Help me break this ogre barbarian. Yes, I'm a power gamer.


Advice

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Ok, I'll be the first here to admit I'm a power gamer who, as part of his psychopathy, manipulates his to let him play an ogre. Now, all "ethics" aside, help me make it do as much damage as possible. I'll be using a 20 pt buy, and I'm purposely dumping intelligence as part of my character concept. I'm thinking about making it 6. He'll be named Rock, because he is about as smart as one. When helping me choose rage powers, I have one thing I will take no matter what: body bludgeon. I'm large so I'll make better use of it. Now, I'm open to advice on everything else. Thanks in advance. Muhahahaha!


Body bludgeon!? I'd recommend Invulnerable Rager Barbarian, power attack, huge bastard sword, yadda yadda...


What will your int be after you dump it?


I can't use a huge weapon, right?


6


No huge weapons

How many levels of barbarian are you allowed?


No titan mauler, huge impact greatsword , Rhine hide armor, dragon style, beast totem and Cagm rage powers
Next, raging brutality for adding con mod and you did take power attack at first level right?

Liberty's Edge

Well, you'll want Dex, so you can get plenty of AoOs with Combat Reflexes...and Come and Get Me...don't quote me on this, but I think a large greatsword will be hard to beat for raw damage without taking EWP...

I'm thinking Dex>Str>Con>Wis>Cha>Int. I'd guess Str 26, Dex 15, Con 16, Int 5, Wis 10, Cha 3 unless you want to flush Int or Wis completely for a little more of something. Wis is a terrible dump stat. I dropped the Int 1 extra for the Str...it's so low it barely matters.

I'd assume Bbn/Invulnerable Rager...though some other might do more damage, the rager is awful survivable.


First, what kind of GM do you have that's forcing you to play an ogre???

Don't stand for that weak, kiddie-pool nonsense.

Play a real giant.

A Jotund Troll is much better for your purposes, being generally not as pathetically weak as an ogre. Also, Barbarians weakness is Will saves, but you get to roll twice with a +4 against mind affecting effects because you have nine heads. Fast Healing isn't a negligible ability, because you are taking that -2 hit to your AC when you rage. The DC for your confusion attack in Charisma-based, but your GM sounds like kind of a pushover, so tell him it should get your Strength bonus as well when you take Intimidating Prowess.

After that, a 3 level dip in sorcerer will net you absolutely nothing, because your charisma is so low, and you'll probably want Weapon Finesse and Dervish Dancer (after you get those two levels of perform).


What DM would possibly allow 5 Intelligence and 3 charisma?If you're going to be that absurd you might as well drop Int, Wis and Cha 3 if a DM isn't going to DM smite you like he should and just push up your Str, Dex & Con


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Hehe yeah I think you will likely suffer from "there's always a better way then the one I picked". Break the scrap out of it I just hope you don't get bored playing like this after awhile and quit the game! Pathfinder needs you! It needs all of us!

Liberty's Edge

Conundrum wrote:

No titan mauler, huge impact greatsword , Rhine hide armor, dragon style, beast totem and Cagm rage powers

Next, raging brutality for adding con mod and you did take power attack at first level right?

Titan Mauler is better damage, but it may be overkill...I'd go Invulnerable Rager and up the survivability...

...unless it's just raw dmg OP is really interested in.

It still won't beat a twinked Summoner, though. :p


Now now let's try to help he at least came out up front and admitted to being apowergamer which takes guts .

Liberty's Edge

I think the real question I have, at least, is this: Do you simply want utterly ridiculous damage, or should he survive to level up a few times?


Think that's what he said was damage. Don't know where he went though.


why does admitting to be a power gamer take guts?

Its the people who can't pull their weight I hate :P

Liberty's Edge

Conundrum wrote:
Think that's what he said was damage. Don't know where he went though.

Oh, agreed absolutely. I'm just wondering if he really wants pure raw damage...if everything needs to die to one hit, y'know. What you were working toward would be sick...definitely brutal.


[I would suggest invurnable rager barbarian that is focused on damage and killing. The damage wont be an issue just because he is an ogre. He does have to worry about that pathetic will save though so superstition, and the ability that lets you reroll a failed save are both really nice. Iron Will is not bad either. After that he can go full offense.


