Zombie Ninja |
Hard to say, but probable not. Personally I would love to see an epic level handbook, unfortunately epic is somewhat of a niche style to begin with, and with Mythic (which could be used as a replacement to epic rules) coming out, basically there isn't a need for epic rules.
A company called little red goblin put out a epic handbook called legendary levels. It's third party but compatible with pathfinder, but still has some of the issues that epic had in 3rd edition, but it's better then nothing.
No offense to people who like mythic, but I wish we would have gotten epic instead.
Feros |
The devs have stated that—while they won't say never—an epic book is highly unlikely because the math breaks down pretty quickly after 20th level. You get characters that can hit anything, always make saves (except in their poor save area, where they will amost always fail), etc. It really doesn't work very well. I should know; I ran a five year campaign under 3.0/3.5 that went from 1st level to 36th! It got to the point where it was all but impossible to challenge a group of players.
The devs' solution to the desire for epic play is Mythic Adventures, with each mythic tier representing (roughly)an extra level of power. If you want to, you can use the ten tiers as extra levels beyond 20th. Or you can apply them to low level characters for extra legendary challenges (and to better emulate movie and novel heroes).
It's not epic in the 3.0/3.5 sense, but it may work for you. If you want to go beyond 30th (20 levels + 10 mythic tiers), multi-classing might do the trick. Just be ready for that challenge problem I just mentioned.