100 Books Found in the Strange Library


Homebrew and House Rules

601 to 610 of 610 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

This thread was one of my favorites several years ago. So glad it's still going.
I'll offer ...
621:
Wheel & Whoa! - an oracle's guide to the "Common" tongues by Addicus Mithrilwit
This large leather-bound tome is full of the nuanced differences in similar sounding words from Taldane, Polyglot, Draconic, and Tien. Each section is prefaces by humorous examples taken from the travels of the lore oracle who penned it. In his preface he advises he decided upon the name from a rather frustrating argument regarding common prophetic outcomes and the terminology usage in Taldan horsemanship. Referencing this tome grants a +2 circumstance bonus to Linguistics checks when translating phrases which might be found in any of the four listed languages or a +1 bonus when attempt to decipher word-based puzzles written in other languages.

The Exchange

622: Journal
This much abused compact paper maroon hardcover Journal has the name DarDar scratched into it. It is pocket sized with the binding is broken barely held together from much use. The journal lies forgotten shimming one of the tables in the library.

Should someone peruse it they will find in neat Dwarven shorthand, the drawings and notes of Dar, an Architect journeyman. Dar writes of his ambitions, professional trade notes, and current projects. Some projects take up many pages, others barely a sentence acting more as timekeeping prompts. Professionally speaking nothing is incriminating or gossipy, however, there is sensitive structural details here that some clients would prefer not exist.

Dar is a habitual note taker, and there are indications that multiple journals exist throughout his career, as this is already a decade into his journeyman license, dated just inside the cover.

Dar is alive although likely living his elder years in a clanhome of his own creation. He might appreciate the return of his youthful records.


623: Tempus Fugit's spellbook.
There is a working calendar clock built into the front cover. The clock does radiate magic. It contains the following spells.
Temporal School :Anything that stops, slows, or even reverses events can fit in this variant school. Also any spell that gathers information from the past or future.
0 level: Mending.
1st level: Hold Portal, Identify, True Strike, Erase, Expeditious Retreat, Feather Fall, Negate Deathblow- New Spell
2nd level: Make Whole, Knock
3nd level: Dispel Magic, Hold Person, Gentle Repose, Halt Undead, Haste, Slow
4th level: Dimensional Anchor, Remove Curse, Break Enchantment, Dismissal
5th level: Hold Monster, Permanency, Dispel Magic Greater, Contingency, Nap-Sort of new spell
6th level: Dispel Magic Greater, Legend Lore, Time Walk-New Spell, Mage’s Lucubration
7th Level: Phase Door, Vision, Hold Person, Mass, Limited Wish,
8th level: Discern Location, Moment of Prescience, Clone, Horrid Wilting, Temporal Stasis,
9th level: Mage’s Disjunction, Foresight, Hold Monster, Mass, Time Stop, Wish
A temporal mage could give up any school except abjuration or alteration.
3 times a day they can give anyone a new roll, second result cannot be redone.
A temporal mage could indeed make a wand of knock.
Negate deathblow would be a new spell.
Level: Sorcerer/Wizard1, Bard 1.
Casting Time,: One standard action
Components: S,M(Cloth Bandage)
Range: Touch
Target: One creature, slain less than one round ago.
Duration: Instantaneous
Saving Throw: None. Spell resistance, no.
The fatal wound vanishes as if it never happened. Regardless of actual damage, the victim becomes stable at -1 hits. It can be used to stop poison or bleeding that threaten to kill someone.

Nap
Level: Sorcerer/Wizard:5 Bard:5
Casting Time,: One standard action
Components: S,V
Range: average
Target: 1 person per 3 levels
Duration: Special
Saving Throw: None. Spell resistance, no.
Like sleep but it’s voluntary and 8 hour sleep is reduced by 1 hour per 3 levels. Healing, regeneration of spell slots wake up the spell ends., and other benefits of a good night’s sleep are gained in record time.

Tempus Fugit has given up the illusion school. Also in this book is Charm person, Detect magic, Read Magic, all the summon monster spells, and permanency.

GM notes: The book is a soul anchor, so anyone trying to use the book or just carry it is subject to possession by Tempus's Ghost. Depending on how you use magical spell books, there may be additional spells in the book and more room for new spells.


1 person marked this as a favorite.

624. On the Nature of Moral Behavior. This is a rather plain-looking book, regardless of its printing, except it always has Saranrae's symbol on the cover; some copies this is enough to qualify the book as a holy symbol. Detailed within are a number of stories about a wandering knight of Saranrae and the various challenges they face. The challenges are not physical in nature but spiritual, ranging from the 'goblin babies' to 'attacking the evil guy in the bar' to more complicated situations. Different copies of the book have different answers to each quandary; some have none, leaving it to the reader to come to their own conclusions. The book is actually a common book for paladins of various faiths to own and supposedly Iomadae and Abadar in particular have variations for their faiths. Sometimes they are handed down from an older paladin to their squires as they take their holy oaths.

