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TLO3 wrote:

My dad passed this weekend... I won't be back in town for a while and really not sure when/if I'll be able to post frequently. I know we haven't gotten to play together yet and I regret that.

Sorry for the inconvenience.

I'm so sorry for your loss. Please don't worry about us, we'll be here. My condolences to you and your family. <3

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I could have sworn I made a post Saturday night but looks like it was eaten, I'll assemble the key points again.

The second character I anticipated losing is now gone, so we've lost our rogue and our druid. What we have left are Halfling paladin, who wields a halberd most often, Dwarf Cleric, Human Lorewarden Fighter, and a Half-elf Ranger/Wizard. So just the one ranged character, really.

Here is where I gave instructions on the conversion if anyone wants to have a look. Anywhere it says "Donovan and Dimitrio" read as "feat focused characters". Note that a Str build will really suffer in puppet form as the 7 Str cannot be changed.

Hugo, don't feel like you're obligated, but if you do want to play I'd be happy to help you work on the background. What's the build?


Man, sorry for your loss! Do NOT even think about us - you take care of your stuff! There will always be a spot here for you when you return!!


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

One should never have to apologize for any inconvenience caused by something like this. Take your time, post when the desire to do so strikes.

-------

@Bluedove, I'm thinking about a Magus wielding a Whip. The potential to trip with a +20 from True strike is tempting me fiercely. The build is rather tight on Feats though so I'm not entirely sure its what ill be going for yet.

Id actually like to petition for some ideas on what I might play next, based on what im already playing. I prefer not to repeat the same class if I can help it.

Currently playing:

  • Conjuration Wizard
  • Tank Barbarian (Hugo)
  • Synthesist Summoner
  • Archaeologist Bard, dex based with Curve Blade
  • Fighter, planned to dip Maneuver Master / Weapon Adept Monk, using a Temple Sword and Martial Versatility to use Perfect Strike with it.
  • Caster focused Cleric with a single level dip of Monk to go unarmored and gain Snake Style

So ive basically already got an Arcane Caster, a Divine Caster, two arcane "semi caster", a Tank warrior, a Damage warrior.

After listing all this it seems to me id be best served reworking my one female character whose game has ended, a Tiefling Inquisitor. Shes Str based though -.-


Actually, I like the sound of the tripping Magus and you'd have a bit of an advantage in that the Carrionettes can use their strings like a whip, but as that's attached to them, you wouldn't be able to drop it if the trip failed.

The half-drow rogue and sensei monk will find their way in through the mists, and be strangers to this place but a (human?) Magus could have easily come for new supplies, spells and to enjoy the festivities. In fact, let's have him be friends with my NPC family. They are performing Bards who run an Inn/Tavern. I'll link a few key posts so you can "get to know them" a bit and see if you like that idea.

Background on Piazza
Meet Madam Azura
Meet Gregorio and Olivia
Piazza's sad history
More family history

There's more, but since all that is practically a novella itself, we'll leave it at that. Let me know what you think!


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Hmm, the Magus idea was actually Str based as well. To go Dex would require Weapon Finesse, Agile Maneuvers and the Agile ability on the Whip to make up the difference. Add to that the need for Weapon Focus and the Whip Mastery feats as well as Combat Expertise and Improved Trip, and you are looking at a build which wont hit its stride until level 11 or something like that (At which point likely targets for his combat maneuvers will be less numerous) Admittedly its nice to have a high Dex for the AC, but even that isnt needed when the Magus eventually gets Medium armor. It occurs to me I don't actually know much about the puppet business...is it permanent? If not, how long will we be "stuck" as puppets for ("Not long", "A while", "A long time"?)


How do you link to specific places on a page like that? I know the [ url=xyz ] command but it just goes to the top of the page...


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

My first thought was to do some type of high crit finesse fighter, using Dex and the small size for hit chance. If you two weapon fight with 18-20 crit weapons your chances of critting are close to 1 in three attacks. But I was counting on a minus to strength and not a set strength of 7.

