paizo.com Recent Posts in 150 campsite eventspaizo.com Recent Posts in 150 campsite events2013-05-31T14:36:14Z2013-05-31T14:36:14ZRe: Forums: Advice: 150 campsite eventsSlim Jimhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1972019-10-17T07:57:34Z2019-10-17T07:57:34Z<p>402. Awakening in the morning, the party discovers that skeletons have appeared and are laying prone with their bony hands around each PC's ankles. The skeletons are lifeless, and no one is injured. The person(s) on watch cannot explain it. Movement is hampered (per difficult terrain) until a full-round action is spent removing the skeletal hands.</p>402. Awakening in the morning, the party discovers that skeletons have appeared and are laying prone with their bony hands around each PC's ankles. The skeletons are lifeless, and no one is injured. The person(s) on watch cannot explain it. Movement is hampered (per difficult terrain) until a full-round action is spent removing the skeletal hands.Slim Jim2019-10-17T07:57:34ZRe: Forums: Advice: 150 campsite eventszainalehttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1962016-08-28T19:22:50Z2016-08-28T19:22:50Z<p>401.
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The Am-bush: is an inter planar traveling bush that appears suddenly and with a loud explosion that sounds like "AMBUSH!!!!". often the bush will appear suddenly right as the players are about to drift off to sleep. the am-bush can appear in any environment and in any temperature.
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the appearance of an am-bush is rare. it travels all the planes. the am-bush is the creation of a prankster god. a quick witted fellow with the ability to cast dimensional anker other wise the am-bush will vanish after a set amount of time say 15 rounds to 5 minutes. its berries can be picked and eaten. if eaten it tastes like a tart kick in the mouth flavor wise it is harmless can impart a bonus to stealth. if picked and saved it can be used in stealth like spells and potions there by improving the spells/potions dc. it can also be used as a poison if left to rot and applied to a weapon causing hallucinations and or delusions dms discretion. a dm can also cause the berries to jump off the bush when it appears and have them attack trying to feed themselves to the players in a suicidal rush causing the same effects of eating fresh berries.</p>
<p>a DC 36 knowledge:planes to identify the Am-bush</p>401.
The Am-bush: is an inter planar traveling bush that appears suddenly and with a loud explosion that sounds like "AMBUSH!!!!". often the bush will appear suddenly right as the players are about to drift off to sleep. the am-bush can appear in any environment and in any temperature.
the appearance of an am-bush is rare. it travels all the planes. the am-bush is the creation of a prankster god. a quick witted fellow with the ability to cast dimensional anker other wise the am-bush will...zainale2016-08-28T19:22:50ZRe: Forums: Advice: 150 campsite eventsRayekhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1952016-08-27T11:18:46Z2016-08-27T11:18:46Z<p>396.
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A Pseudodragon which followed the PCs since one or two days comes out during the evening. It has chosen to seek the party out as companions and will follow and support them as long as they dont perform any hostile action against it. After some time it is willing to help even with dangerous tasks.</p>
<p>397.
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The Party finds a suitable cave to camp in. Upon further inspection they feel very cold air coming from deeper in the cave. If they chose to seek out the cause, they stumble about the hoard of a silver dragon... complete with ancient(subject to GM) silver dragon, which they wake with their presence. he isnt hostile and was sleeping the last few years/centuries. He is willing to share stories of ancient times, provide the party with information he has and may further their cause in other fitting ways, as long as he is righteous and just. In exchance he wants them to share the lastest happenings in the world with him. (He may or may not act in a "in MY times everything was better" fashion, upon hearing the parties stories)</p>
<p>398.
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One of the party members wakes up to find himself alone. All of the others are missing. After a few minutes of trying to figure out what has happened a terrifying monster (subject to GM) appears, killing him after a short fight. He wakes up with a loud scream, waking all the party members and disrupting their sleep. </p>
<p>399.
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While camping at some creepy place, the sentinel is hit by a poisoned blowgun dart and falls unconscious. Upon waking up they find grave stones erected at the upper ends of their bedrolls.</p>
<p>400.
