Is there a way for individual wagons to be destroyed?


Jade Regent

Silver Crusade

In the Player's guide, the section that talks about unrest says that the caravan gains unrest whenever a wagon is destroyed, but the rules lump the caravan's HP into one big pile and you don't lose anything unless your caravan loses all it's life, and then you lose everything.

So what's the deal there?


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There are events that can lose you a wagon - falling in a crevasse, for example.
Another possible answer is that the caravan rules weren't play-tested enough.


Considering that if you play strictly by the rules at level 8 or so a super-easy-trivial encounter (CL 6 or so) will totally destroy the caravan, instead of being simply a slight bump in the road as it's supposed to, so yes, I go with "wasn't play-tested enough".

But let me say, I like the caravan rules. They add a new layer of realism to this, but there are some parts where you need to adjust stuff manually a bit.
And I'll be honest after a certain point we just found it to be bookkeeping. Juggling Consumption against any way of reducing it and/or gaining new supplies becomes the main-struggle suddenly. While I guess in some way that's not unrealistic if you cross an ice-desert, it's also kinda boring.

If the caravan gets brought from 100 to 20 HPs or so it totally makes sense to declare that one of the 5 wagons in the caravan took the most of the damage and is completely destroyed if you think that helps the story.

Silver Crusade

I have heard that it get's bad as the level increases. I'll have to take a look at that.

I like the caravan rules for streamlining the combat, but I'm gonna have to fix them if it's that broken.


The easiest fix I found is that they get 1d6 or 1d8 damage/level, instead of 1d6+level.

Shadow Lodge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Elamdri wrote:

In the Player's guide, the section that talks about unrest says that the caravan gains unrest whenever a wagon is destroyed, but the rules lump the caravan's HP into one big pile and you don't lose anything unless your caravan loses all it's life, and then you lose everything.

So what's the deal there?

In my home games we just recently found this problem after a confrontation with an errant giant scorpion. My fix has been 2 fold.

1. Is to remember that though you have 1 big pool of hit points they come from each individual wagon meaning that you can have them damaged individually if you want. Like say the dragon focuses on the covered wagon filled with delicious passengers or the bandits are focusing on disabling/hijacking the supply wagon you can subtract their damage from that wagon first.

2. I have started to create this idea of riding in formation, where the party can select a shape or formation that the wagons ride in in order to help determine who or which wagons get hit in an assault.


Has anyone ever tried playing the encounters completely in realtime using the driving rules?

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