Ultimate Campaign: Conflicts and starting alignment


Product Discussion


Just a quick question, I think I get it but it seems a bit vague:

I have been playing around with creating a background to see how things work and everything seems to work great apart from conflict to find the alignment.

Using tables 1-52 to 1-55 I have the following:
1-52: murder 8cp
1-54 noble
1-55 pressured or manipulated 2cp

and resolution: secret regret -1cp

this gives me 9cp to add on to 1-53 to determine alignment.
This is where things get confusing. It says: When you determine the total CP, you then must add your CP on one alignment track or distribute the points on both of them—the good-evil track and the lawful chaotic track, as detailed on Table 1–53.

So if i add 9 points on to the lawful track I become chaotic but that means I have nothing to add on the good to evil scale so I would have to make it up or figure it out myself (defeating the purpose of doing this in the first place).

It would seem more logical to me that you would add table 1-52 conflict to the lawful/chaotic track, then add conflict motivation to good/evil track, then you can alter either track with the resolution modifer.

Which seems right here?


Without adding any CP to the good/evil track, you'd be considered Good. Adding conflict Changes you to evil or chaotic, so logically not adding anything would mean you remain good or lawful.

Designer

Albatoonoe wrote:
Without adding any CP to the good/evil track, you'd be considered Good. Adding conflict Changes you to evil or chaotic, so logically not adding anything would mean you remain good or lawful.

This is correct. If you add no points to either track, you are lawful good. If you add all points to the law/chaos track, and become chaotic, you would then be chaotic good.

Shadow Lodge

I think the idea is to allow background conflict to affect your alignment while still giving you a bit of choice (by defining the specifics of the conflict to fit your character concept).

For your example, you may have been manipulated into killing a noble because someone convinced you that he was a secret worshipper of Asmodeus and that he supported the slave trade. In this case the conflict would reflect a more chaotic alignment than evil.

On the other hand, if you were pressured into killing the noble because he was trying to imprison a crime boss you owed a major favour, that would push you more in the direction of evil.

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