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After waking up they find that the party has grown, a kitsune sorceress (subject to GM) is sleeping at their campsite. A number of party members has been effected by mind-altering magic, making them believe she has been with them since the beginning and is their old friend. The party has to figure out, if the ones who say they know her, or the ones that say she is new have been effected by memory altering magic. (only works if your players are good roleplayers) If attacked she flees using illusion and charms/compulsions, without hurting anyone if possible. If not attacked she follows and helps the party until she is bored of them.</p>396.
A Pseudodragon which followed the PCs since one or two days comes out during the evening. It has chosen to seek the party out as companions and will follow and support them as long as they dont perform any hostile action against it. After some time it is willing to help even with dangerous tasks.
397.
The Party finds a suitable cave to camp in. Upon further inspection they feel very cold air coming from deeper in the cave. If they chose to seek out the cause, they stumble about the...Rayek2016-08-27T11:18:46ZRe: Forums: Advice: 150 campsite eventszainalehttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1942016-08-26T22:17:04Z2016-08-26T22:17:04Z<p>big fat dot</p>big fat dotzainale2016-08-26T22:17:04ZRe: Forums: Advice: 150 campsite eventsBwanghttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1932016-08-26T21:35:37Z2016-08-26T21:35:37Z<p>Last weekend...</p>
<p>We camped in a clearing between ancient oaks. Middle of the night comes a lightning storm and we wake amid standing menhir (stones) aglow with Druidic runes our 'Druid/Wizard' couldn't read. Major 'first' encounter with a Druid cult we've tangled with in the past few weeks. Turns out the site sent us back to the founding of the cult. Or rather to watch the founding. We watched the originals plant the oaks and woke at dawn. A brief inspection found that the oaks had grown to swallow the stones. Interesting twist on a plot hook.</p>
<p>Anyone know how old an oak is that is 23-25 feet around?Might be important Sunday afternoon...</p>Last weekend...
We camped in a clearing between ancient oaks. Middle of the night comes a lightning storm and we wake amid standing menhir (stones) aglow with Druidic runes our 'Druid/Wizard' couldn't read. Major 'first' encounter with a Druid cult we've tangled with in the past few weeks. Turns out the site sent us back to the founding of the cult. Or rather to watch the founding. We watched the originals plant the oaks and woke at dawn. A brief inspection found that the oaks had grown to...Bwang2016-08-26T21:35:37ZRe: Forums: Advice: 150 campsite eventsMageHunterhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1922016-08-26T06:30:20Z2016-08-26T06:30:20Z<p>I'm pretty sure this is over 150 :p</p>I'm pretty sure this is over 150 :pMageHunter2016-08-26T06:30:20ZRe: Forums: Advice: 150 campsite eventsmacabre dragonhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1912016-08-26T06:28:42Z2016-08-26T06:28:42Z<p>Two words, vampiric squirrels.</p>Two words, vampiric squirrels.macabre dragon2016-08-26T06:28:42ZRe: Forums: Advice: 150 campsite eventspipedreamsamhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1902015-07-05T20:51:29Z2015-07-05T20:51:29Z<p>.</p>.pipedreamsam2015-07-05T20:51:29ZRe: Forums: Advice: 150 campsite eventsSir Thugsalot (alias of Mike Schneider)https://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1892015-07-05T02:04:23Z2015-07-05T02:04:23Z<p>394. Bad oats leads to flatulent horses. Naturally the PCs will have camped downwind of where they picketed the animals.</p>
<p>395. A monstrous dragon of legend cruises the sky far above, over the height of the clouds. Several minutes later, a large yellow block of ice thunders into the ground nearby, emitting a musky fragrance as it melts. (Sadly, it has no useful magical properties as far as the PC's wizard can tell.)</p>394. Bad oats leads to flatulent horses. Naturally the PCs will have camped downwind of where they picketed the animals.
