Secret Orders or Societies?


Rise of the Runelords


Howdy!

Working on spinning up a 3.5E RotRL campaign, and I have a player who's interested in playing a cleric, but is looking for some kind of secret society hook for his character's back story.

I'm perusing content, but I figured I'd ask here for any obvious suggestions that I haven't found yet, or have overlooked.

Thanks!

Edited to add: Choice of deity is still up in the air, pending above...


Standard initiation requirement stuff, or series of ritual adventures to glean deep insights, or after every level a reflective question must be wrestled with like a koan or a contemplative cycle.

Or the influence and power by subtle machinations espianage and tweaking a thousand small things to make the earth turn differently.

Those are you standard media tropes. Issues of belonging, insider outsider. Deception and revelation. Making it to certain places and completing certain actions based on star cycles or weather signs, completing ancient monomyth on a large scale, reenacting both the horrible deaths and the greatest acheivements slavishly following ancient action recipes or breeding patterns.

Paizo Employee

Check out the cults of the Empyreal Lords in Magnimar. They're secret societies but still good alignment-wise, worshiping the angelic equivalent of demon lords.

And, as a bonus, your players will be visiting Magnimar eventually anyway.

Cheers!
Landon

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