Paladin-like monk archetype


Homebrew and House Rules


Pathfinder Rulebook Subscriber

So, I tried to throw together a combo of these two classes for a quick, unarmored, destroyer of evil. I do believe I've overpowered the archetype, so would like a few suggestions on how to bring it in line with other archetypes.

Monk of the Sun-Kissed Blade
Alignment: Monks of the Sun-Kissed Blade must be of Lawful Good alignment, and follow a lawful good deity who grants the Sun domain, most commonly Shizuru.
Weapon and Armor Proficiencies: Monks of the sun-kissed blade are proficient with Katanas and Wakazashi in addition to monks normal weapon proficiencies, and may treat such weapons as if they had the monk special quality.
Unarmed Strike (Ex): A Monk of the sun-kissed blades unarmed damage never improves after 1st level.
Radiant Fist (Su): A Monk of the sun-kissed blade gains Radiant Fist as a bonus feat at 1st level, even if she does not meet the prerequisites. At 5th level, and every 5 levels thereafter, the damage Radiant Fist is increased by +1d4, or +1d8 vs. Undead and vulnerable targets (2d4 / 2d8 at 5th level, 3d4 / 3d8 at 10th level, and so on), and the duration of blindness on a failed Fort. save by one round. Blinded opponents get a new saving throw each round to end the effect. This ability replaces stunning fist.
Weapon Training (Ex): At 4th level the monk receives weapon training (as the fighter ability) with Katanas and Wakazashi. At 8th level and every 4 levels thereafter, the bonus granted by weapon training improves by +1, but the monk gains training with no other weapon catagories.
Ki pool (Su): At 10th level as long as the monk has at least one point in her Ki pool her unarmed attacks are treated as good weapons for the purpose of overcoming damage reduction. This ability replaces Ki pool (Lawful).
Sun-Kissed Eyes (Ex): At 5th level a monk of the sun-kissed blade gains immunity to blindness and the dazzled condition. This ability replaces purity of body.
Sun-Blessed Vision (Ex): At 11th level the monk gains immunity to gaze attacks, and make spend 2 ki points to use See Invisibility as a supernatural ability. This ability replaces diamond body.
Glorious Beacon (Su): At 12th level the monk may radiate Daylight as the spell by spending 2 ki points. Additionally while this effect is active anyone attacking the monk in melee is automatically dazzled (no saving throw) for 1 round. Her caster level for this effect is equal to her monk level. Using this ability is a standard action that costs 2 ki points. This ability replaces abundant step.
Smite Evil (Su): At 15th level the monk of the sun-kissed blade may smite evil once per day as the paladin class ability, using her Wisdom in place of Charisma in all respects. Her paladin level for this ability equal her monk level. This ability replaces quivering palm.
Perfect Self: A monk of the sun-kissed blade receive DR 10/evil instead of DR 10/chaotic with this ability.

Radiant Fist (Combat)
Your fist glows with the power of the sun.
Prerequisites: Cha 13, Wis 13, Improved Unarmed Strike, Base Attack Bonus +8
Benefit: When you use Radiant Fist a successful attack deals damage normally plus 1d4 points of damage. If the target is an undead, fungi, mold, ooze, or slime the bonus damage is improved to 1d8. Additionally a creature who takes damage from radiant fist must make a Fortitude save (DC 10 + ½ your character level + Wis mod.) or be blinded for 1 round. You may attempt a radiant fist attack once per day for every four levels you have attained (see Special), and no more than once per round.
Special: A monk of the sun-kissed blade receives radiant fist as a bonus feat at 1st level, even if she does not meet the prerequisites. A monk may attempt a radiant fist attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.


Ok the mold part of radiant fist bothers me. How you change it to creatures with negative energy affinity or sunlight vulnerability(i am suggesting both, to be clear)? A bit broader range of targets but more thematic.


Pathfinder Rulebook Subscriber

Well, I copied the Sunburst spell for the sorts of creatures that took extra damage from sunlight. For sunlight it's somewhat thematic, but for anti-darkness, perhaps changing the bonus to undead, or creatures with the light blindness or light sensitivity traits?


Pathfinder Rulebook Subscriber

I wanted to throw a ki focus enhancement to all wielded melee weapons too, but I thought that would really be pushing it, unless I found something else to take away.


I don't really see this archetype as overpowered, though you may want to change the ki pool to Charisma.


+5 Toaster wrote:
I don't really see this archetype as overpowered, though you may want to change the ki pool to Charisma.

I completely agree with this but at the same time you might want to consider switching the monks AC bonus to be equal to his charisma mod as well. Contrary to being over powered I think it should actually put this archetype into the middle of the pack. That is, above most other monks.


Chaotic Fighter wrote:
+5 Toaster wrote:
I don't really see this archetype as overpowered, though you may want to change the ki pool to Charisma.
I completely agree with this but at the same time you might want to consider switching the monks AC bonus to be equal to his charisma mod as well. Contrary to being over powered I think it should actually put this archetype into the middle of the pack. That is, above most other monks.

this

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