395. A monstrous dragon of legend cruises the sky far above, over the height of the clouds. Several minutes later, a large yellow block of ice thunders into the ground nearby, emitting a musky fragrance as it melts. (Sadly, it has no useful magical properties as far as the PC's wizard can tell.)Sir Thugsalot (alias of Mike Schneider)2015-07-05T02:04:23ZRe: Forums: Advice: 150 campsite eventsMark Hooverhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1882015-01-20T14:10:36Z2015-01-20T14:10:36Z<p>390. Near the campsite a strange runestone is found overgrown in the underbrush or half submerged in sand or what have you. The stone is actually a binding spell for an air elemental tethered here centuries ago. It longs for release but its master died off centuries ago.</p>
<p>391. As the night draws to its darkest moments a weeping is heard. Moments later the ground begins to grow warm, as if there is a fire being stoked below. A sound, like that of an eldritch alarm rings out and the perceptions of those on watch begin to twist and decay. The entire campsite has shifted into the Plane of Shadow at the whim of a mortal child bound here and suffering.</p>
<p>392. When the PCs awaken in the morning there are witch hex symbols dangling from the surrounding trees and all liquids carried by the PCs have soured. Food in their bags or suspended from the trees has rotted. </p>
<p>393. An overly large owl (Small size instead of Tiny) perches nearby and glowers at the party as they begin bedding down. If the PCs attempt to communicate with it it responds intelligently. It is capable of understanding their speech (regardless of language), answering yes or no questions with head nods and scratching simple words in the dirt/sand/etc. The owl is a familiar that is hoping the party will release it's master from the torment of undeath in a nearby tomb.</p>390. Near the campsite a strange runestone is found overgrown in the underbrush or half submerged in sand or what have you. The stone is actually a binding spell for an air elemental tethered here centuries ago. It longs for release but its master died off centuries ago.
391. As the night draws to its darkest moments a weeping is heard. Moments later the ground begins to grow warm, as if there is a fire being stoked below. A sound, like that of an eldritch alarm rings out and the perceptions...Mark Hoover2015-01-20T14:10:36ZRe: Forums: Advice: 150 campsite eventsSenko (alias of Liam Warner)https://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1872015-01-20T09:21:32Z2015-01-20T09:21:32Z<div class="messageboard-quotee">Ms. Pleiades wrote:</div><blockquote><p> One I used recently:</p>
<p>389) The person at watch over the camp hears someone say "I'm hungry," over and over again until a patient but very hungry otyugh comes to the camp, and asks for help catching food, in this instance either a large animal or even a sentient creature that lives nearby.</p>
<p>Also, Senko, your games sound like great fun if you're using creepy horror elements like that regularly. Where's your game set? </blockquote><p>Not really a set setting ive run games in the modern era, ww2, generic fantasy realms, eberron etc.Ms. Pleiades wrote:One I used recently:
389) The person at watch over the camp hears someone say "I'm hungry," over and over again until a patient but very hungry otyugh comes to the camp, and asks for help catching food, in this instance either a large animal or even a sentient creature that lives nearby.
Also, Senko, your games sound like great fun if you're using creepy horror elements like that regularly. Where's your game set?
Not really a set setting ive run games in the modern era,...Senko (alias of Liam Warner)2015-01-20T09:21:32ZRe: Forums: Advice: 150 campsite eventsMs. Pleiades (alias of Westphalian_Musketeer)https://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1862015-01-20T07:49:54Z2015-01-20T07:49:54Z<p>One I used recently:</p>
<p>389) The person at watch over the camp hears someone say "I'm hungry," over and over again until a patient but very hungry otyugh comes to the camp, and asks for help catching food, in this instance either a large animal or even a sentient creature that lives nearby.</p>
<p>Also, Senko, your games sound like great fun if you're using creepy horror elements like that regularly. Where's your game set?</p>One I used recently:
389) The person at watch over the camp hears someone say "I'm hungry," over and over again until a patient but very hungry otyugh comes to the camp, and asks for help catching food, in this instance either a large animal or even a sentient creature that lives nearby.
