. It's not being thrown so you don't treat it as a splash weapon. It also doesn't have other characteristics of splash weapons, for example you don't target touch AC, nor does it deal actual... splash damage.

In other words, it's not a splash weapon.


Dennis Baker wrote:
Zwordsman wrote:


If it must be thrown, what about the other ways to use it? launching crossbow comes to mind, not sure if there are others. Flask thrower says it hurls them. so I suppose you can call that throwing. Launching cross bow doesn't say throwing, it says launch.
Does it not become a splash weapon until you take the action of throwing?
(i'm not trying to be snarky, just trying to understand your viewpoint on it)

I'm not trying to be snarky or argumentative either, but IMO the point stands with regards to applying alchemical substances to weapons. It's not being thrown so you don't treat it as a splash weapon. It also doesn't have other characteristics of splash weapons, for example you don't target touch AC, nor does it deal actual... splash damage.

In other words, it's not a splash weapon.

cool neither of us are snarky sweet.

anywho,

I'm still thinkin' that the splash weapon is always a splash weapon, due to it's very nature.
which leads into the grenadier's ability.

Alchemical Weapon (Su): At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action. This ability replaces poison resistance.

The ability says it transfers the effect to the weapon, and the item takes full affect on the next creature. Full meaning all the effects it would have in normal use of said harfmful alchemical item. The next line specifies it does not do splash effects. So the specific ability allows for full effect of normal use, and removes the area effect (the splash).

The effect that is transfered is the splash weapon damage, then made single target.
It's like the alchemist bomb discovery that lets you select places as avoiding damage from bombs. If you remove all of it, it's still a splash weapon effect. Could also compare it to a fireball with selective metamagic on it.. but that's not a very direct comparison.

Any way to sum up:
Grenadier is a specific wording that applies full effect of a harmful alchemical weapon agianst whoever is struck with infused weapon or ammo next.
Full effect of an alchemist's fire or acid vial in the hands of a grenadier is "base damage + INT (via class ability)" so that should transfer to the hit.


Quote:

THROW SPLASH WEAPON

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects.

You are not bestowing the quality of "being a splash weapon" by throwing an item. You are using this special attack to throw a thing that is already a splash weapon, as defined above.

Quote:
To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty.

This is information you need to use the Throw Splash Weapon special attack; namely, that these things called "splash weapons" don't require proficiency.

Quote:
A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.

Distinction between direct hit damage and splash damage. Note that this sentence is not the definition of a splash weapon; that's the first paragraph.

Quote:

If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as the damage from the rogue's sneak attack class feature).

You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. You can't target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you're aiming at the creature.

If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.

Irrelevant to the discussion, but quoted for completeness.

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