carn |
Yes, works.
http://www.d20pfsrd.com/feats/combat-feats/lunge-combat---final
Just with a BAB+6 requirement, it must be an elite ant squad.
This would also be quite comc themed, one sits dozing near the fire, hits the ant crwaling along ones leg, the level 5 rogue/lev 10 assasin ant easily survives the 1d6 dam, but at least gets interupted in her 3 rounds study to kill and now sneak attacks with lunge and her colleague approaching from behind for 8d6+1d4-5 dam per attack.
Malag |
Surprise rounds, potions of Invisibility and spell. At higher levels maybe rogue with enough levels in another class to use Greater Invisibility or UMD the wand of Greater Invisibility can grant him some sustained damage via sneak. Darkness + darkvision could also work.
Tiny and diminutive sized creatures usually tend to collect in swarms. They aren't really powerful alone.
Maybe you should specify what exactly you want to make or do?
Ferious Thune |
Doesn't work for a PC, but Evolved Familiar can give a Tiny Familiar Reach with one attack. Maybe good for a Carnivalist or someone with a Valet Familiar and Precise Strike to get a flanking buddy... until the Familiar gets squished, that is.
You're missing the obvious for your character, though... Reach weapon. A Tiny Reach weapon should give you a 5' reach.
<EDITED - Might I suggest a Horsechopper?>
ExposedWires |
No, because it wouldn't be your turn.
I just went over readied actions and the Lunge feat again and it looks like that's a totally legit move. Lunge isn't like an attack action or anything, it's something you set up at the beginning of your turn that lasts until the end of your turn. For that moment you could take advantage of flankers on the other side if your target because you technically threaten them now.
Now, if somebody readies an action for when you attack, their readied action goes off before you attack but after your turn has started and you've already declared you're lunging.
The trade-off is that you can't ready full attack actions. Just individual attacks, so no iteratives. Which you definitely have because a BAB of +6 is the prereq for Lunge.
Malag |
If there are other classes in party that are partly melee, they should provide flanking, not alchemist. Unless he is that natural attacking beasty alchemist of course.
If there is many casters in party, tell them to prepare few summoning spells and summon lesser versions of monsters (1d3 or 1d4+1) to get more flanks.
Some call me Tim |
I don't know of feat or anything like that but if you can convince your DM to roll back the clock so to speak. I've always used the rules from the 3.5 DMG (page 29 for those playing along at home) for dealing with very small creatures.
Basically, a creature two or more size categories smaller can occupy the same square as a larger creature. When it does, it provides flanking for other very small creatures in the same space and to those outside the creatures space.
One example given is two tiny-sized stirges in the same square as a medium-sized creature provide each other with flanking.
This makes very small creatures potential very dangerous mitigating some of the disadvantages of their size.
I'm not sure why this section was never included in the d20 OGL. Then Pathfinder compounded the problem by explicitly making it impossible for the little guys to flank.
Ferious Thune |
Read this thread and decide for yourself. James Jacobs, at least, is of the opinion that a tiny creature with a reach weapon has a 5' reach, and there are multiple examples in published material that agree.
To the OP: you are fortunately probably not in a strict RAW situation. Show that to your GM and ask him for a ruling. I'd imagine most gms would allow it based on that thread. If yours doesn't, you'll just have to go with his ruling. In which case, if you want to flank, it's probably best not to use reduce person.