Serpent's belt needs errata.


Rules Questions


31 people marked this as FAQ candidate. Answered in the errata. 1 person marked this as a favorite.
Quote:
This belt's wearer gains a +4 bonus to all poisons and a +2 bonus on Escape Artist checks. In addition, once per day on command, the belt can be animated as a venomous snake or constrictor snake that obeys the animator's spoken commands for up to an hour. If the animated snake is slain or moves 100 feet away from the animator, the snake reverts into belt form.

I think this means a +4 to save against poisons, but it is not written well.

FAQ please..:)

Grand Lodge RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Nah, it totally means "+4 to the number of doses of poison you've just been afflicted with". ;)


LOL...That would be mean..


It could also theoretically grant a +4 bonus to the DC of any poisons you use.

But I believe wraithstrike's suggestion is the intention :)


Jiggy wrote:
Nah, it totally means "+4 to the number of doses of poison you've just been afflicted with". ;)

My new cursed magic item is about to find its way into the hands of my players...

Grand Lodge RPG Superstar 2012 Top 32

3 people marked this as a favorite.
bbangerter wrote:
Jiggy wrote:
Nah, it totally means "+4 to the number of doses of poison you've just been afflicted with". ;)
My new cursed magic item is about to find its way into the hands of my players...

My work here is done. >:D


Maybe they mean a +4 to craft poisons.. :)

Maybe they mean +4 to anything related to poisons..<---My powergaming answer.. :)


That's hardly a frequent question. Counter-question: does any other interpretation than yours seem like it could be right?


Pupsocket wrote:
That's hardly a frequent question. Counter-question: does any other interpretation than yours seem like it could be right?

I am sure most of us know what the intent it, but a rule written this badly still needs to be clarified since it really could be a +4 to craft poisons, even though I am 99% sure that is not it.

PS:It is not at the top of my FAQ list, but it should get fixed.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Pupsocket wrote:
That's hardly a frequent question. Counter-question: does any other interpretation than yours seem like it could be right?

It may not be an FAQ, but the author proposed it as an errata, and as the errata and FAQ system are intertwined around here, using the FAQ option is the way to promote the errata.

Lantern Lodge

I'm not the most experienced player, but do resist poison spells/items typically use the phrasing "all poisons"? Perhaps this item WAS intended to do something more than simply add poison saves? It would be a one of a kind if it increased the DC of your poisons, but perhaps overpowered for it's price if the person had a steady supply of poisons?


FrodoOf9Fingers wrote:
I'm not the most experienced player, but do resist poison spells/items typically use the phrasing "all poisons"? Perhaps this item WAS intended to do something more than simply add poison saves? It would be a one of a kind if it increased the DC of your poisons, but perhaps overpowered for it's price if the person had a steady supply of poisons?

If an item is made to resist poisons it will say +4 bonus to saves vs poisons. That way you know that if you are poisoned you get a +4, and that would apply against any poison.

The DC of a poison is also determined by the monster, or the poison list in the book. If you crafted your own poisons it would say crafted poisons had a DC increase.

The fact that nobody can say with 100% certainty what the intent is, is why I am asking for an FAQ so they can errata it. :)


Rise chicken Arise
Necro powers activate.

aka. I'm looking at this again haha


Are wrote:

It could also theoretically grant a +4 bonus to the DC of any poisons you use.

But I believe wraithstrike's suggestion is the intention :)

That was my initial read, actually.


wraithstrike wrote:
Maybe they mean a +4 to craft poisons.. :)

That'd be craft[alchemy]. "You can make poison with the Craft (alchemy) skill"


Istill hope and think it's +4 to poison "stuff" aka anything your character spsecifically does with poison. So poison checks, and poisons he make/modifies (though I dont think it would magically (though it is magic) make someone else's poison super better.

Sczarni

Pathfinder Lost Omens Subscriber

Has there been any clarification on this? Nothing has been updated in the FAQ. I was curious if another source had addressed this.


I'd still like to know what the hell this thing does


I'm guessing RAI is +4 to saves since "Neutralize Poison" is a component spell. Beast form I, another component, doesn't grant poison (Beast form 3 and above do).

That said, until it's clarified, I'm ruling one of my players gets to use it for a +4 to dc's.


1 person marked this as a favorite.

WAIT YOU'RE ALL STUPID IT OBVIOUSLY GIVES +4 TO POISON!!

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Serpent's belt needs errata. All Messageboards

Want to post a reply? Sign in.