Can you use adopted to take racial traits from your own race? (Sub-race)


Rules Questions

Lantern Lodge

Question 1:
So I'm trying to make a Aasimar Barbarian-Monk. I'm using the Angel-Blooded subrace for role-play reasons.

However, to make a Bar-Monk I require the Enlightened Warrior racial trait, that is limited to Agathion-Blooded Aasimars. It allows them to retain monk levels even if NG or N.

As an Aasimar Angel-Blooded , can I use the Adopted social trait, to pick Aasimar Agathion-Blooded as my adopted race and select the Enlightened Warrior racial trait?

Question 2:
Since Adopted is a Social trait, that makes you pick up a another race's trait, can I use my 2nd trait slot to select another racial trait like a human racial trait? (via, Scion of Humanity.)

This is for a PFS character.

Grand Lodge

Adopted doesn't give you racial traits (the kind listed in the Races chapter of the CRB), nor allow you to swap them. It only fulfils the prerequisite for race traits (the trait category in the last chapter of the APG).

This doesn't change if you use Adopted for a variant of your own race (though it came up in a recent discussion that you might be able to, if that variant was a prerequisite for a race trait).


Question 1:
Adopted allow you to select Race Traits which are not the same thing as Racial Traits. You cannot use Adopted to select Racial Traits.

Racial Traits are the traits listed in the Race's statblock or listed as Alternate Racial Traits in APG and ARG.

With all that said, you are in luck. Enlightened Warrior is NOT a Racial Trait. It is a Race Trait and thus can be selected via the Adopted trait.

Question 2: No, you are allowed to choose one trait from each category. By selecting Adopted you are choosing traits from the Social category (Adopted) and the Race category (Enlightened Warrior).

Note: I answered these from a general rules standpoint. PFS may have slightly different rules regarding this.

- Gauss

Shadow Lodge

Enlightened Warrior is a race trait, the kind listed in the APG (though it was actually included in Blood of Angels), not a racial trait. OP got the terms mixed up but has the right concept.

Adopted should work for you - in fact, it kind of makes sense. People with weird heritage like Aasimar, Tieflings, or Dhampir might like to adopt others with that heritage.

EDIT: Darn, ninja'd while I double-checked Enlightened Warrior.

Lantern Lodge

Sorry for getting the terms mixed up. As Weirdo wrote, I am looking at the Enlightened Warrior Race Trait.

So back to question 2: Does Taking Adopted means you tied up both the Social and Race Traits selection options? (As you can only pick 1 trait from each "category" of traits.)

@Gauss, what you wrote, makes sense, but just wish to get a clarification. Cos I'm thinking of getting the human Bred for War trait to increase my CMB.


Nope, you can only get one Race Trait. I don't remember seeing anything in PFS that counters that.

You can either get Bred for War or you can get Enlightened Warrior (via Adopted).

My statement regarding PFS is that I really do not know which Traits are banned or not. I was just acknowledging that I did not know all of the PFS rules. :)

- Gauss

Lantern Lodge

@Gauss

Ok. Guess I will get Heirloom Weapon equipment trait (spiked gauntlet) for the +2 to Grapple CMB instead.

Thanks!

Btw, all these traits are legal in PFS.

Grand Lodge

Grapple is not a weapon-based combat maneuver.

Your Spiked Gauntlet will help in no way.


You cannot apply the bonus to CMB from Heirloom weapon (spiked gauntlet) to grapple. You may however apply it to trip, disarm, and sunder.

Paizo Blog on the topic

- Gauss

Edit: and ninja'd :)

Lantern Lodge

So what if I'm using a Dan Bong? (Exotic Monk weapon, getting proficeny by dipping into Unarmed fighter.)

Dan Bong
These short, blunt sticks are held in
the hands to enhance unarmed martial
techniques and secured by a cord
looped over the thumb. They provide
the wielder with the ability to lock an
opponent and target pressure points,
granting you a +2 bonus on combat
maneuver checks to grapple.

This weapon helps you with grapple checks. If I get a heirloom version of a Dan Bong, can I pick the +2 to CMB?

(I understand if there is a RAW vs RAI logic loop here.)

Lantern Lodge

Maybe I should post the Heirloom Dan Bong question on another thread?


Secane wrote:
Maybe I should post the Heirloom Dan Bong question on another thread?

Dan bong is considered an exotic weapon; heirloom weapon only gives you access to a simple or martial. Unless you have some reasoning why it would be treated as simple or martial for your character, you couldn't adopt a dan bong using that trait.

