Practicing my design skills. Request Just about anything.


Homebrew and House Rules

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I am trying to get practice designing just about anything. Monsters, items, spells, races, classes*, encounters* etc. You name it, I'll try to design it.

So if you have an idea for something you want to see, just make a request. Give me whatever details you want and I'll try to come up with something.

*Disclaimer: I'd be happy to field requests for things like classes, encounters and short adventures but be aware that they might take quite a while and I can't promise that I'll finish something that extensive.


Could you make "the cloak of no particular color"?
I don't know what it does but it has to have this name. I would like it if it's not to strong.

I'm not sure if that's the type of thing you like to design, but I have a chaotic evil god who's domains are Chaos, Destrucition and trickery. The characters encounterd signs of him way to early so that's all I have of him. I'm mostly looking for an unholy symbol, but anything you make-up is welcom.


Cloak of No Paticular Color

I went with the trickery aspect mostly, and I squeezed the the unholy symbol bit for you. It might be a little undercosted, but I went with the Gods & Magic style god themed item. It is in a google doc to preserve the formatting. Enjoy.


Ok, let me think... geomancer 3.5 prestige class turned into a base form.


Redesing the Weapon bearer squire into something useful and fun.


An archetype for the duellist prestige class based around the ancient duelling style of using a dagger in the offhand.

While you are at it, perhaps you can add some more offhand daggers (only the swordbreaker dagger is now part of the game) such as the Trident daggers or similar.


+5 Toaster wrote:
Ok, let me think... geomancer 3.5 prestige class turned into a base form.

I'll take a look, what 3.5 book is the geomancer from?

Nicos wrote:
Redesing the Weapon bearer squire into something useful and fun.

What would you consider useful, since the archetype is intended for NPCs more than PCs anyway?

ariorep wrote:

An archetype for the duellist prestige class based around the ancient duelling style of using a dagger in the offhand.

While you are at it, perhaps you can add some more offhand daggers (only the swordbreaker dagger is now part of the game) such as the Trident daggers or similar.

I don't know if there needs to be a whole archetype for that, since a duelist can already have an offhand weapon and only use it to parry, since duelist abilities only turn off when you attack with an off-hand weapon. So a duelist could, for example, attack with their main hand and rserve all their offhand attacks for parry attempts while still precise striking and getting INT to AC. If you are talking about something besides just parrying with the off-hand tell me though since I am not that familiar with actual dueling styles.

The trident dagger is probably just a reskinned jitte, since they are both offhand weapons with prongs that catch the enemy's weapon


Tier 1 martial class that can break a game just as much as a full caster can but purely on his/her own physical strength and mental ability. No leadership type stuff and limited reliance on diplomancy.


Pathfinder Rulebook Subscriber

I need a creative name for my magic item. I created a treasure for the wizard in in my game. It's a charm bracelet where each charm represented a metamagic feat from the Core Rulebook. She could yank one off as part of spellcasting to add that metamagic feat for 'free' (i.e. no need to use up a higher spell level slot) one time. The charm was used up in the casting. 'Bracelet of metamagic charms' sounded a wee bit lame.


Pathfinder Rulebook Subscriber

Could you create a mundane item for me? Basically, I want a mechanical lock picker. The more complicated the lock (i.e. the higher the DC), the longer it should take. The idea is that a party member can affix the mechanical lock picker to the lock quickly and then be free for other things - moving away from the lock in case there is an exploding trap, defending herself in case combat begins, etc. It should be reusable, assuming it isn't destroyed of course, and I imagine it taking up maybe 1 round for each 5 DC.


A one-shot adventure that revolves around the fantasy world equivalent of a world sporting championship post-victory street riot.


Desidero wrote:
Tier 1 martial class that can break a game just as much as a full caster can but purely on his/her own physical strength and mental ability. No leadership type stuff and limited reliance on diplomancy.

The best you're going to get for martial classes is the Tome of Battle classes. They are Tier 3 IIRC and no martial class is going to be higher because the Tier 1 type things that break the game are magical in nature and there is no way that you can reasonably flavor that kind of thing to be mundane.

Nice try though.

GermanyDM wrote:
I need a creative name for my magic item...

links of the archmage

spellboost bracelet
metamagic band

Here are three, take your pick

TheMightyTeebs wrote:
A one-shot adventure that revolves around the fantasy world equivalent of a world sporting championship post-victory street riot.

I'll get started. What level range were you thinking of?


Pathfinder Rulebook Subscriber

Thanks Caleth. You're a saint!


Saint Caleth wrote:
TheMightyTeebs wrote:
A one-shot adventure that revolves around the fantasy world equivalent of a world sporting championship post-victory street riot.

I'll get started. What level range were you thinking of?

Your first mistake is to assume I was thinking! :p

Let's say 7th-9th or so.


Saint Caleth wrote:


Nicos wrote:
Redesing the Weapon bearer squire into something useful and fun.

What would you consider useful, since the archetype is intended for NPCs more than PCs anyway?

Something that a player can use without feel he is the most weakest member of the party.


Create a bard-specific magical cloak loosely based on Thom Merrilin's multi-patched one from the Wheel of Time.

Image link for graphical representation below:
http://atreacherousmemory.files.wordpress.com/2011/05/thommerrilin.jpg?w=23 9&h=300

Go!


Saint Caleth wrote:


The best you're going to get for martial classes is the Tome of Battle classes. They are Tier 3 IIRC and no martial class is going to be higher because the Tier 1 type things that break the game are magical in nature and there is no way that you can reasonably flavor that kind of thing to be mundane.

I think it could be done, though it would need some crazy flavour skills. You could replicate Scrying and/or True Seeing and call it Deduction (Ex) or be able to break through walls and stuff by calling it Analyze Weakness.

If you're not interested in the idea that's fine of course, but I think it's possible.


How about some fun traps for my PCs to encounter in a Gnoll camp? They're holding Halflings slaves and the PCs are just about to climb the walls of the camp in order to free them.

The PCs are average level 11.something and the rogue has a DD of 16. I would love the traps to be somewhat complex and take a few rounds to disable so they can have some fun doing that while fighting some of the gnolls.

Thanks!


Geomancer was 3.5 complete divine. It was a mystic theurge that didn't suck. It also "evolved" grant something like evolutions as it leveled.


Thanks for the cloak! I really like it!
I was unclear, but I was looking for two things (A) the cloak and the god things. (I'm not sure if that's the type of thing you like to design, but I have a chaotic evil god who's domains are Chaos, Destrucition and trickery. The characters encounterd signs of him way to early so that's all I have of him. I'm mostly looking for an unholy symbol, but anything you make-up is welcom.)
If you have any time left that is, and feel free to pick the requests you like first.

Thanks again for the cloak!


I am looking for a tech enhanced Drider for a campaign that basically has a rip in time and space...think Star Trek Borg meets the Drow of Pathfinder...I was looking at 3.5 Half-Forged to get started...thx


A Pathfinder version of Daredevil. :)


Baelmar wrote:

I am looking for a tech enhanced Drider for a campaign that basically has a rip in time and space...think Star Trek Borg meets the Drow of Pathfinder...I was looking at 3.5 Half-Forged to get started...thx

Dragon Magazine #91 might help with this. The "Rage Against the Machines" section had some pretty good stuff for making "Half-Machines".

http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_16491_A_Inventor yID_E_2147938984_A_ProductLineID_E_2137418752_A_ManufacturerID_E_1_A_Catego ryID_E_12_A_GenreID_E_0


Saint Caleth wrote:

I am trying to get practice designing just about anything. Monsters, items, spells, races, classes*, encounters* etc. You name it, I'll try to design it.

So if you have an idea for something you want to see, just make a request. Give me whatever details you want and I'll try to come up with something.

*Disclaimer: I'd be happy to field requests for things like classes, encounters and short adventures but be aware that they might take quite a while and I can't promise that I'll finish something that extensive.

An unarmored, full BAB melee class that focuses on natural weapons (claws, bites, tusks, etc...). The natural weapons must always be available to use (whether they're permanent or activated doesn't matter as long as they're available in every fight and scale to always be useful).


There have been two variants for the Summoner class that i would love to see.
One is a an INT based, prepared casting version, that uses constructs instead of summoned creatures (including a construct bound directly to his will instead of an eidolon, that can be "evolved" just like a regular eidolon with upgrades)
The other is a variant, that uses necromancy instead of summoning. Accordingly with an undead "eidolon"-creature that he can "evolve" by grafting new parts on it.


DrDew wrote:
An unarmored, full BAB melee class that focuses on natural weapons (claws, bites, tusks, etc...). The natural weapons must always be available to use (whether they're permanent or activated doesn't matter as long as they're available in every fight and scale to always be useful).

Ranger with the Natural Weapon combat style?


Ross Thompson wrote:
DrDew wrote:
An unarmored, full BAB melee class that focuses on natural weapons (claws, bites, tusks, etc...). The natural weapons must always be available to use (whether they're permanent or activated doesn't matter as long as they're available in every fight and scale to always be useful).
Ranger with the Natural Weapon combat style?

Not really the same.

1. Rangers are an armored class and gain no benefit from going unarmored.

2. Unless the race is one with a natural weapon, the Ranger has to wait until 2nd level to get one. Doesn't seem appropriate for a character that shuns manufactured weapons to have to use one.

3. Not a fan of the Favored Enemy mechanic. The Guide archetype presents a good solution to that but it doesn't solve the other two issues.

The majority of the Ranger abilities would probably be appropriate so it might be possible by creating a new archetype instead of an entirely new class.

Scarab Sages

A short list of related items:

  • Wizard Archetypes related to the four elements
  • Full caster PrC's for each of the four elements
  • Spells focused on each of the four elements

As an example: I would envision a geomancer focused on spells with physical manifestations and physical durability while a pyromancer might invoke a firestorm with very little thought for self defense.

Sample spells:

Chains of Flame - burning chains that bind and consume the target. Entangle condition + damage over time, AoE burst damage if broken.

Earthen Hammer - medium duration granite hammer that wizard uses in combat. BAB = caster level, damage bonus = intelligence bonus. Scaling enhancement bonus.


DrDew wrote:
The majority of the Ranger abilities would probably be appropriate so it might be possible by creating a new archetype instead of an entirely new class.

To be honest, I'm kind of surprised there's not a Barbarian archetype to handle this.


A druid class with no pet or shapeshift. In other words, a Cleric with the Druid spell-list and restrictions.

A playable jackal-were PC race.


I would love to see a Witch Archetype that focuses on the Charm angle.

Maybe Cha casting? more charm stuff then one hex?

I'm thinking of something like the devil in every movie where the hero is talked into a deal that ends up screwing them over.

Think the Devil from Ghostrider. Dark, charming, but a total dick.


A one-shot adventure revolving around dark folk (dark creepers, stalkers and slayers). Can also involve fetchlings and whatever else you think is appropriate. APL is 5. Also the homebrew I'll be adapting it to has a "Dark Fairy Tale" theme to it if that helps. PCs are a cleric of erastil, an abjuration wizard, a dwarf fighter and an oracle of time.

Edit: where are my manners? Please...and Thank You Saint C!


DrDew wrote:
Baelmar wrote:

I am looking for a tech enhanced Drider for a campaign that basically has a rip in time and space...think Star Trek Borg meets the Drow of Pathfinder...I was looking at 3.5 Half-Forged to get started...thx

Dragon Magazine #91 might help with this. The "Rage Against the Machines" section had some pretty good stuff for making "Half-Machines".

http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_16491_A_Inventor yID_E_2147938984_A_ProductLineID_E_2137418752_A_ManufacturerID_E_1_A_Catego ryID_E_12_A_GenreID_E_0

Awesome!...thx


Osric Stonebrook wrote:
Create a bard-specific magical cloak loosely based on Thom Merrilin's multi-patched one from the Wheel of Time.

Cape of Patchwork Knowledge So it has been a really really long time since I read any Wheel of Time, so I just went off the bard and patchwork bits.

