Magic Items


Rules Questions

Sovereign Court

All right, really what I wanted to know is this. Does a magic item have to be created as a magic item (for example, a +1 enchantment) or do you need a masterwork item to enchant? If it's the first of the two, can you add enchantments as time goes on, or do you have to buy new items? (For example, If I have m enchanted +1 sword, can I add a +1 ability, and later on add another +1 and then another +1 ability, or perhaps buy a +2 enchantment then two +1 abilities?)


Michael Riter wrote:
All right, really what I wanted to know is this. Does a magic item have to be created as a magic item (for example, a +1 enchantment) or do you need a masterwork item to enchant? If it's the first of the two, can you add enchantments as time goes on, or do you have to buy new items? (For example, If I have m enchanted +1 sword, can I add a +1 ability, and later on add another +1 and then another +1 ability, or perhaps buy a +2 enchantment then two +1 abilities?)

For magic armor, shields, and weapons, you must have a masterwork item to enchant. For all other magical items, masterwork is not needed.

And you can add enchantments as the game goes on.

Quote:

Adding New Abilities

Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.


Michael Riter wrote:
All right, really what I wanted to know is this. Does a magic item have to be created as a magic item (for example, a +1 enchantment) or do you need a masterwork item to enchant?

Both are equally valid, although only weapons and armour include the value of the base item in their price.

There used to be a 3.5 rule that said only masterwork items could be made magical, but I don't think that got transferred to Pathfinder. Weapons and armour do have to be masterwork though.

You can add additional "plusses" or other properties to an item that is already magical.

Sovereign Court

Jeraa wrote:
Michael Riter wrote:
All right, really what I wanted to know is this. Does a magic item have to be created as a magic item (for example, a +1 enchantment) or do you need a masterwork item to enchant? If it's the first of the two, can you add enchantments as time goes on, or do you have to buy new items? (For example, If I have m enchanted +1 sword, can I add a +1 ability, and later on add another +1 and then another +1 ability, or perhaps buy a +2 enchantment then two +1 abilities?)

For magic armor, shields, and weapons, you must have a masterwork item to enchant. For all other magical items, masterwork is not needed.

And you can add enchantments as the game goes on.

Quote:

Adding New Abilities

Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

Thanks amici. Which resource did you use for that ending quote?

Sovereign Court

VRMH wrote:
Michael Riter wrote:
All right, really what I wanted to know is this. Does a magic item have to be created as a magic item (for example, a +1 enchantment) or do you need a masterwork item to enchant?

Both are equally valid, although only weapons and armour include the value of the base item in their price.

There used to be a 3.5 rule that said only masterwork items could be made magical, but I don't think that got transferred to Pathfinder. Weapons and armour do have to be masterwork though.

You can add additional "plusses" or other properties to an item that is already magical.

Brilliant, thanks amici.


Quote:
Thanks amici. Which resource did you use for that ending quote?

The core rulebook, in the chapter on making magic items. Can also be found here (scroll all the way to the bottom).

Sovereign Court

Jeraa wrote:
Quote:
Thanks amici. Which resource did you use for that ending quote?
The core rulebook, in the chapter on making magic items. Can also be found here (scroll all the way to the bottom).

Huh... I really should have seen that. Honestly, I passed over it at least twice.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Magic Items All Messageboards

Want to post a reply? Sign in.