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Invulnerable Rager

Superstitious

Iron Will

Power Attack

Beast Totem Line

Large Glaive and Cestus 630GP before enhancements


Silliness aside, the best barbarian powers are the Beast Totems and Superstition>Witch Hunter>Spell Sunder. I'd go Titan Mauler, and powerattack furiousfocus vitalstrike.
At barbarian lvl 6, you're hitting for 12d6+25 (depending what your strength is) on a vital strike with a non-magical gargantuan greataxe, and you're only at a -2 to what you'd be attacking at with a large axe.


If you really want to make use of body bludgeon you should consider trying to get rapid grappler (large 3 feat investment) as you will be hard pressed to be able to pin something with out it. Also consider that you will be facing very few medium or smaller enemies past level 10. Yes it's a fun feat but how much use will you really get out of it?


Guess he's not a very serious apowergamer... unlike Thomas175.


dreamingdragon wrote:

Silliness aside, the best barbarian powers are the Beast Totems and Superstition>Witch Hunter>Spell Sunder. I'd go Titan Mauler, and powerattack furiousfocus vitalstrike.

At barbarian lvl 6, you're hitting for 12d6+25 (depending what your strength is) on a vital strike with a non-magical gargantuan greataxe, and you're only at a -2 to what you'd be attacking at with a large axe.

an ogre tankbarian (nixing combat reflexes i suppose, or just moving the feats around) would be nigh unkillable, surprisingly flexible in combat, and would take none of that spellcasting nonsense via spell sunder+strength surge.

gear is completely optional: whats listed in the link is mostly preference on my part, not The Law (which I Am).

though i'm not telling you to suddenly change all your ideas and use this one--merely posting it here for some ideas for you.

some general semi-unrelated-to-build barbarian stuff:
-desperate battler seems like a useless feat, but becomes crazy when you get a Courageous enchant for your weapon, however you need to have no allies within 10' for it to work, so being a flanking buddy with the rogue isn't an option, so this feat isn't for everyone (it's why it wasn't included in the linked build, in fact), but if you think you're going to be on your own a lot in combat, it's worth looking into

-the courageous enchant increases all morale bonuses (guess what your rage stat bonuses are?).

-the furious enchant is also a near must-have for barbarians, and impact is lots of fun (you could quite comfortably wield a +3 furious courageous impact [WEAPON] for your entire career)

-i heavily advise investing into a +1 anchoring dagger (preferably adamantine) when you have some spare cash, as locking folks down at range is unspeakably valuable for both yours and your teammate's survival.

-rhino hide or righteous armor are great for charging and size shenanigans, respectively.

have a look at the Improving your class with items document (so helpfully assembled/organized by broken zenith) while you're at it.


Sorry, had to play a game my son wanted (uggh). I want height hp and luddicrous damage. Mental stats other than will are dumped for extra points and for character reasons. How much damage does a huge greatsword do? I can't find it.


No huge impact greatsword. Gargantuan damage friend.


Ahuru Mazda XTREME wrote:
Sorry, had to play a game my son wanted (uggh). I want height hp and luddicrous damage. Mental stats other than will are dumped for extra points and for character reasons. How much damage does a huge greatsword do? I can't find it.

4d6 or 4d8, i think.

also, if you want mondo crazy hp, look into the raging vitality feat.


6d6 huge impact I >think< .


Ok, but for future reference (because the reduced penalty for huge and larger weapons keeps decreasing with Titan mauler, which I'm using) how does one determine it? And what is this "huge impact" stuff you keep saying? Also, I'll look at raging vitality and see what I think. Is heavy armor proficiency worth the feat?


Nvm, found the impact effect. I still don't understand how to figure bigger than large weapon damage. But I did the math, and at level 18 a large titanmauler can use a colossal weapon at just a -1 penalty. That's the damage I'm looking for.


Ahuru there is a chart that notes size changes in damage. Look at the monster feat improved natural attack.

Liberty's Edge

So...how big is a colossal greatsword, anyhow? I assume you need a LOT of space to swing it...


Now for reading the rules regarding "handedness" for oversized weapons as increasing a medium one hander to large changes its designation to two handle for medium creatures. Titanic mauler doesn't bypass the rule so it may actually need to be a huge impact bastard sword . My bad.