But with a net -2 to damage from strength and tiny weapons you need some way to increase base damage like Sneak attack or a melee version of Deadly Aim. I liked the idea of a "sharp" puppet, but the mechanics sound like they will not produce a viable fighter. He would need agile weapon enchants to be average.

But I like the idea of a druid quite a bit. With ranks in ride he could be quite mobile riding even a small mount. Thinking a gnome for some reason.

I'll go read the link conversion in a moment.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Tomid there is the Feat Piranha Strike, basically Power Attack for Dex characters, but only usable with Light Weapons. Might be worth a look.

As for me, im starting to think a Fighter / Magus split might be able to work, but its still going to take several levels before it starts working sorta kinda well.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

OK. I read the conversion information and I must admit to being confused still. Please let me ask a few questions before I finalize a submittal.

It seems that you end up tiny regardless of your initial size. Is that correct?

Based on hit dice are we third level? So If I bring in a Druid I would get second level spells?

What is the relationship between the stats of the 20 point build I make and and the stats I end up with as a puppet? Am I right that the best i can get for metal stats is 10, 10, 14?

Thanks for the info.


GM &rew wrote:
How do you link to specific places on a page like that? I know the [ url=xyz ] command but it just goes to the top of the page...

The timestamp on a post is it's direct link. I Ctrl+left click to open the link in a new tab and copy the url. Or just hover over it with your cursor and right click to copy the link.

I'll get right on the questions, but it will take me a minute or two. ^_~

RPG Superstar 2015 Top 16

Gren-- so sorry to hear of your loss. Best wishes, take your time.

___

From a pure mechanics perspective, Shi-ru (the sensei monk) isn't going to be a terribly effective character-- I'll likely focus on some maneuvers (grapple, possibly something else) and on knowledge skills, so some moderate amounts of battlefield control and some buffing via the sensei advice stuff. It's my first time messing with the archetype (or with a monk at all, really), and I'm basically coming at it from a 'well this might be fun!' perspective. :P

And yar, knowing if I lose my 18 wis to a 14 wis will be useful. :P I have Shi-ru's basic (non-finalized) stats up here but they're not set in stone yet...


Hugo Smith wrote:
Hmm, the Magus idea was actually Str based as well. To go Dex would require Weapon Finesse, Agile Maneuvers and the Agile ability on the Whip to make up the difference. Add to that the need for Weapon Focus and the Whip Mastery feats as well as Combat Expertise and Improved Trip, and you are looking at a build which wont hit its stride until level 11 or something like that (At which point likely targets for his combat maneuvers will be less numerous) Admittedly its nice to have a high Dex for the AC, but even that isnt needed when the Magus eventually gets Medium armor. It occurs to me I don't actually know much about the puppet business...is it permanent? If not, how long will we be "stuck" as puppets for ("Not long", "A while", "A long time"?)

You are definitely not meant to be in an optimized state when in the puppet bodies, and the original PC's obviously had no clue they would end up this way. It just so happened none of them were too Str focused. And the goal is to regain your bodies, but whose bodies you find and in what order will totally depend on gameplay. So I'm gonna go with "a while", but it could potentially be "not long". ^_~

You know I honestly still don't plan a character out like that. Probably has something to do with the fact that for my young RPG'ing lifetime, it was a very rare character that made it past level 2 so all those high-level dreams would just be dashed when the party fell apart. Anyway, I can't advise you on the build, but I can tell you the puppets can be customized somewhat. Some of them have natural attacks and they come with their own feats that you might be able to sub in the ones you'll need in puppet form. I debated subbing in weapon finesse and may yet give it to everyone automatically anyway. It's a flexible process.

Tomid wrote:

OK. I read the conversion information and I must admit to being confused still. Please let me ask a few questions before I finalize a submittal.