Also, Senko, your games sound like great fun if you're using creepy horror elements like that regularly. Where's your game set?Ms. Pleiades (alias of Westphalian_Musketeer)2015-01-20T07:49:54ZRe: Forums: Advice: 150 campsite eventsSenko (alias of Liam Warner)https://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1852017-01-21T22:42:38Z2015-01-20T06:25:08Z<p>Here's a couple I've used in the past.</p>
<p>376) The person on watch hears a distant crashing sound, as time passed it gets louder and louder till the entire party is awakened by a monstrous snapping and cracking of tress as the earth shakes. Then it stops if they investigate they find a short distance from camp the trees snapped and shattered while monstrous clawmarks mark the ground but not sign of what caused it. Following the road of churned earth and overturned trees takes about a days travel at the end of which is a giant leathery egg that can't be identified by any knowledge check.</p>
<p>377) A number of annoying but harmless animals (I used squirrels) are seen as the party moves through a deep part of the forest. If left alone after an hour or so the party sees one of them get spooked by a passing bird and unleash a 50' wide ball of mixed fire, acid, lightning and cold that devsatates part of the forest. They've found the home of the Armageddon squirrels.</p>
<p>379) A massive thunderstorm wracks the area lightning, pouring rain, cold winds causing the part to spend a miserable night. The next morning after about 15 minutes travel travel the part find a village where the friendly inkpeep wonders why they spent the night out in the open.</p>
<p>380) As the party are planning to camp for the night they come to a walled village where the locals are cautious but good natured. Spending the night in the local inn a chill awakens them. Looking around they realise it's a cold morning and the village is in ruins. An investigation reveals many years ago something terrible happened here destroying the village and killing it's inhabitants. Paranoid party members may wonder what they ate last night.</p>
<p>381) As the party camps for the night they hear crackling, snapping sounds as of breaking bones but searching finds nothing. These sounds continue through out the night. In the morning they find themselves surrounded by a ring of skinned animals their limbs broken and contorted pinned to every second tree.</p>
<p>382) The night passes uneventfully however in the morning whoevers on watch gets to make a perception to check to realise that piece of rag they've been looking at is some small furry animal crushed completely flat.</p>
<p>384) Halfway through the night whoevers on watch here's a muffled thump. If they investigate they find a woodland animal lying on the edge of camp with no head. A perception check will notice another one a but further into the woods and another beyond that.</p>
<p>385) It's a dark, cold, foggy night when whoevers on watch realizes the shape of those two trees branches over looks exactly like a giant human skull. It then shifts a bit to look at them.</p>
<p>386) Toward evening the party finds a cottage the forester inside after assured they mean know harm invites them in and let's them spend the night. Halfway through a muffled sound wakes one of the part members, a Dc 25 perception check let's them realise it's muffled sobbing. Investigation reveals a dozen children in the basement one of which is blind and crying. The others have all been killed and turned into puppets by having glass eyes inserted into their heads and crude mechanical joints used to replace their elbows and knees before being hooked up to a pulley system allowing them to be moved and postured. They are all dressed in pretty part ware and arranged around a table.</p>
<p>387) The party wakes up in each others bodies (stats, appearance etc so a fighter may find themselves in the wizards str dumped body or the wizard may find themselves in the female theifs body with high dex but only enough int to cast 2nd level spells). This state persists till they find the nearby wizards tower and shatter a malfunction magical item in there. The tower is home to a colony of harmless creatures who love the random swapping that occurs every d3 years and have built a culture around it. GMs willing to offer another non morally ambiguous out can up the frequency so the party can wait till they wind up in their original bodies then leave the area. Of course if they wait in the colony they may find themselves becoming something completely different.</p>
<p>388) Towards the end of the day an otherwise sunny evening becomes gloomy, overcast and threatening. The longer the party travel the worse the conditions get whereas if they turn back they find them getting better. A will save will also allow them to realise all this bad weather is just an illusion. Being adventurers if they press on far enough the bad weather vanishes and they find themselves walking in on a Kitsune wedding. Although not pleased strangers have barged in the Kitsune invite them to stay. Any party members in a relationship with each other or failing that pairs of the opposite sex find after the Kitsunes leave a marriage certificate indicating they're now marriedto each other. Depending on gm/party relations this may be either a joke certificate to punish them light for bargain on or a real magically enforced contract. Causing such things as the married couple to wind up sharing a bed roll no matter where they go to sleep.</p>Here's a couple I've used in the past.