EldonG wrote:
So...how big is a colossal greatsword, anyhow? I assume you need a LOT of space to swing it...

RAW the game only cares about how much space you take up, but some GM's will rule that using a weapon like a spear will not take penalties while using a weapon like an axe that needs to be swung will take penalties in narrow areas. If the GM is allowing monsters I am sure he does not care about accounting for a sword.


I have one last question: since the campaign is starting at 5th, what are my first 3 feats? I've been considering any of these: power attack, raging vitality, cleave, weapon focus (greatsword), and improved initiative. If it helps with giving advice, I'm going to take vital strike at 7th. Eventually I'll do that whole feat line. I sort of like the idea of having the full cleave and vital lines. Imagine: 8d6 colossal greatsword with greater vital strike. If it hit, it would do 32d6. And on a crit... *gets angry looks from party* "I SWEAR I didn't mean to one hit the BBEG..."


What book has raging vitality? I'm not allowed third party material.


Vital strike doesn't interact with charge but if you take it grab devastating strike because it adds +2 onto each additional vital strike weapon damage. So that's +4 with improved vital and +6 once you get greater vital strike.


Advanced players guide or ultimate combat.


Thanks, I found it. So how about this feat progression: 1- power attack, 3- heavy armor proficiency, 5- raging vitality, 7- vital strike, 9- cleave, and I'll figure the rest later. The only question is this: is heavy armor proficiency a good choice? Or should I just use medium and take cleave at 3rd?


I knew I'd find another question. Does a weapon a size category or more larger than a creature give them extra reach? If it does, would that be a good reason to take combat reflexes eventually?


Cleaves junk read it carefully. Is the .gm really going to have a lot of books stand shoulder to shoulder?


Ahuru Mazda XTREME wrote:
I knew I'd find another question. Does a weapon a size category or more larger than a creature give them extra reach? If it does, would that be a good reason to take combat reflexes eventually?

No you don't get reach. Instead of heavy armor proficiency you might want to take the feat that gives you an extra rage power. Grab something in the superstitious line if possible...

You have natural armor so your AC should not be too bad plus you have DR.


Ahuru Mazda XTREME wrote:
Ok, but for future reference (because the reduced penalty for huge and larger weapons keeps decreasing with Titan mauler, which I'm using) how does one determine it? And what is this "huge impact" stuff you keep saying? Also, I'll look at raging vitality and see what I think. Is heavy armor proficiency worth the feat?

not worth it, you can do fine with a mithral agile breastplate.

remember that even with the lessened penalty, the handedness rule applies (jotungrip only lets you one-hand appropriately sized weapons, not larger ones), so you could use a huge bastard sword with EWP (as a 2-handed weapon) at most. still, with the impact enchant it'd be a gargantuan bastard sword's damage, which is prety freakin neato.


the largest weapon you could ever wield as a large sized PC is a huge bastard sword if you got EWP"bastrad sword" and it would be a 2 handed weapon. but it would be fenomenal! having one of your team enlarge person stocked is also cool :-)

Don't forget Titan mauler doesnt alow you to wield larger sized weapon it just makes them more easy to use! and it also alows 2 handed weapon of your size to be wielded in 1 hand, you could dual wield large greatswords with a titan mauler!

but the main damage increas for you is gonna come from high STR dont worry about the weapon I would even advise to get a reach weapon and armor spikes and get a decent dex with combat reflexes! thats a realy killer for those pesky monsters


Ok, thanks everyone! I'm ready to go and break my friends game :)


The other alternative is to dip barbarian and go 2h Fighter - double power attack bonuses and at high level double strength not x1.5. Good at sundering too if you want to smash stuff.


I haven't read the whole thread, but getting a friend to make a critical hit build w/ Butterfly Strike will give you A LOT of damage.


Nah, I'm going straight barbarian. Unless there is some prestige class (DD maybe?) that would be worth it... is there?


Were it not for your tiny CHA score, I would have suggested a two level dip as a metal mystery Oracle to gain the ability to cast Lead Blades and increase your weapon size yet another step.


> scratches head< so damage isn't number one? Going two handed fighter for a while nets more damage in the long run.BEFORE ADDING FEATS.


See the problem with power gaming is you gotta ALWAYS "keep up with the Jones' "or you aren't doing it.

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