It seems that you end up tiny regardless of your initial size. Is that correct?

Based on hit dice are we third level? So If I bring in a Druid I would get second level spells?

What is the relationship between the stats of the 20 point build I make and and the stats I end up with as a puppet? Am I right that the best i can get for metal stats is 10, 10, 14?

Thanks for the info.

Yes, all the carrionettes are 1 foot tall no matter what they start out as. This thing is a living construct that will pull a freaky-friday style soul swap with the PC, so it has it's own pre-determined physical stats, though I gave the option to increase the Dex by 2 instead of adding 4 to one mental stat, but only if the original character had a Dex of 16 or better.

Again, 3HD is just because that's what the creature I based the Carrionette had. You get the body, you get the stats. But I may go ahead and move everyone up to 3rd level just for continuity. The original group should have gained a level since the beginning. There isn't a direct relationship between the characters stats beyond you'd obviously put the +4 in your casting stat if you're a caster and the +2 in Dex if you were a Dex-based martial character.

But while I can see an especially nimble character could be an especially nimble puppet, due to a certain amount of quickness being mental in nature. Your STR stat is physical all the way, I don't think I could see it being rooted in your soul. And yes, two 10's and one 14 for your mental stats if you are a caster, OR they all stay 10 if you take the +2 to Dex.

It is a bit confusing, so I can do the puppet conversion if need be. I just need to see your finalized character sheet (gear need not be completed). Damage in puppet form will just be a standard 1 point of damage per successful attack no matter what implement you use unless you can add something like sneak attack (which nets you another 1 point of damage, not 1d6) or a class or feat based bonus to damage. Spell damages, however remain the same.
But don't be too disheartened. Nearly everything that you will face with more than 6 hp will be susceptible to a special attack that all Carrionettes have... I'll avoid spoiling it for now as I plan to narrate one of you being taken soon. *waggles eyebrows suggestively*


OK - just posted my puppet-alter-ego in your recruitment section! Tell me if I did it right =0


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Thanks for all the details. I'll post my druid tomorrow. I ran my home game tonight. If I am a druid should I have an animal companion? Would it be a puppet too? I could go with a domain instead to keep things simple...


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Ok, after a search, it looks like the party goods should include:

1 unidentified potion in Silas' possession from the Lizard-folk quest.
1 potion of cure light wounds (5th level)
2 potions of invisibility (3rd level)
Divine scrolls for Gren when he shows up? Or maybe we can trade these in Daggermark, swap them out for something else?
1 scroll of summon monster II (5th level)
1 scroll of lesser restoration (5th level)
1 scroll of dispel magic (5th level)

+1 heavy mace - Hugo
large steel shield - ?
chain mail - ?
light crossbow + 20 bolts - Griz should probably carry this.

I think that's it, but I could have missed something.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Awesome listing, bluedove! Seems like we should officially sort out who has what so you don't wind up having to do that again. ;)

Zinny can't use scrolls, of course, but I'm guessing she or Hugo should take the potion of CLW. Beyond that there's nothing in there that interests her-- not really a shield-fighter, and her breastplate is superior to chain, etc.


The party also has a thunderstone (the trap at the entrance to the silver mines that Tomid disabled) and a potion of cure moderate wounds (from the lizardfolk stash in the swamp).

I realized I've been so focused on the adventures I've lost the role-playing opportunities in Daggermark between adventures! I will try to rectify that and weave your time between into the story, too! We'll role-play identifying magic and selling off jewelry, armor, etc, maybe finding your own place to live if you're interested, meeting some of the middle-class and then perhaps some fo the nobility! If you stick with me, we can play this campaign for a very long time!! I'm thinking epic heroes! =)


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Hugo wont stop til theres a statue of him somewhere ;)


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid is holding the thunderstone and a potion of invisibility. At some point he would like a potion of curing of some type in case he is scouting and gets into trouble.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

I am camping this weekend, leaving early this afternoon, and will be away from all computers and internet. I'll be back and able to post Sunday evening.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Haz a gud un'!