376) The person on watch hears a distant crashing sound, as time passed it gets louder and louder till the entire party is awakened by a monstrous snapping and cracking of tress as the earth shakes. Then it stops if they investigate they find a short distance from camp the trees snapped and shattered while monstrous clawmarks mark the ground but not sign of what caused it. Following the road of churned earth and overturned trees takes about a days...Senko (alias of Liam Warner)2015-01-20T06:25:08ZRe: Forums: Advice: 150 campsite eventsAxelthegreathttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1842015-01-20T04:10:24Z2015-01-20T04:10:24Z<p>dot.</p>dot.Axelthegreat2015-01-20T04:10:24ZRe: Forums: Advice: 150 campsite eventsTrigger Loadedhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1832015-01-20T04:00:21Z2015-01-20T01:40:21Z<div class="messageboard-quotee">Devastation Bob wrote:</div><blockquote>134.) In the middle of the night, two small humanoids dressed in green and blue motley and carrying large sacks will run around the camp. Attacks do no damage, but for every strike, a red healing potion is knocked from the sack of the green humanoid, and a blue potion is knocked from the sack of the blue. The blue potion will replenish the last spell cast for any spellcasting class, but must be drunk immediately following the casting. They are nimble little buggers though, and will disappear once three potions are distributed. If the players return to the campground or mention the occurance at the next town, Lawyers will appear bearing cease and desist orders. </blockquote><p>Now that's old school! I'm inspired by another old Sega game reading this:
<p>375: As it just so happens, the site of the player's campsite happens to be close to, if not right on top of, the final resting place of a great hero from ancient times, and a prophecy heralding his resurrection and return is about to unfold. The players are probably quite surprised when a godly image (Very easy Kn(Religion) to identify, preferably the most well-known 'good' god or chief deity of your pantheon) appears over their camp, announces "RISE FROM YOUR GRAVE!" and a lightning bolt strikes the ground.</p>
<p>Where it struck, a large, powerful looking warrior stands, ready for combat. He exchanges no pleasantries, simply marching off to fulfill his destiny a millenia in the making.</p>Devastation Bob wrote:134.) In the middle of the night, two small humanoids dressed in green and blue motley and carrying large sacks will run around the camp. Attacks do no damage, but for every strike, a red healing potion is knocked from the sack of the green humanoid, and a blue potion is knocked from the sack of the blue. The blue potion will replenish the last spell cast for any spellcasting class, but must be drunk immediately following the casting. They are nimble little buggers...Trigger Loaded2015-01-20T01:40:21ZRe: Forums: Advice: 150 campsite eventssnickersimbahttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1822015-01-19T22:55:32Z2015-01-19T22:55:32Z<p>374: The party members all awake to find themselves in eachothers personal space/sharing a bedroll/sleeping bag, in positions sugjesting affection. The cause for this is a leprechaun in the nearby bushes who is hiding with the party members spare clothing.</p>374: The party members all awake to find themselves in eachothers personal space/sharing a bedroll/sleeping bag, in positions sugjesting affection. The cause for this is a leprechaun in the nearby bushes who is hiding with the party members spare clothing.snickersimba2015-01-19T22:55:32ZRe: Forums: Advice: 150 campsite eventsTrigger Loadedhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1812015-01-19T21:49:06Z2015-01-19T21:49:06Z<div class="messageboard-quotee">Set wrote:</div><blockquote>343. The person on watch shakes their head, feeling as if they might have drifted off for a moment. Looking up, the stars are wheeling in the sky, circling about individually like a thousand glittering dancers switching partners in a stately procession. This may continue for only moments, or for several hours, but if they awaken any of their companions to show them this 'dance of stars' will end, all stars in whatever position they normally occupy, with no sign of anything abnormal.</blockquote><p>Does anyone else hear the stars dancing to "Hello, my baby, hello, my honey, hello, my ragtime gal..."
<p>I see quite a few peaceful ogre events. I rather enjoy those. Here's my take:</p>
<p>373: As the party prepares to cook around the fire, an ogre carrying a freshly killed game animal hesitantly approaches the camp, asking in stilted but functional common if he can cook his dinner. While passable at dressing the kill, he has serious trouble figuring out how to cook it, trying to impale the whole animal on a stick too thin to support it.</p>
<p>If the party helps him out in cooking the animal, he's genuinely grateful, and even shares the first bite with the party. It is at this point that he starts sharing his woes. It seems he and his wife had a fight, and she threw him out for the evening, before she even had a chance to cook dinner. (Hence his lack of skill at cooking.) He assures the party that she'll be over it by tomorrow. Though for tonight, if the party has been polite, he asks to stay with them for the evening. (No, they don't have to share a tent.)</p>Set wrote:343. The person on watch shakes their head, feeling as if they might have drifted off for a moment. Looking up, the stars are wheeling in the sky, circling about individually like a thousand glittering dancers switching partners in a stately procession. This may continue for only moments, or for several hours, but if they awaken any of their companions to show them this 'dance of stars' will end, all stars in whatever position they normally occupy, with no sign of anything
...Trigger Loaded2015-01-19T21:49:06ZRe: Forums: Advice: 150 campsite eventsKayerlothhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1802015-01-18T00:19:06Z2015-01-18T00:19:06Z<p>372 - Not my idea but see the thread titled Plot Seed: the Last Girl.</p>372 - Not my idea but see the thread titled Plot Seed: the Last Girl.Kayerloth2015-01-18T00:19:06ZRe: Forums: Advice: 150 campsite eventsThanaelhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1792015-01-16T21:16:58Z2015-01-16T21:16:58Z<p>371. <a href="http://www.lomion.de/cmm/ratoerth.php" target="_blank" rel="nofollow">Camprats!</a> (3e conversion available <a href="http://www.enworld.org/forum/showthread.php?54737-Greyhawk-monsters/page2&p=993933&viewfull=1#post993933" target="_blank" rel="nofollow">here</a>) At night a swarm of camprats attack the party's campsite. They burrow into bags and backpacks, damage equipment and may even trigger a magical item (potions for example). Tthey are hard to battle as they are inside the PCs own equipment.</p>371. Camprats! (3e conversion available here) At night a swarm of camprats attack the party's campsite. They burrow into bags and backpacks, damage equipment and may even trigger a magical item (potions for example). Tthey are hard to battle as they are inside the PCs own equipment.Thanael2015-01-16T21:16:58ZRe: Forums: Advice: 150 campsite eventsGavmaniahttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1782015-01-16T20:40:46Z2015-01-16T20:40:46Z<p><s>371. One of the pcs pulls out a guitar and starts playing <i>Kumbaya, my lord</i></s> <span class=messageboard-ooc>That's just sad</span></p>371. One of the pcs pulls out a guitar and starts playing Kumbaya, my lord That's just sadGavmania2015-01-16T20:40:46ZRe: Forums: Advice: 150 campsite eventsMark Hooverhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1772015-01-16T19:57:22Z2015-01-16T19:57:22Z<p>While poking about looking for a flat area to set camp the PCs uncover:</p>
<p>365. a natural spring providing clean water
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366. millions of agressive burrowing beetles or crawling insects (treat as Roach Swarm)
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367. a false tree stump containing a sack of treasure (appropriate to APL -2)
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368. a medium humanoid skeleton with massive claw and bite gouges</p>
<p>369. A pack of extremely diplomatic and strong-willed ghouls happens by, begging for any fresh kills. The Ghouls are willing to trade information with the PCs and will even accompany the party to their next battle to consume the fallen. The ghouls warn however that once the corpses begin to drop there is little difference between friend or foe</p>
<p>370. A hound archon in service to Erastil is on the trail of a villain in the area. She passes through the party's camp at dusk either to gather info on her prey or warn the mortals of the danger.</p>While poking about looking for a flat area to set camp the PCs uncover:
