A divine gang


Advice


What are some suggestions for party of all divine classes? Cleric, Paladin, Inquisitors, druid (Oracle's not so much?). To use Forgotten realms examples, aligned clergy would be Helm, tyr and Ilmater, or the elven Angarradh (sp?). What are your examples for a four member party of any alignment?


Reach evangelist cleric for buffs and control. Dwarf paladin for the high saves/AC/damage. Black powder inquisitor with double-barrel pistols for ultra high range damage. Lion Shaman druid for standard-action summons, battlefield control, and animal companion pouncer.


Ranger trapper of Erastil - trapfinding, skill monkey, useful in combat.
Paladin of Iomedae - front-liner with damage and great saves and some utility.
Cleric of Desna - buffs, summons and healing. A support caster with great utility. You could even make him a half-orc with STR and you have another front-liner.
Inquisitor of Cayden. Ranged damage, a half spellcaster and a lot of in and out combat utility.

I think this party could work and they meet the basic requirements. The inquisitor could be swapped out for anything else, but the inquisitor can do ranged damage AND be the party face.


A Travel domain cleric is a good choice for a low arcane party - you get Fly, Dimension Door and Teleport.


Ender730 wrote:
Reach evangelist cleric for buffs and control. Dwarf paladin for the high saves/AC/damage. Black powder inquisitor with double-barrel pistols for ultra high range damage. Lion Shaman druid for standard-action summons, battlefield control, and animal companion pouncer.

Thanks, I was meaning people to describe PCs of specific deities that got along, were in aligned or related pantheons orotherwise could work towards the same goal. I am just not familiar with the pathfinder gods enough to be able to,


Krass Kargoth wrote:
  1. Ranger trapper of Erastil
  2. Paladin of Iomedae
  3. Cleric of Desna
  4. Inquisitor of Cayden
I honestly can't see these cooperating.
  1. 2 is overly-formal "city folk", 3 is playing at being a Fey and 4 is a drunken lout.
  2. 1 is a peasant, 3 is flighty and 4 is an addict.
  3. 1 thinks he's lord of the land, 2 thinks he's lord of the people and 4 has bad breath.
  4. 1 is no fun, 2 keeps every one else from having fun and 3 can't hold his liquor.


Oracle of life as your buffer, negative energy bad touch cleric debuffer, archer paladin for your face and back up heals, and ranger/ grey warden as you beat stick of doomathoin!!!!

Paladin beat stick, archer inquisitor, reach inquisitor, and SOS cleric.

Cleric/ ninja sniper, battle oracle melee, switch hitter ranger, paladin.

Dervish of dawn/ sound striker bard, zen archer monk, Druid front liner, and SOS oracle.


Invunerable rager/ crusader (dwarf), oracle, cleric, ranger

Maybe this will help some?


1 is Mister T.
2 is Hannibal
3 is Murdoc
4 is Face


I think the key to a workable all divine party is the druid and one or two closely associated gods. According to the Pathfinder wiki several churches have bards as clergy, which makes things easier.

Mechanically I consider having either a flame oracle or a druid important. You never know when a module writer will decide to drop a swarm on you to punish your nonexistant wizard for preparing haste instead of fireball.

Poking around the wiki it appears that Sarenrae counts among her clergy representatives of all divine classes that were in print when the referenced sources were published in addition to bards. She lacks the travel domain, but I can't find anyone else with the same breadth of classes. She also supports both flame and life oracles and is both the only good deity to support the flame mystery and the only deity to support both the life mystery and paladins. She also supports the heavens mystery. Team Sarenrae can be built practically any way you like.

Erastil supports both paladins and druids and has a good favored weapon, but also lacks the travel domain. Team Erastil should have a paladin, a casting focused druid, an archery focused evangelist, and a ranger.

Caiden Caylean counts among his clergy clerics, druids, and bards. Torag and Caiden Caylean are noted in the articles on both as being associated. Team Caylean should have a druid, bard, cleric, and either a battle oracle or another druid, bard, or cleric. The second bard should be an archaeologist.

Nethys has clerics, wizards, and cavaliers. Lousy domains, but having wizards among your clergy is a unique advantage. The disadvantage is that you're following an insane bifurcated god that can produce as much intra-party strife as mixing two mismatched gods.

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