I, too, am gone for the weekend. While I have access to a computer, it unfortunately is not the one with my files on it! Sorry!!! I have everything written up and ready to go...will post it Sunday night =)


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Finally settled on my Fighter Feat. Went with Combat Reflexes. I know, ive got a lousy Dex, but it will lead into the Bodyguard and In Harms Way feats. So melee people stick close to Hugo, he will be good for a +2 AC boost against two attacks pr round :)

Its primarily for In Harms Way though. Hugo is a big mountain of HP and I intend to get my moneys worth!

EDIT: Btw GM, I was wondering if I could move the stat increase we got a while back, from Wis to Con. I originally put it in Wis when I was contemplating Cleric or Inquisitor, but now I just really want health...and it fits Hugo better anyway.


Sure, Hugo. No worries.


Book Seller 4 | init +1, per +3 | AC 17/11/16 | HP 27/27 | Fort +5, Reflex +3, Will +9 (+2) | CMB +3, CMD 14

Presenting Jacob Grimm, librarian of Daggermark, for your consideration.


Hi Jacob! Thanks for coming over from bluedove's campaign to check us out! To keep the story straight, and because there is already a librarian in Daggermark that has been an integral part of one adventure thread (and will play again one day =), I'm going to ask you to perhaps be an itinerant merchant or bookseller, looking for a new market in which to expand your route and therefore your business. Or a bookshop owner from the upper class section of Daggermark...oohh that has some interesting role-playing potential...slumming with the common-folk...other thoughts? Be thinking of your background story and how a bookseller/lore-finder became a cleric...


Book Seller 4 | init +1, per +3 | AC 17/11/16 | HP 27/27 | Fort +5, Reflex +3, Will +9 (+2) | CMB +3, CMD 14

Bookshop owner would be perfect, I had a short backstory just added, but I'll change that around to fit the shop owner bit. Cleric domain is knowledge, so I'll work in some background to transition from temple study to bookworming on a full-time basis.


As a heads up, I will be off the grid from Friday afternoon through Sunday evening, so no posts from me this weekend. (Taking a bunch of middle schoolers to a youth ministry retreat!!)


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
GM &rew wrote:
As a heads up, I will be off the grid from Friday afternoon through Sunday evening, so no posts from me this weekend. (Taking a bunch of middle schoolers to a youth ministry retreat!!)

Dude, I have a middle schooler. Are your sure you wouldn't prefer the demonic puppets? XD

'Hmm... a new bookseller in town! Well, it's about time. I've been sending letters to the city council for MONTHS!'

Yay! Good to see you and so love the easter-egg in your background! Good stuff! ^_^


Book Seller 4 | init +1, per +3 | AC 17/11/16 | HP 27/27 | Fort +5, Reflex +3, Will +9 (+2) | CMB +3, CMD 14

[i[The city council made me wait over a year for the proper permits to open a new shoppe![/i] Shakes fist at city council.

Looks like we roll for HP, but disregards 1s and 2s?

2nd level: 1d8 ⇒ 8
3rd level: 1d8 ⇒ 1

3rd level redux: 1d8 ⇒ 2

3rd level redux redux: 1d8 ⇒ 3


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

I am still present, but I normally post from work and we have been literally swamped. I barely have time to breathe in between dealing with various accounts and problems. It is starting to slow down a bit again, though.


1 person marked this as a favorite.

Happy Thanksgiving to my favorite players!! I was bragging on you all yesterday to complete strangers =) As we were stuck in a car for almost 3 hours trying to get home...


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

lol!


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Headed out in a few to camp tonight. Will be back and posting tomorrow.