Lantern Lodge

@_@!!! totally missed that Xaratherus! Thanks!

*Facepalm myself. :P


Secane wrote:

@_@!!! totally missed that Xaratherus! Thanks!

*Facepalm myself. :P

No problem. I personally have a house-rule variant of this that allows you to take an exotic for the simple reason that I originally overlooked the wording on the trait itself. :)

Grand Lodge

Heirloom Weapon is a terrible trait.


It USED to be awesome :p


At the moment its okay for classes that don't get martial weapon proficiency but might like to get a martial weapon.(Cleric, Alchemist, especially inquisitor.) Exotic weapon proficiency on its own is rarely worth the weapons it gives access too. Martial isn't much better. YMMV of course, weapons are wildly different even in their own category.

You can equip spiked armor/gauntlets even if you don't have profiency. If you happen to want it for whatever reason. You still take a penalty.

Sovereign Court

The Weapon Style trait from Lantern Lodge gives you proficiency in a single weapon with the monk quality... in case you where wondering, yes, the Dan Bong has the monk quality...

Grand Lodge

By the way, why not a Brawler Fighter/Barbarian?

You will be better a punching things.


Get in fast though, as Lantern Lodge will soon be vanishing.


The Dan Bong is a terrible weapon because RAW it makes you worse at grappling.
If a humanoid who grapples doesn't have both hands free he gets -2 to grapple.
If you are using a Dan Bong you get +2 to grapple. That nets you a -2. Most likely the -4 isn't supposed to apply to tzhe dan bong but RAW it does.

And in addition, as the dan bong's damage is so low you'll never want to use it as an actual weapon.

So in the end you pay a feat for a weapon you will not use that makes you worse at grappling.

Grand Lodge

By the way, the Martial Artist Monk archetype has no alignment restriction.

It may be a better choice.

Lantern Lodge

Please Don't Kill Me wrote:
The Weapon Style trait from Lantern Lodge gives you proficiency in a single weapon with the monk quality... in case you where wondering, yes, the Dan Bong has the monk quality...

My char is from the Lantern Lodge!!! Thanks! You just saved me a feat! :)

Umbranus wrote:

The Dan Bong is a terrible weapon because RAW it makes you worse at grappling.

If a humanoid who grapples doesn't have both hands free he gets -2 to grapple.
If you are using a Dan Bong you get +2 to grapple. That nets you a -2. Most likely the -4 isn't supposed to apply to tzhe dan bong but RAW it does.

And in addition, as the dan bong's damage is so low you'll never want to use it as an actual weapon.

So in the end you pay a feat for a weapon you will not use that makes you worse at grappling.

Wait, wait.... what?!?!?

Grand Lodge

Yes, the Dan Bong sucks.

I am sorry.


blackbloodtroll wrote:

Yes, the Dan Bong sucks.

I am sorry.

You're way too quick to judge.

The dan bong only sucks for the first grapple check, once you have them in a grapple you only need 1 hand for further grapple checks (and you get a further +5 bonus on those checks).

A simple houserule could address this oversight, as the weapon is described as something that was designed to improve your grapple some would negate the penalty for not having both hands free.

Sometimes the DM may houserule that heirloom weapons can be exotic. It may just mean that it isn't something that you can automatically gain proficiency in, due to its exotic nature. It's uniqueness is all the more reason to pass it down from generation to generation anyways. That or make it transformative.

The one thing I want to know is if enhancement bonuses add to this check as a special case, considering it's specially designed to suit this purpose.

Lantern Lodge

@_@???
Where does it says "you only need 1 hand for further grapple checks"???


Secane wrote:

@_@???

Where does it says "you only need 1 hand for further grapple checks"???

Sorry about taking so long to get back to you, I've been pretty busy lately.

In the Combat section of the prd it only describes a penalty for not using 2 hands in making the initial grapple check. The check they refer to for this is the one that causes both the grappler and grapplee to gain the grappled condition, they refer to this check as 'attempting to grapple a foe'. Attempting to grapple a foe is different than maintaining a grapple. When it comes to maintaining the grapple or using a grapple check to escape a grapple they don't describe any sort of extra penalty for the grapple check based on the number of free hands you have.

Core Rulebook: Combat wrote:
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll.

For a more comprehensive breakdown of Grapple that illustrates this see Understanding grappling

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Can you use adopted to take racial traits from your own race? (Sub-race) All Messageboards

Want to post a reply? Sign in.