Open Letter to Paizo RE: Pathfinder


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For the Love of Desna, please, PLEASE stop releasing an endless stream of additional spells, races, classes, feats, archetypes, etc. Talk about BLOAT!

What Pathfinder needs more of is actual story-telling and setting-specific description for Golarion. Using the excellent "Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement" as a model would be fantastic.

Pathfinder has enough classes, feats, spells, abilities, etc. to last several lifetimes.

Yet it's an issue to find, for instance, a good, in-depth description of a town such as Whistledown.

Please, PLEASE do not become Munchkinesque, and instead respect the intelligence of your customers by giving us actual stories and interesting setting breadth and depth.

Thank you!!

A loyal Pathfinder subscriber.


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...........Why can't we have both? I like the having a lot of new stuff to play with. (Keeps me engaged) But I would like more storytelling on top of that.


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I don't like bloat either, but it happens in any popular game. The only way to make every happy is for Paizo to publish new material, while the concumers decide to use at their table and what not to.

Webstore Gninja Minion

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The Pathfinder RPG line is designed to be very setting neutral. The Pathfinder Campaign Setting line seems to be more what you're looking for.


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Liz Courts wrote:
The Pathfinder RPG line is designed to be very setting neutral. The Pathfinder Campaign Setting line seems to be more what you're looking for.

Liz, I'm quite familiar with both, and the Golarion setting isn't NEARLY as fleshed out as it could be. That's my point...


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Chaotic Fighter wrote:

...........Why can't we have both? I like the having a lot of new stuff to play with. (Keeps me engaged) But I would like more storytelling on top of that.

Agreed! But alas, that isn't happening yet...limited manpower and whatnot. Hence, my open letter. Sometimes you have to choose, and I just wish they'd choose more in-depth storytelling and setting development darnit.


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Ciaran Barnes wrote:
I don't like bloat either, but it happens in any popular game. The only way to make every happy is for Paizo to publish new material, while the concumers decide to use at their table and what not to.

Indeed, but alas, we don't have that choice yet.


Desna's Avatar wrote:


Indeed, but alas, we don't have that choice yet.

Unless you're talking PFS, I don't see how you imagine the choice is lacking.

Heck in my home game, most of the players don't buy all the new stuff that comes out, and don't do enough research online to even know about a fraction of it. As GM I could easily mandate pure core rules, and I rather doubt most of them would even really notice. It would have pretty minor effects. A couple might lose archetypes, but meh.


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Desna's Avatar wrote:
Chaotic Fighter wrote:

...........Why can't we have both? I like the having a lot of new stuff to play with. (Keeps me engaged) But I would like more storytelling on top of that.

Agreed! But alas, that isn't happening yet...limited manpower and whatnot. Hence, my open letter. Sometimes you have to choose, and I just wish they'd choose more in-depth storytelling and setting development darnit.

Pathfinder already releases setting material at a rate higher than just about any setting/company I can think of. I'd also wager that the setting-neutral (read: rules content; what you call "bloat") material probably sells better, on the whole.

People like new rules options. They're fun. Having a lot of them doesn't mean Pathfinder is "Munchkinesque", whatever that means, and releasing more rules content doesn't mean they aren't respecting their customers' intelligence.

Liberty's Edge

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The OP is right. Pathfinder is getting bloaty. Ultimate Combat and Ultimate Magic had some bloat, but it wasn't too bad. Ultimate Equipment and Ultimate Races have more obvious signs.

Silver Crusade

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Pathfinder Adventure Path Subscriber

That awkward feeling when I'm favoriting a post by Scott...


Gorbacz wrote:
That awkward feeling when I'm favoriting a post by Scott...

yeah......

;-)


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Gorbacz wrote:
That awkward feeling when I'm favoriting a post by Scott...

How can anything wrong feel so right?


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Why don't you make up your own fluff?

Every time I see this stuff a little piece of me dies.


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Weeeeeell for those that don't play in Golarion setting, all the "bloat" is probably seen as a good thing in order to get some balanced options for home-games.