DM Bacon wrote:

How about some fun traps for my PCs to encounter in a Gnoll camp? They're holding Halflings slaves and the PCs are just about to climb the walls of the camp in order to free them.

The PCs are average level 11.something and the rogue has a DD of 16. I would love the traps to be somewhat complex and take a few rounds to disable so they can have some fun doing that while fighting some of the gnolls.

Thanks!

Once you are at level 11 it is pretty hard to challenge the party with traps alone. I would suggest in your example, building tension by having the captives about to be sacrificed to Lamashtu or something along those lines. Then by using some low CR traps to complicate encounters you can build a lot of tension and challenge to get to the middle of the camp before the captives are killed.

I have an idea for a haunt, since it is easier to scale haunts up to high levels. I'll get working on that.

To all the people who have requested adventures and classes. I already have requests for two short adventures, the geomancer base class, and some archetypes, so if you could hold off big requests until I get those done it would be great.


I am just about done with the geomancer. It is an interesting challenge to make an arcane/divine combined base class, but I think I solved that problem fairly cleverly.

I am sharing my unfinished draft so that everyone can see my progress while I think of specific mutations for the manifestation ability.
Geomancer WIP


A practical 1st level abjuration spell


Saint Caleth wrote:

I am just about done with the geomancer. It is an interesting challenge to make an arcane/divine combined base class, but I think I solved that problem fairly cleverly.

I am sharing my unfinished draft so that everyone can see my progress while I think of specific mutations for the manifestation ability.
Geomancer WIP

Niiice!


Ross Thompson wrote:
DrDew wrote:
The majority of the Ranger abilities would probably be appropriate so it might be possible by creating a new archetype instead of an entirely new class.
To be honest, I'm kind of surprised there's not a Barbarian archetype to handle this.

The Savage Barbarian archetype almost does it. It loses medium armor prof and gains dodge and Natural Armor bonuses when unarmored. However, he doesn't get up to a total of +4 to his AC until 10th level so he may as well wear a chain shirt for half his career (completely destroys the flavor) unless he has higher than 18 DEX. So basically it ends up being a light armor-wearing barbarian that doesn't have any DR or trap sense.

If it just took away all armor proficiency and gave him the dodge bonus starting at 1st level and had it increase every 3 levels (4th, 7th, 10th...) and he got natural armor starting at 3rd and it increased every 3 levels (6th, 9th, 12th...) then it might save the concept enough to be worth doing.


A chain of feats that makes the crossbow a viable ranged weapon compared to the bow. Right now the crossbow is out DPRed by the bow by a large margin and the crossbow has nothing to offer to compete against that. I am a fan of the flavor and image of the crossbow and would like to see something to glamour it up a bit, make people want to take it for other then flavor reasons.

Grand Lodge

Here ya go. Two possible ones to throw your skills into the forge: First, the chronomancer character class. Second, the electus (dig into the forums for it's thread). I'd love to see your take on it.


Loyal Battle Monkey wrote:
Here ya go. Two possible ones to throw your skills into the forge: First, the chronomancer character class. Second, the electus (dig into the forums for it's thread). I'd love to see your take on it.

Here ya go LBM...linkified for ya...

The Revised Electus Base Class thread


Artanthos wrote:

A short list of related items:

[list]

  • Wizard Archetypes related to the four elements
  • How would your proposed archetypes not be redundant given the elemental school specializations which already exist? The Wizard is really modular enough that archetypes are rarely necessary to differentiate things like elemental schools in my opinion.

    Loyal Battle Monkey wrote:
    Here ya go. Two possible ones to throw your skills into the forge: First, the chronomancer character class. Second, the electus (dig into the forums for it's thread). I'd love to see your take on it.

    I have my plate a little full with this thread to do a whole base class, but here is a time based wizard archetype that I made a while ago. Hopefully that is close enough for now.

    Chronologist

    The electus thread gives me an error when I try to view the linked pdf, so I can't comment on that.

    WIP:
    Geomancer Base Class for +5 Toaster
    Dark Folk Adventure for Mark Hoover
    Sports Riot Adventure for TheMightyTeebs
    Crossbow Feats for Joex The Pale
    CHA Based Witch for Thefurmonger


    Saint Caleth wrote:


    WIP:
    CHA Based Witch for Thefurmonger

    Thanks man, can't wait to see what you come up with.


