Aeris Fallstar |
I wanted to throw a challenge out there. I recently lost my latest PC (Ranger) to a Save vs. Suck spell and an horribly timed Natural 1 roll ( which our House Rule calls an automatic and catastrophic failure).
I want to play something cool and unique and different. Pathfinder offers so many choices that I can't make up my mind.
So rather than tell what my ideas are, I'd like to open it up to creative suggestions for a 13th level PC.
Any cool ideas?
lemeres |
I'd at least ask for a confirmation roll for such an effect. The most I usually see happening from bad rolls like that (other than just a general failure) is a broken weapon for a gunslinger.
Anyway, since someone mentioned oracle, how about dual cursed? It has two different revelations for forcing rerolls that can be used multiple times per day. Misfortune appears to almost be like a hex, since the only limit mentioned is that you cannot target the same creature twice in the same day. While it might be intended as a debuff, it could be used to save allies from these natural 1's.
An interesting pair of curses are the deaf and wolfscarred face curses. Deaf gives you silent spell for free on all spells, and thus it removes the mechanical disadvantages of having a wolf face. After that, you can enjoy your scaling natural attack. At 13th level, you are just a couple away from dealing as much damage as a greatsword and using greater magic fang. It could make a great vital strike build.
Please note: everyone will be either railing against or defending your GM. We are kind of obsessive like that. Sorry if our suggestions reflect this. EDIT: nina'd! Oh, so it is for pressure on every....cool. Well, the rerolls might not end up being your thing then.
Erik Freund RPG Superstar 2011 Top 16 |
It matters what your other party members are. No matter how awesome an idea is in isolation, if you tread too closely to another party member's concept, either you are getting overshadowed, or he is. Nobody likes that.
That being said, I know you're fresh off of Ranger, but consider going for a ranged build centered around Elven Paladin -> Bard -> Arcane Archer. Sing and Smite them to death, from afar!
Another neat multiclass idea is go for Rage Prophet. Pick the "lame" Curse (which synergizes amazingly with the rage mechanics), and pick "nature" as your mystery, and get an animal companion to use as a mount! (Which, despite being flavorful and awesome, also conveniently gets around the lame penalty.) With your brute+divine power, think of yourself like a "Paladin of Chaos" :-)
ub3r_n3rd |
May I direct you to Ravingdork's Character Emporium? He has tons of characters/character concepts in there and a lot of them are pretty amazing.
lemeres |
Ok, then random things that might be intriguing. How about this: The sharpened combat scabbard is, oddly, one of the best weapons in the game. It basically has the exact stats of the scimitar, except it is lighter and somewhat cheaper (for a 1st level character at least) It has a high critical threat range and an ok damage die. It can be made of wood or metal, so you have your pick of special materials (wyroot is particularly good for ki or arcane points). I'd suggest half elf for race if you are not taking a class with full access to martial weapons, since they can get it through a race trait instead.
Since we are all obsessed with the oracle for some reason, lets use that for a build. Using the wood mystery, you can make an effective and flavorful combat character. Wood bond revelation gives you a scaling competence bonus to hit for using wooden weapons, which means that you hit about as hard as a full BAB class. You can take the speak to wood revelation and talk with any wooden object, and thus your weapon. This can be both colorful (having one sided conversations with your weapon), and useful, since the wall can literally talk and give you information. Even metal objects can be interrogated with the transmuted metal to wood bonus spell at level 14.
Byrdology |
Aasimar dervish of dawn sound striker bard 12/ weapon master fighter X. Use your favored class ability to boost inspire courage which will max it at lvl 12 for +8 to hit and dmg, then build up your static dmg and fort saves with fighter. Slaughter everything in your path, and laugh as your allies pick chunks of bad guy out of their armor. RP as a paladin of Sarenrae for fun. 10d8 x cha mod on ranged touch attacks via weird words is just for added fun.
Byrdology |
I am currently playing a human paladin/ ninja that is pretty cool, not quite so optimal, but tons of flavor and fun. The main gimmic is using a wand of lead blades on my nodachi and then imp feint and vital strike to get 4d8 + SA + smite + static dmg and crit on a 15-20 with my keen holy nodachi avenger! I've never had a character who got SA off as much as I have, and I have tons of cool tricks like vanish and flurry of stars to augment my SA + smite. It's quite nice really.