To the OP: "Story-telling"? "Setting-specific description for Golarion"? Have you tried checking out the variety of region books? How bout the Pathfinder Tales line of novels? The novels in particular have been invaluable for my personal roleplay and understanding of the setting.

Do you have a particular line of RPG products as an example of a campaign setting that's mostly focused on storytelling? The Elmister's Forgotten Realms book was practically an anomaly post 2nd/3rd edition.

Silver Crusade

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Bloaty? Just don't use it if it's a problem. Restrict your table to core rules or certain books. No-one if forcing you to use it all.

Look at it the other way. Paizo is a company, they have to make money. If Paizo were to stop doing new rules then that would hit their bottom line.

Also since the Pathfinder RPG started there have been 5 hardcover rules books, 3 beastiaries, a book of equipment which was mainly a compilation, a book of NPCs and a book of GMing advice. 11 hardcovers of which you can only really describe 5 (6 at a push) of having large amounts of rules in them.

Compare that firstly to 3.5 with it's avalanche of option books, new systems, new classes etc. etc. and I would say that rules bloat isn't an issue.

Secondly if you compare that hardcover release schedule with the Golarion specific material then there is no contest. I reckon there must be hundred of setting books by now, not to mention the material in the AP's.

Really I don't see what Paizo could do differently.


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although i always love more campaign material and lore (i loved elminster's forgotten realms), i can never have too many spells, archetypes, feats, and items, both magical and mundane. i feel these things (especially spells and magic items) do a great deal to enhance the flavor of a setting, even if i never actually use them. one gamer's bloat is another gamer's gravy.

Paizo Employee Chief Technical Officer

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Scott Betts wrote:
Pathfinder already releases setting material at a rate higher than just about any setting/company I can think of.

True. And if you add up the pages of campaign setting material we publish each year and compare that to the number of pages we release in the rulebook line, that'll tip the scale even further—especially if you consider that one release in the rulebook line each year is a Bestiary or an NPC Codex that directly enhances the setting and contains little—if anything—in terms of new rules.

Publishing both rules and setting materials are essential to our continuing success, so we will continue to do both of these things.


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Besides, there is no such thing as too many options.


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Desna's Avatar wrote:
For the Love of Desna, please, PLEASE stop releasing an endless stream of additional spells, races, classes, feats, archetypes, etc. Talk about BLOAT!

No.

Liberty's Edge

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Grumpy TOZ wrote:
Desna's Avatar wrote:
For the Love of Desna, please, PLEASE stop releasing an endless stream of additional spells, races, classes, feats, archetypes, etc. Talk about BLOAT!
No.

Where are Sleepy, Dopey, Bashful, Happy, Sneezy and Doc TOZ?


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i believe the intent is on the gm to decide whats best for his particular campaign, and discard the rest that is neither pertinent or useful.

i see no problem with adding more options as long as they don't introduce creep and on that point (i have not seen any thing that says this is a required option) i think they are doing a good job.

also keep in mind that not everyone is interested in running in the default setting, many are using home brew settings, or other published settings that are more interesting to them. so for them the argument would be the reverse of your point, keeping that in mind i think the balance is about right. i would rather see a bunch of options that are setting neutral than 90% of the options be set up for their default setting like WotC did with 3.0/3.5 and Forgotten Realms.

RPG Superstar 2009 Top 32

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Talynonyx wrote:
Besides, there is no such thing as too many options.

/disagree

"Too Many" options happens when game balance becomes distorted. Options that are too weak or options that are too strong (or worse, combinations of options that are too strong) will harm the game as a whole.

And, as options are added over time, by different authors, it is inevitable that this will happen. (Example: Druid with Animal Domain (PFRPG Core Rulebook p. 41) + Boon Companion Feat (Seekers of Secrets p. 16).)

In fairness - PAIZO has done remarkably well at containing these kind of problems.


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Scott Betts wrote:
Desna's Avatar wrote:
Chaotic Fighter wrote:

...........Why can't we have both? I like the having a lot of new stuff to play with. (Keeps me engaged) But I would like more storytelling on top of that.

Agreed! But alas, that isn't happening yet...limited manpower and whatnot. Hence, my open letter. Sometimes you have to choose, and I just wish they'd choose more in-depth storytelling and setting development darnit.

Pathfinder already releases setting material at a rate higher than just about any setting/company I can think of. I'd also wager that the setting-neutral (read: rules content; what you call "bloat") material probably sells better, on the whole.

People like new rules options. They're fun. Having a lot of them doesn't mean Pathfinder is "Munchkinesque", whatever that means, and releasing more rules content doesn't mean they aren't respecting their customers' intelligence.

I realize that Pathfinder releases setting material. I own much of it. However, it doesn't describe the setting in depth, instead filling many of the pages with yet more feats, traits, spells, classes, etc.

And I do not like an endless stream of additional rules options. That is not fun to me. It's bloat, and to me is indicative of a company catering to the least common denominator, in this case, the WOW crowd.


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Darkwolf445 wrote:

Why don't you make up your own fluff?

Every time I see this stuff a little piece of me dies.

I DO make up my own "fluff", but it would be nice to actually have a company which places on a premium on in-depth development of a setting, it's peoples, places, and history.

Sorry to play a role in killing you!


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Protoman wrote:

Weeeeeell for those that don't play in Golarion setting, all the "bloat" is probably seen as a good thing in order to get some balanced options for home-games.

To the OP: "Story-telling"? "Setting-specific description for Golarion"? Have you tried checking out the variety of region books? How bout the Pathfinder Tales line of novels? The novels in particular have been invaluable for my personal roleplay and understanding of the setting.

Do you have a particular line of RPG products as an example of a campaign setting that's mostly focused on storytelling? The Elmister's Forgotten Realms book was practically an anomaly post 2nd/3rd edition.

Yes, it was an anomaly, but think about it..it was published...by WOTC...Hasbro...whereas Paizo has nothing of that depth, breadth, quality concerning Golarion. I would like this rectified! That's all.


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FallofCamelot wrote:

Bloaty? Just don't use it if it's a problem. Restrict your table to core rules or certain books. No-one if forcing you to use it all.

Look at it the other way. Paizo is a company, they have to make money. If Paizo were to stop doing new rules then that would hit their bottom line.

Also since the Pathfinder RPG started there have been 5 hardcover rules books, 3 beastiaries, a book of equipment which was mainly a compilation, a book of NPCs and a book of GMing advice. 11 hardcovers of which you can only really describe 5 (6 at a push) of having large amounts of rules in them.

Compare that firstly to 3.5 with it's avalanche of option books, new systems, new classes etc. etc. and I would say that rules bloat isn't an issue.

Secondly if you compare that hardcover release schedule with the Golarion specific material then there is no contest. I reckon there must be hundred of setting books by now, not to mention the material in the AP's.

Really I don't see what Paizo could do differently.

Obvioulsy I don't use what I don't want to use. That's not the point. The point is, Paizo is devoting it's limited resources to developing more adventures, rules, feats, classes, monsters, traits, spells, etc. in a seemingly endless stream, and these are resources which are NOT being devoted to developing a setting in depth.

Look at the content of the setting books they've put out. It's filled with...again...feats, traits, character paths, spells, etc.

Paizo has put out nothing remotely close to the Forgotten Realms book that Hasbro released...ironic....

Paizo Employee Creative Director

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Desna's Avatar wrote:
And I do not like an endless stream of additional rules options. That is not fun to me. It's bloat, and to me is indicative of a company catering to the least common denominator, in this case, the WOW crowd.

You see... until this point, I was actually on your side. I would LOVE to see us produce more Golarion content and less world-neutral content (the reasons we do things the way we currently do are that way for very good reasons though)...

... but then you had to go and pull the "Warcraft players are the least common denominator."

Problem is... I'm one of those Warcraft players.

There's no surer way to erode support than by making insulting comments, because you never know who you're gonna be affecting.


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James Jacobs wrote:
Desna's Avatar wrote:
And I do not like an endless stream of additional rules options. That is not fun to me. It's bloat, and to me is indicative of a company catering to the least common denominator, in this case, the WOW crowd.

You see... until this point, I was actually on your side. I would LOVE to see us produce more Golarion content and less world-neutral content (the reasons we do things the way we currently do are that way for very good reasons though)...

... but then you had to go and pull the "Warcraft players are the least common denominator."

Problem is... I'm one of those Warcraft players.

There's no surer way to erode support than by making insulting comments, because you never know who you're gonna be affecting.

James, the truth of what I'm saying should not be dependent on whether or not you are offended.

Guess what? I play WOW too! But when I play Pathfinder, I don't want to play WOW. I, personally, love in-depth storytelling and world development, and think Golarion is such an awesome world, that it could really benefit from more of this.

Again...I play WOW. I realize what I said. It's WOW. We all know what that entails. :) It's fun. But Pathfinder is different. I'm not looking to PWN noobz at my Pathfinder game.

Paizo Employee Creative Director

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Desna's Avatar wrote:
Paizo has put out nothing remotely close to the Forgotten Realms book that Hasbro released...ironic....

Not ironic at all.

That book was released over a decade after the Forgotten Realms was originally released, remember—they had over twice the built-up resources we do at this point in time to support that book.

Never mind the fact that the Inner Sea World Guide and the 3rd Edition FR book are the exact same page count. If what you're saying is that the FR book is better than the Inner Sea book, though... that's fine.

But I would say that the Inner Sea World Guide is at the very least "remotely close" to that book.


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joddie noblit wrote:

i believe the intent is on the gm to decide whats best for his particular campaign, and discard the rest that is neither pertinent or useful.

i see no problem with adding more options as long as they don't introduce creep and on that point (i have not seen any thing that says this is a required option) i think they are doing a good job.

also keep in mind that not everyone is interested in running in the default setting, many are using home brew settings, or other published settings that are more interesting to them. so for them the argument would be the reverse of your point, keeping that in mind i think the balance is about right. i would rather see a bunch of options that are setting neutral than 90% of the options be set up for their default setting like WotC did with 3.0/3.5 and Forgotten Realms.

Again, you are missing the point. I know that obviously I don't have to use the new "rules" that are released. But with limited resources, every time Paizo devotes time, energy, and money to coming up with yet more spells, feats, monsters, traits, classes, etc., that is time, energy, and money that they are NOT devoting to further development of story-telling or the game world. Tis all.


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James Jacobs wrote:
Desna's Avatar wrote:
Paizo has put out nothing remotely close to the Forgotten Realms book that Hasbro released...ironic....

Not ironic at all.

That book was released over a decade after the Forgotten Realms was originally released, remember—they had over twice the built-up resources we do at this point in time to support that book.

Never mind the fact that the Inner Sea World Guide and the 3rd Edition FR book are the exact same page count. If what you're saying is that the FR book is better than the Inner Sea book, though... that's fine.

But I would say that the Inner Sea World Guide is at the very least "remotely close" to that book.

It's ironic when you look at the source (WOTC-Hasbro), and the demographics for 4th Ed. D&D.

And again, I'm not talking about page count or the fact that a setting guide exists. I'm talking about the substance of said guide.

All I'm looking for is something that really describes the setting of Golarion, in depth--all of the people, places, events, history, etc. without any additional classes, feats, traits, monsters, classes, etc...or a very limited amount of this.

I guess I'm alone in wanting this though. Sorry to offend you James. I think I may have misjudged Paizo and Pathfinder.
Take care.

Paizo Employee Creative Director

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And furthermore, to echo Vic's statements...

We publish 3 rulebooks a year. That's about 832 pages of content a year that's world-neutral, but is meant to support Golarion nonetheless.

We publish 12 AP volumes, 10 Campaign Setting Books, 12 Player Companions, and 4 64 page modules a year. Plus novels. Plus Pathfinder Society scenarios.

Now, granted, we DO miss some scheduled releases for various reasons, but let's just set aside the novels and scenarios and assume that more than makes up for missed releases. That gives us:

12 x 96 = 1,152
10 x 64 = 640
12 x 36 = 432
4 x 64 = 256

So... we're doing around 2,480 pages of Golarion content a year. About 3 times the amount of the world-neutral content. I'd hardly say that's a minority.

I get that you like the Golarion stuff we do, and I really DO appreciate that, since the world content is my favorite part of what we publish. But we're already putting out a HUGE amount of material for Golarion every year. It's not like we're slacking on that account.


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Shinsplint the Wanderer wrote:
although i always love more campaign material and lore (i loved elminster's forgotten realms), i can never have too many spells, archetypes, feats, and items, both magical and mundane. i feel these things (especially spells and magic items) do a great deal to enhance the flavor of a setting, even if i never actually use them. one gamer's bloat is another gamer's gravy.

I agree to an extent, if all of the above are in context. But they all mean much more in the context of a fleshed-out world that players care about, with people, places, and things that we as players can connect with and relate to. Otherwise, the additional feats, etc. ring a tad bit hollow to this git.

I see I'm running up against a wall of reistance from players and development here. Can't say that I'm all that surprised. Players like me seem to be going the way of the dinosaur.

Paizo Employee Creative Director

Desna's Avatar wrote:

It's ironic when you look at the source (WOTC-Hasbro), and the demographics for 4th Ed. D&D.

And again, I'm not talking about page count or the fact that a setting guide exists. I'm talking about the substance of said guide.

All I'm looking for is something that really describes the setting of Golarion, in depth--all of the people, places, events, history, etc. without any additional classes, feats, traits, monsters, classes, etc...or a very limited amount of this.

I guess I'm alone in wanting this though. Sorry to offend you James. I think I may have misjudged Paizo and Pathfinder.
Take care.

OH! Sorry... I was assuming you were talking about the 3rd edition FR book, not the more recent one. In any event, that just further goes to show the advantage of having an extra 12 years or so to build up equity and lore in a world, I guess.


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James Jacobs wrote:

And furthermore, to echo Vic's statements...

We publish 3 rulebooks a year. That's about 832 pages of content a year that's world-neutral, but is meant to support Golarion nonetheless.

We publish 12 AP volumes, 10 Campaign Setting Books, 12 Player Companions, and 4 64 page modules a year. Plus novels. Plus Pathfinder Society scenarios.

Now, granted, we DO miss some scheduled releases for various reasons, but let's just set aside the novels and scenarios and assume that more than makes up for missed releases. That gives us:

12 x 96 = 1,152
10 x 64 = 640
12 x 36 = 432
4 x 64 = 256

So... we're doing around 2,480 pages of Golarion content a year. About 3 times the amount of the world-neutral content. I'd hardly say that's a minority.

I get that you like the Golarion stuff we do, and I really DO appreciate that, since the world content is my favorite part of what we publish. But we're already putting out a HUGE amount of material for Golarion every year. It's not like we're slacking on that account.

James, I recognize that Paizo releases a lot of content. That was never my point, and I never said you don't. My point has always been with the substance of that content.

Paizo Employee Creative Director

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It sounds to me that your concern is less with what we're publishing, and more with the fact that the bulk of the Pathfinder player base seems to be more interested in player crunch options than world building information.

That, alas, is the way it's always been. Players generally prefer to learn more about how to make their character better. It's the GMs (or at the very least, the players who are also GMs) who look instead to campaign setting material... and the fact of the matter is that there are just FAR FEWER of us GMs out there than there are players.

In any event, going back to your original post... choosing Whistledown as an example is a bit unfair. If you'd chosen, say, Magnimar or Sandpoint or Korvosa, there's quite a bit of information about those settlements.

We can't cover everything all at once. We've only been publishing content for Golarion for 6 years or so, as opposed to TSR/WotC/Hasbro, which has been publishing content for Forgotten Realms for closer to 30 years.

What I'm basically saying is: Give us time. We'll get there! :-)


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I'm much more interested in setting material from Paizo than I am in new rules options. Unless some subsystem comes out that looks extremely exciting I don't really see myself buying any more of the setting-neutral hardcover rulebooks (though I certainly may pick them up in pdf form). That being said, I certainly don't feel as if I've been left wanting for material on the world of Golarion. I've got over a dozen 64 page books on the setting, a hardcover world guide (and the older version of it) along with near 50 AP instalments that add a lot of detailed world information and the only reason I don't have more is that I haven't had time to read all of that in detail.

I'd quite like some books that covered a more detailed 'life in Golarion' sort of thing, but I really don't feel the setting is being neglected.


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Have to agree with the OP. Anyone can create new rules, new classes, new feats, new spells, etc. Especially when they are not play-tested well, have conflicts with earlier material, are ambiguous and leaving players and GMs wondering what the true intent was, and in general leaves the feeling it was aimed at the lowest common denominator.

Flesh out the campaign world. Granted it will not suit 100% of everyone, but any GM worth his salt can change a few location names and customize it to his own campaign. The same goes with adventures. Its great having Adventure Path modules that can be a whole campaign for a group; but stand alone adventures of different levels, for places all around the game world would be appreciated. And once again, any adventure set in Golarion should be easily converted to a custom campaign.

I have a feeling I know why Paizo has not gone this route. Generally, only GM's will be buying adventure modules. But if they slap together a guide with some suddenly now "essential" new feats, spells and class archetypes, they will get a larger customer base that will buy them. Too bad, because that is watering down the product, and in my opinion making it mediocre.


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Desna's Avatar wrote:
Shinsplint the Wanderer wrote:
although i always love more campaign material and lore (i loved elminster's forgotten realms), i can never have too many spells, archetypes, feats, and items, both magical and mundane. i feel these things (especially spells and magic items) do a great deal to enhance the flavor of a setting, even if i never actually use them. one gamer's bloat is another gamer's gravy.

I agree to an extent, if all of the above are in context. But they all mean much more in the context of a fleshed-out world that players care about, with people, places, and things that we as players can connect with and relate to. Otherwise, the additional feats, etc. ring a tad bit hollow to this git.

I see I'm running up against a wall of reistance from players and development here. Can't say that I'm all that surprised. Players like me seem to be going the way of the dinosaur.

Forgotten Realms suffered fairly quickly from overdevelopment. At first there were places a GM could flesh out as their own. Those places were filled in quickly, pushing "non canonical" locations into the border areas, then off of the main area altogether. Then the nearby land masses were (badly) filled in. High level NPCs that were nigh unassailable seemed to be thicker than a cloud of flies buzzing about the inevitable results of a draft animal society.

Not to far along into 2e my circles began calling it the Forgettable Realms. Elminster became Elmonster. The Seven Sisters became the Seven Babysitters. It was ridiculous.

Overdevelopment of a setting is just as much a death knell as underdevelopment. Give GMs decent space to work with inside the setting rather than continually pushing such work to the ever regressing borderlands.

Liberty's Edge

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I agree with Turin, I had no idea what to do with the Realms. If I put something some place they just come out with the coolest world event in that place. I want some empty space to stretch my gm legs in and know it isn't going to have a major over hall that will effect the areas surrounding it and ruin all my work. When you change an area you can change a region and that's a lot of work to redesign.


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James Jacobs wrote:

It sounds to me that your concern is less with what we're publishing, and more with the fact that the bulk of the Pathfinder player base seems to be more interested in player crunch options than world building information.

That, alas, is the way it's always been. Players generally prefer to learn more about how to make their character better. It's the GMs (or at the very least, the players who are also GMs) who look instead to campaign setting material... and the fact of the matter is that there are just FAR FEWER of us GMs out there than there are players.

In any event, going back to your original post... choosing Whistledown as an example is a bit unfair. If you'd chosen, say, Magnimar or Sandpoint or Korvosa, there's quite a bit of information about those settlements.

We can't cover everything all at once. We've only been publishing content for Golarion for 6 years or so, as opposed to TSR/WotC/Hasbro, which has been publishing content for Forgotten Realms for closer to 30 years.

What I'm basically saying is: Give us time. We'll get there! :-)

The best part is, this is Paizo we're talking about. We're pretty sure they actually will get there.