    Saint Caleth wrote:
    I don't know if there needs to be a whole archetype for that, since a duelist can already have an offhand weapon and only use it to parry, since duelist abilities only turn off when you attack with an off-hand weapon. So a duelist could, for example, attack with their main hand and rserve all their offhand attacks for parry attempts while still precise striking and getting INT to AC. If you are talking about something besides just parrying with the off-hand tell me though since I am not that familiar with actual dueling styles.

    I'm quite sure that's not how the rules are to be interpreted (although the debat has been made often and we are just waiting for a faq).

    anyway, I think there is more to be done with a two weapon fighting duelist.

    What benefith could a character gain from using the offhand weapon for attacks of opportunity?
    What advantage could a character have when using both weapons for a disarm or sunder attempt? What disadvantages does this render?
    Is there a greater parry class ability that allows the character to sacrifice an attack with both weapons to gain a bonus on the attack roll made to parry?
    ...

    P.S. If you are not into two weapon duelling? How about an archetype for a gun based duelist?


    Mark Hoover wrote:
    A one-shot adventure revolving around dark folk (dark creepers, stalkers and slayers). Can also involve fetchlings and whatever else you think is appropriate. APL is 5. Also the homebrew I'll be adapting it to has a "Dark Fairy Tale" theme to it if that helps.

    It took a while but here is an adventure for you. It expanded a little bit out of hand, since I tried to cram dark folk, evil fey, a trap and a haunt into it.

    Dark Folk Adventure

    Hi-res maps for battlemaps

    I am working on the other adventure, but I don;t really have any ideas beyond storming the court at a chariot race, so it maight take a little while.
    Next Up: CHA based witch for thefurmonger


    Thefurmonger wrote:
    Saint Caleth wrote:


    WIP:
    CHA Based Witch for Thefurmonger

    Thanks man, can't wait to see what you come up with.

    Here is the the Ensorceller

    It is just a draft, I'll go back and edit a little for clarity, especially the geas/quest ability and the stealthy casting. I'm not sure how close I got to an actual diplomancer, but I certainly added more significant charm abilities.

    Next Up: Crossbow Feats for Joex The Pale
    I'm also still working (slowly) on the Sports Riot Adventure


    This is awesome Holy Vitamin C! Thanks much - this will be put to good/bad use... :)

    Scarab Sages

    I've been looking for something like the old Fatespinner 5-lvl prestige class for a while. Think you could design something similar?


    Joex The Pale wrote:
    A chain of feats that makes the crossbow a viable ranged weapon compared to the bow. Right now the crossbow is out DPRed by the bow by a large margin and the crossbow has nothing to offer to compete against that. I am a fan of the flavor and image of the crossbow and would like to see something to glamour it up a bit, make people want to take it for other then flavor reasons.

    Some crossbow-specific feats.

    I started out with just a basic adaptation of Furious Focus for crossbows, and then tried to boost DPR by allowing shots to ignore a portion of AC or DR. It probably doesn't bring DPR up quite comparable with archery, but it should certainly be an improvement. I tried to make sure to keep a destinct flavor and feel for crossbow attacks, and the intention was that these should pair with the vital strike chain.

    The final feat might be too powerful when combined with the vital strike chain (I haven't run any numbers on it), but to have both chains you are going to have to basically be a high-level fighter, martials need all the help that they can get at those levels anyway and it should not be incredibly egregious in any case in comparison with what archers and gunslingers are doing at those levels.

    Choon wrote:
    I've been looking for something like the old Fatespinner 5-lvl prestige class for a while. Think you could design something similar?

    Do you specifically want a PrC? Because I was thinking something more along the lines of an archetype.

    Next Up: Finishing the Geomancer base class for +5 Toaster
    Fatespinner for Choon

    Scarab Sages

    An archetype would be fine too. I just thought a PrC would be useful for more characters as it wouldn't be tied to a certain base class. Honestly, you're the expert here so I'll let you determine what would work best.

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