CalebTGordan
RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32
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Wizard has an arcane discovery called Arcane Builder that allows you craft one type of magic item 25% faster. I am not totally clear what "25% faster" means, but I speculate that it means you can craft 1250 gp a day of that type of item.
Besides that, any class with Spellcraft as a class skill is going to be good at item crafting.
My suggestion is use your feats for only Craft Arms and Armor and Craft Wondrous Item. The others are limited in their usefulness. If you go Wizard you will gain Scribe Scroll for free, which can be used to increase your spell options but also takes away from your craft time.
Do what you can to boost your Spellcraft skill. Take a trait that gives you a bonus to it, and even consider the Magical Aptitude feat if you have extra feats. You want Spellcraft high so that you can craft faster and still afford to ignore missing requirements. My level 10 crafting witch has a Spellcraft of +22 without any feat investment, but he also has the time to craft without rushing.
Convince a party member to take the Cooperative Crafting feat. If you can't do that consider taking a feat that gives you a cohort that can take the feat. With access to someone with that feat you cut the time crafting items in half. If you go the cohort route, dedicate them to item crafting and just have them stay in the workshop and out of combat.
If you have Arcane Builder, and someone with Cooperative Crafting you can craft 2500 gp a day or 5000 gp if you rush it.
Also, take the trait Hedge Magician, which reduces the gp required to craft any item by 5%, which will save you a little bit of money
CalebTGordan
RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32
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No archetypes?
Straight Wizard, with the Arcane Builder Discovery?
What's most important, in regards to feat order?
Are there any alternate racial traits I should look into?
There isn't an archetype that will help you with general item crafting. There are a couple that deal with scrolls for the wizard, so if you want to focus on scrolls you could look into those.
Dipping or multi-classing will only help you by providing you with more spells and class abilities to use when meeting crafting requirements. I guess you could go Mystic Theurge if you want to avoid too much of the +5 to crafting DCs for not having a spell requirement from time to time, but keeping your Spellcraft high is meant to help you in offsetting that.
As for feat order, Craft Wondrous Item is more useful than Craft Arms and Armor, so take that as soon as you can and then grab Craft Arms and Armor next. Use your wizards bonus feat at level 5 to grab Arcane Builder and apply it to Wondrous items. You could use your feat at first level to boost Spellcraft if you wish.
I haven't really looked into alternate racial traits and don't have the time now, but I can get back to you on that.
| zergtitan |
Go with the Arcanium crafter universalist wizard. It will give you an extra feat and make it easier to use metamagic feats in crafting. (see Inner Sea Primer for details)
Also there are some new features about Magic Item crafting in the Ultimate Campaign book on Weds.
and for useful racial items look in the Advanced Races book in the section on gnomes for the Amazing Tools Of Manufacture and Ring Of Craft Magic.
CalebTGordan
RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32
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Here is a link to the Arcanium Crafter.
It gives you a bonus feat, which is great, and a +2 to the craft check made in the crafting process under certain circumstances. A pretty good archetype if you go the wizard route.