625. How Magic is the Solution to All Problems. This diary is leatherbound and finely crafted, with a bookmark of fine silk. Detailed within are a series of entries made by a wizard named Suvius the Great, detailing his many adventures. The writer comes across as arrogant and condescending, downplaying the roles of his compatriots in his adventuring band and how his magic (or occasionally, the cleric's or bard's) was key to resolving their issues. The last chapter is cut off by a massive bloodstain covering several pages. Following that there is an entry in another hand, written by someone identifying himself as 'the fighter Loreth'. Loreth tells how Suvius insulted a group of orcs and was cut down out of nowhere by a half-orc riding a giant bat. It concludes with this:

'Who are you?' I asked the muscular barbarian, eyeing him warily. Suvius' body was impaled still on his lance.
The half-orc shrugged and tipped his lance, letting the wizard's body fall to the ground with a thump.
'I AM BARBARIAN', was all the warrior said. Without another word, he lightly kicked his heels and the bat he rode returned to the skies overhead, soon lost from sight.

We promptly left Belkzen, vowing to go somewhere safer like the Worldwound after that.


626What Did I Just Step In: A Guide to Jellies, Pooh, Puddings, Puddles, and Oozes. An informative pocketbook that is an easy read. easy to note with extra paper to wipe your shoes off and collect samples.


627.Bump up your Health!+5 Manual of Bodily Health.


628. Serpent With A Goal A presumably fictional story about a serpentfolk ur-priest whose driving goal is to restore the serpentfolk magicks that humanity stole to begin its ascension ages ago. Believing this to be the cause of the degeneration and decline of the serpentfolk majority into uncivilized savagery, the protagonist infiltrates well-known churches and cults of human gods and worshippers and siphons of divine energies from the believers and relics of humankind's deities. Storing and channeling this energy into ancient crystals concealed in ancient caverns, he hopes to perform a ritual that will both weaken humanity's gods and the arcane power of all human spellcasters and simultaneously uplift and restore all serpentfolk. The ending chapters involve the aging protagonist's struggles against human adventurers and eventually hint at the achievement of immortality through lichdom or a similar reward from ancient serpent gods. The end of the story seems to be open-ended, with no definitive conclusion of what will occur other than the mention that humanity's downfall is incredibly close and that the next stage awaits a specific time.

Though a few years out of date, all locations and churches are accurately described (including some obscure details that only a truly familiar person to rituals or a church would recognize) and some of the characters mentioned seem to have actually existed at the times of the story in each place. If somehow one is still alive, none remember the protagonist, though in the story he's always in disguise and a name or description is never mentioned. The obscure reference to the coming time of ascension is not accurately described, but hints about it always seem to involve astrological movements or arrangements that could be quite soon if anyone truly delves into research.


629) A Necromancer's Etiquette Guide to Thread Raising

Believed by many scholars to be a practical joke, a hilarious mistranslation, or the work of someone with a mental illness, this books talks about the proper polite way to use to bring "dead" threads back to "life" in public forums. The title seems to be a later addition, as the "necromancy" talked about in the book is clearly a metaphore. A few paranoid researchers insist it's a guidebook to a secret information-sharing society that intends to kill everyone to obtain their wealth.

Note: I'm not taking a dig against anyone. I just really like meta-humor.


SilvercatMoonpaw wrote:

629) A Necromancer's Etiquette Guide to Thread Raising

Believed by many scholars to be a practical joke, a hilarious mistranslation, or the work of someone with a mental illness, this books talks about the proper polite way to use to bring "dead" threads back to "life" in public forums. The title seems to be a later addition, as the "necromancy" talked about in the book is clearly a metaphore. A few paranoid researchers insist it's a guidebook to a secret information-sharing society that intends to kill everyone to obtain their wealth.

Note: I'm not taking a dig against anyone. I just really like meta-humor.

Some necromancers and spiritualists can use this book to summon the dead to a public forum to bring back topics(threads) of discussion. Some cultists keep using this to try to bring back Aroden, but only shadowy echos of his past quotes are gained.


630) The Veteran of a Thousand Battles

This rather thick tome is a collection of skirmishes accounts, mainly recollecting the deeds of the Taldan Legion's VIth company, prevailing against insurmountable odds. Each recollection has been written by a different legionary, but they all involve a legendary fighter, first among his peers in the cohort. Designated as "The Veteran of a Thousand Battle", this legionary name is seldom mentionned, and seems to vary from one chapter to the other, as does the time period the story takes places in.

Any martial class reading through the entirety of the book can figure on a DC 12 Intelligence that the Veteran is in fact a tradition of the company, the title being held by the oldest and most seasonned member at the time, to inspire new recruits and impart them the accumulated wisdom of the company.

If the owner is a martial class character that figured out the book true content, they can skim through the book for 10 minutes each day. Doing so allows them to treat, for one round, all allies as possessing the same teamwork feat as the owner for the purpose of determining whether the owner receives a bonus from their teamwork feats.

601 to 610 of 610 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / 100 Books Found in the Strange Library All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules