Half elf Monk / Ninja


Advice


So, I'm thinking that a Monk flurrying with a seven branched sword would be able to get sneak attack dice on every attack after the first successful trip with it.

Which, if any, archetypes will make this most viable?


How does that work? Being tripped doesn't deny you your dex bonus.


Byrdology wrote:
How does that work? Being tripped doesn't deny you your dex bonus.

The seven branched sword doesn't actually trip enemies; you make a trip attack with it by catching it in their clothes or armour and if you succeed, they're flat footed for the rest of the round. http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/sword -seven-branched


Ah... Build away my friend!


mmm Trip can be hard and this trip-flat footed tactics only works agaisnt enemies with armor or cloths (no most monsters for example), maybe you could try the feinting flurry feats chain.


Pathfinder Adventure Path Subscriber

Nice idea. I would take two levels of Lore warden Fighter though for higher BAB and Combat Expertise, opening Improved Trip and then just get an extra attack with a ki point. You´ll also get more sneak attack that way.


Nicos wrote:
mmm Trip can be hard and this trip-flat footed tactics only works agaisnt enemies with armor or cloths (no most monsters for example), maybe you could try the feinting flurry feats chain.

It's definitely narrow, and probably only really practical in an urban campaign, but it seems like a much cheaper way to achieve what would otherwise require either Greater Feint or Improved Feinting Flurry - an enemy who's flat footed for the entire round.

And it seems to me that building an effective tripper is no more feat hungry than an effective feinter; both are unlikely to work against most enemies without significant investment.


Pathfinder Adventure Path Subscriber

Not quite. If i´m not mistaken the weapon has the trip quality, which provides a +2 on trip attempts. I don´t know of any such thing working on feint. But trips without improved trip provoke AoO´s, i don´t know how this is handled with this sword. I tend to think not though.


Hayato Ken wrote:
If i´m not mistaken the weapon has the trip quality, which provides a +2 on trip attempts. I don´t know of any such thing working on feint.

Such a thing does exist: "Distracting: You gain a +2 bonus on Bluff skill checks to feint in combat while wielding this weapon."


Why don't you blind him first? This is a 3.5 monk/rogue I did a long time ago. just some ideas.
This is a 3.5 ascetic Rogue. Stat array: ++WIS>+DEX>+CON>STR>-INT>-CHA. I gave him fortitude so they couldn't do to him what he was doing to others. Start him out with quarterstaff until he gets UAS (they cost nothing), then buy Scorpion Kama (applies UAS to damage with Kamas) and enchant them when possible.
Ragged shadow (they look unassuming): They work in groups. one blinds the victim, the others set up flanks and use unarmed FOB (poor bastard). Pump up the damage with fiery fist.
R1 SA 1d6, trap finding, improved initiative, great fortitude
R2 evasion
R3 SA 2d6, trap sense +1, intuitive attack (adds WIS to attack roll)
M1 *stunning fist, flurry of blows, UAS 1d6
M2 *fiery fist (use SF[swift] for +1d6 fire to all UAS that round), evasion
R4 uncanny dodge, falling star strike from OA (SF blinds opponents)
R5 SA 3d6
R6 trap sense +2
R7 SA 4d6, ascetic rogue (+2 to stun DC), UAS 1d8
R8 improved uncanny dodge, UAS 1d10
R9 SA 5d6, trap sense +3
R10 special ability (opportunist), improved natural attack+UAS 3d6
R11 SA 6d6
R12 trap sense +4
R13 SA 7d6, special ability (crippling strike),
superior UAS 3d8
R14 UAS 4d8
R15 SA 8d6, trap sense +5
R16 special ability (improved evasion), ability focus SF (+2 to stun DC)
R17 SA 9d6
R18 UAS 6d6
R19 SA 10d6, improved stunning fist (+2 stun DC)
WIS is the primary stat because it increases your attack rolls, stunning fist DC and AC. The Kamas are for stuff you can't hit with your normal UAS.


Hayato Ken wrote:

Not quite. If i´m not mistaken the weapon has the trip quality, which provides a +2 on trip attempts. I don´t know of any such thing working on feint. But trips without improved trip provoke AoO´s, i don´t know how this is handled with this sword. I tend to think not though.

The trip quality does not provide +2 on trip attempts in PF. What it allows you to do is drop the weapon to avoid being counter-tripped if you fail the check by more than (5?) points. If their CMD were 15 and you roll a net of, say, 5 on your check, you fall prone instead of them; but if you have a trip weapon, you have the option to drop the weapon instead of falling prone. Another benefit the trip property gives is that a weapon with the trip property can be used for a weapon-based Reposition maneuver. Normally, Reposition is not a weapon-based maneuver like Disarm, Trip, or Sunder. But a Trip weapon can be used for a Reposition maneuver so you apply any accuracy bonuses (ie. Weapon Focus) for your weapon to the check.

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