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Turin the Mad wrote:
Desna's Avatar wrote:
Shinsplint the Wanderer wrote:
although i always love more campaign material and lore (i loved elminster's forgotten realms), i can never have too many spells, archetypes, feats, and items, both magical and mundane. i feel these things (especially spells and magic items) do a great deal to enhance the flavor of a setting, even if i never actually use them. one gamer's bloat is another gamer's gravy.

I agree to an extent, if all of the above are in context. But they all mean much more in the context of a fleshed-out world that players care about, with people, places, and things that we as players can connect with and relate to. Otherwise, the additional feats, etc. ring a tad bit hollow to this git.

I see I'm running up against a wall of reistance from players and development here. Can't say that I'm all that surprised. Players like me seem to be going the way of the dinosaur.

Forgotten Realms suffered fairly quickly from overdevelopment. At first there were places a GM could flesh out as their own. Those places were filled in quickly, pushing "non canonical" locations into the border areas, then off of the main area altogether. Then the nearby land masses were (badly) filled in. High level NPCs that were nigh unassailable seemed to be thicker than a cloud of flies buzzing about the inevitable results of a draft animal society.

Not to far along into 2e my circles began calling it the Forgettable Realms. Elminster became Elmonster. The Seven Sisters became the Seven Babysitters. It was ridiculous.

Overdevelopment of a setting is just as much a death knell as underdevelopment. Give GMs decent space to work with inside the setting rather than continually pushing such work to the ever regressing borderlands.

Agreed! But then...that's not what I'm talking about. The guide I referred to was released as part of 4th Ed. D&D as is called, "Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement". It's got TONS of in-depth info that is transferable to, and usable in, any medieval fantasy world. I bought it, and I'm playing in Golarion for Desna's sake!

All I'm saying is that if a similar guide existed for Golarion (not half full of new feats, abilities, paths, traits, achetypes, spells, monsters, etc.), I would have bought that instead in a heartbeat.

Cheers mate.

Dark Archive

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I think my style must differ from yours. I prefer less fleshing out and more broad strokes. That being said, I really do enjoy the Inner Sea World Guide, another book with that type of layout for the Planes would be nice.


Nimon wrote:


I think my style must differ from yours. I prefer less fleshing out and more broad strokes. That being said, I really do enjoy the Inner Sea World Guide, another book with that type of layout for the Planes would be nice.

I'm not looking for every single minute detail to be fleshed out, but over the past 2 months, I've had to develop a dozen towns in the Inner Sea on my own, because there is close to zero info on them out there.

For instance (I know James hates this example), I searched for an hour for information concerning Whistledown. There's even a product put out by Paizo that I'm sure most of you are familiar with called "Terror At Whistledown". It's good stuff, buuuuuut, there's hardly any information on Whistledown. It would have been great to have some pages dedicated to the history of the town, it's people, some fleshed out locations, inhabitants, etc.

It would save this GM tons of time, and time is money. It's worth paying for well-developed material which will enable me to devote my time to things other than developing all of these locations, inhabitants, history, etc. I enjoy that, but it can get a bit tedious, especially when one is on a gaming deadline :)


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Scott Betts wrote:
The best part is, this is Paizo we're talking about. We're pretty sure they actually will get there.

And, odds are, they won't utilize an increasing number of continuity-altering events to get there...


Brian E. Harris wrote:
Scott Betts wrote:
The best part is, this is Paizo we're talking about. We're pretty sure they actually will get there.
And, odds are, they won't utilize an increasing number of continuity-altering events to get there...

I hate what 4th Ed. did in general with the Forgotten Realms. A shame, a travesty, and...just bad.

That said, Greenwood's Elminster's Guide has very little if anything to do with those "continuity-altering events". They are barely even mentioned in passing.


Eh, you can't blame just 4E for that.

Further, as has been brought up - that Elminster's Guide is 30-some years in the making.

Numerous editions of the game, tons of content for each of those editions, how many novels, video games, etc?

Pathfinder/Golarion ain't quite there yet.


To the OP:

Is there any particular reason you're choosing places that don't have a great deal of info, yet? Rather than places that are fully fleshed out (like Magnimar or Westcrown)?

No. 100% of the world has not been fully gazetteered and timelined, etc. It probably never will be.

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