365. a natural spring providing clean water
366. millions of agressive burrowing beetles or crawling insects (treat as Roach Swarm)
367. a false tree stump containing a sack of treasure (appropriate to APL -2)
368. a medium humanoid skeleton with massive claw and bite gouges
369. A pack of extremely diplomatic and strong-willed ghouls happens by, begging for any fresh kills. The Ghouls are willing to trade information...Mark Hoover2015-01-16T19:57:22ZRe: Forums: Advice: 150 campsite eventsSnickersnackhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1762014-12-03T03:01:18Z2014-12-03T03:01:18Z<p>364. Several swarms of bats attack the party in the night (swarms are never fun) and strange amulets are found in the remains of the swarms. The party later learns the amulets bear the emblem of an assassin vampire clan that takes all bounties.</p>364. Several swarms of bats attack the party in the night (swarms are never fun) and strange amulets are found in the remains of the swarms. The party later learns the amulets bear the emblem of an assassin vampire clan that takes all bounties.Snickersnack2014-12-03T03:01:18ZRe: Forums: Advice: 150 campsite eventsedxeroxhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1752014-12-02T12:54:28Z2014-12-02T12:54:28Z<p>363 During the night any PC on guard duty will notice in the moonlight that a nearby tree has been turned into an ethereal display of light made by hundreds of green and white glow moths having a rest during some unknown migration.</p>363 During the night any PC on guard duty will notice in the moonlight that a nearby tree has been turned into an ethereal display of light made by hundreds of green and white glow moths having a rest during some unknown migration.edxerox2014-12-02T12:54:28ZRe: Forums: Advice: 150 campsite eventsSnickersnackhttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1742014-11-26T15:34:17Z2014-11-18T02:18:37Z<p>362. During the night the group is awoken by a strong gust of wind as something flies over the campfire (if applicable) putting it out and soars away into the lightless night. In the morning, the group comes across a Pegasus in a field grazing on grass.</p>362. During the night the group is awoken by a strong gust of wind as something flies over the campfire (if applicable) putting it out and soars away into the lightless night. In the morning, the group comes across a Pegasus in a field grazing on grass.Snickersnack2014-11-18T02:18:37ZRe: Forums: Advice: 150 campsite eventsCLufaShttps://paizo.com/threads/rzs2ptbd&page=4?150-campsite-events#1732014-11-20T21:24:01Z2014-11-18T02:15:37Z<p>362) Large standing stones (Menhir) with vague arcane symbols form a rough circular shelter in the middle of a grove. A Kn(Arcana) DC18 reveals this to be a likely Planar layline. In addition to providing more than adequate cover against the elements during the middle of the night the character with the highest Charisma (or party elected representative / GMs choice) rolls 1d10.</p>
<p>On a 1 or 2: The party experiences disturbing dreams, DC15 Will save or fatigued the following day.
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On a 3 through 6: The party suffers no effects, rest as normal.
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On a 7 or 8: Party gains the benefit of 8hrs of successful Long-term care.
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On a 9: As previous plus 'pleasant dreams' (+1 morale bonus to skill checks) the following day.
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On a 10: A small elemental (GMs choice) appears at dawn and will tag along as a diplomatic envoy to the Material Plane. It has INT 10 and may teach any planar languages it knows. It returns home via Plane Shift (self only) 1d4+3 days later.</p>362) Large standing stones (Menhir) with vague arcane symbols form a rough circular shelter in the middle of a grove. A Kn(Arcana) DC18 reveals this to be a likely Planar layline. In addition to providing more than adequate cover against the elements during the middle of the night the character with the highest Charisma (or party elected representative / GMs choice) rolls 1d10.
On a 1 or 2: The party experiences disturbing dreams, DC15 Will save or fatigued the following day.
On a 3 through...CLufaS2014-11-18T02:15:37Z