Hope you have a good sleeping bag! Brrr =)


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Ill be away all day tomorrow I expect.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

It was 26 F outside but the fire was toasty and the company good. And yes, my sleeping bag is excellent, if a bit constrictive. I seem to have gotten a bit claustrophobic of late and wake up a couple times in the night where it is suddenly urgent that I get out of the mummy bag. Strange feeling and when its 26 outside not a good one. LOL.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Could just be that something is on your mind. The last two weeks ive been waking up randomly somewhere between 3 and 4, with no explanation as to why. Friday I had an exam, and that night and yesterday it didnt happen again. Im chalking that up to nerves and feeling like I didnt have enough time to get ready.

Ofcourse, if you are like "omg its suffocating in here" when you wake up, thats another thing entirely.


=) My wife is pretty claustrophobic, so I know where you're coming from with the mummy bag! Glad you had a good time! This was a quiet family Thanksgiving for us - the best!


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5
Someone said wrote:
He is a perceptive little fellow. :)

Im just surprised how hes managing it with a wisdom penalty o.O


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

If you look at his gear you will get a hint.


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

doh


Home sick today so thought I'd do a little catch up =) Here is a list of the gear and magic items the party is carrying. I pulled from previous adventures, too, assuming prior characters didn't keep anything the group could use. Next to each item are names if you claimed something. Anything not claimed or used when you leave will be sold and the money distributed evenly.
Magic
Arcane Spell book w/ 7 spells - Grizelda
Divine Scrolls - Jacob
• Bless (4rd level)
• Cure light wounds (1d8+3)
• Darkness (4th level)
• Dispel magic (5th level)
• Lesser restoration (5th level)
• Protection from good (4th level)
• Summon monster II (5th level)
Potions
• 4x Cure light wounds (1d8+4) – Grizelda, Jacob
• Cure Moderate Wounds (2d8+5)
• 2x Invisibility - Tomid
• Jump
Wands
• Force Punch (CL 5) – three uses left - Grizelda
Weapons & Armor
• +1 heavy mace - Hugo
• Masterwork scimitar - Tomid
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Equipment
40’ silk rope (2) -
alchemist's fire (6) – Tomid (2), Zinny (2), Grizelda (2)
arrows, masterwork (5) - Zinny
bone-and-tooth necklace unholy symbol -
chainmail (2) - Jacob
dagger (3) – Jacob, Grizelda
darts (10) -
healer's kit - Jacob
key, black stone - Grizelda
leather armor (2) -
light crossbow with 20 bolts - Jacob
longbow with 20 arrows - Zinny
longsword - Zinny
sap -
shield, heavy wooden (2) -
smokestick - Tomid
spell component pouch - Jacob
tanglefoot bag (1) - Tomid
throwing axe
thunderstone (3) – Tomid (2), Grizelda
tindertwig - Tomid
studded leather -
waraxe (2) -

RPG Superstar 2015 Top 16

Zinny will take that unclaimed potion of CMW, unless Hugo would rather have it.

Also, props for the massive huge compilation, boss!


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Hugos health and AC are both at a point where he shouldnt have to resort to potions. Maybe a cure light, but that should be it.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

We have 5 total healing potions. Tomid would like to carry one.


Male Human Rogue (Charlatan) 3 AC 15 T 12 FF 13 | HP 24/24/d8 | F +1 R +5 W +1 | Init +2 | Perc +6

Unfortunately I am not seeing any end in sight yet to the ocean of work at work. I am going to have to step out until this smooths out.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Bummer, brother. :( Come back when you can, I love Silas's RP!


Male Human Barbarian 2 (Urban), Fighter 2
Stats:
HP: 41, Initiative: +2, Perception: +8, Sense Motive: +1, AC: 21 (T: 12, FF: 19), CMD: 20, Fort: 8, Refl: 2, Will: 5

Silas time is sexy time!


Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7

Good grief, here's hoping that wand is one of charm person. We're running severely low on Party Face material, lol!

Maybe Silas could be NPC'ed back out of this place to go and fetch Keel? Hope your schedule clears up and we can see you back again some time.

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