101 Goblin Quirks!


Advice


Hello all. I'm running a LARP event based on Pathfinder, our next event is in about two weeks, and I've been tasked with coming up with a way to make all the NPC goblin rolls a little more fun.
We've decided to try to come up with as many quirks as we can, put them all in a hat, and let people draw them out every time they need to play a disposable goblin monster.

So, give me what you got! Good, bad, silly, fun, powerful, crazy, horribly underpowered, whatever!

Lock-jaw: Gain +4 CMD to retain a grapple
Psychotic: Immune to fear
Crazy-eyes: Gaze attack
Bouncey: Moves spaces equal to damage taken


Ecstatic: must do a little dance after every successful act, no matter how minor.


Impartial Diet. Likes to eat chalk, wood chips, leaves, discarded paper, etc. in additional to actual food. Survival DC to find food is 10.

Liberty's Edge

Pyromaniac: likes to start fires or explosions, is enraptured by fire-sometimes just dreamily stares at it. As is well known, goblins hate books and reading, as it is commonly known (by goblins) that the reading of words steals your soul. This brings up the interesting question of goblin's reaction to picture books of fires and explosions- would they shun these type of books or treat them as a sort of pyro porn ? Goblins also love the game of "conk"- whose sole purpose is to sneak up behind another goblin and hit them over the head ( or, even better, set them on fire ). P.S. Dont get too realistic with the fires: use paper tokens instead of matches.


Comfort Food Pickle Eater: Always carries around a jar of pickled gherkins in vinegar. Mst make a Will save, DC 11, not to eat onew hen under stress or hungry . If he has any pickles left, he can throw the jar at an enemy who has induced a fear effect inhim to give himself another save against it.


Delicious: Monsters with scent or that bite him find this goblin to be intoxicatingly delicious, and will target him over his companions. If he's smart enough, this may be tactically useful. If not... good luck!

Disgusting: Monsters with scent or that bite him find this goblin to be exceptionally revolting, even for an unwashed goblin. Any monster that hits him with a bite attack must make a Fortitude save (DC 13) or become nauseated for 1d3 rounds. On a successful save, the monster is staggered for one round.


Stinking Belch: As a full-round action, this goblin may unleash a horrendously offensive belch (or other gaseous bodily function). This functions as a stinking cloud, except it affects only a single square adjacent to the goblin. It remains in place for 1d4 rounds, and can be dispersed as normal for a stinking cloud. This ability may be used a number of times per day equal to the goblin's Constitution modifier.

Wheeeeee: When this goblin moves more than his speed in a round (due to a charge, a run, or a double move) he gains a +4 bonus to AC against AoOs as long as he screams "Wheeee!" during the entire movement.

The Exchange

Words eat thoughts: +4 saves vs any language effects.

Dog horse hate: +1 attack and damage when attacking dogs, or horses.


Sticky: +1 to grapples.

Gangly Legs: Bonus to Ride checks due to better grip.

Sharkteeth: Multiple rows of teeth give a +1d to bite attacks.

Milky Eyes: Immune to Dazzle effects, +1 on saves vs. light or gaze attacks. (Also -2 on visual Perception checks.)

Sniffer: Has the Scent ability.

Junk: Has a large supply of tiny, worthless objects he can throw, scatter on floors, or shower on people from above.


Breakdance fighter: Doesn't take penalties to make melee attacks when prone. Takes a -4 penalty to melee attacks when not prone.

Impulsive backstabber: When an ally takes an action that provokes an AoO within his threat range, there is a 25% chance that he will attack his ally.

Heckler: Gains a +1 to demoralize by throwing an object that deals no damage at the target. Old pickles and tomatoes are common ammunition.

Rotund: May overrun creatures Small or smaller. Speed reduced by 5 ft.


Awesome everyone. Keep em coming! Hell, feel free to just toss out the name of a quirk too, and we'll see what we can make of it.


Here's a few,

It’s a squeezer, not a biter!: Loves to launch itself at an enemy an hold on tight, causing distraction and limiting movement. Gets +4 to CMB for all grappling related activities and on top of usual penalties for being grappled, the victim also suffers from the shaken condition due to the ferocity of the assault. This is the only form of attack and is does provoke an AoO.

Lurker: Creepy little git who skulks around and tries to scare everyone with a piercing little screech when it pops out of hiding. All beings within 10 ft. of the lurker (including allies) must make a Willpower save DC 10 + lurker’s Charisma bonus or be shaken for 1 round.

Bendy: Flexible runt who is triple jointed and can twist out of any situation. Gets +4 to any CMD related to escaping a grapple or pin. Also +2 to saves vs. AoE attacks.

Death from above!: Loves to drop on unsuspecting victims from upon high (Trees, walls, overhangs, stalactites, etc…). In addition to the +1 to hit for higher ground, it also adds whatever falling damage it takes to the damage it deals to the target. Its attack is modified by Dexterity. If possible, the first attack in any combat must be this type of attack.

-Strange Doc


Howler: Incapable of staying quiet, always singing or shouting every minute he's awake.

Fashion Plate: Dresses up in items and costumes he/she thinks look faaabulous.

Aspiring zombie: Wants to eat enemy eyes & brains, and says so. Loudly.

Muddy: Camouflage bonus to Stealth.

Bug Girl: Carries bunches of spiders, ants, centipedes, that she talks to and 'deploys' in combat (no effect besides grossing people out, possible distraction).

Spinner: Includes a 'spinning' move action into all her combat maneuvers. Random chance of a +1 dodge bonus to AC.

The Maw: Can and does eat anything (bonus to poison saves).

Greedy: Attacks whichever target looks shiniest or most valuable, usually trying to yank away the object.

Well Traveled: Somehow knows a few phrases of some uncommon language.

Unhinged jaw: Can open her mouth WAY too wide (bonus to Intimidate, +1h with bite).

Duster: Keeps pouches of dust, flour, sand, whatever to throw in people's faces.

The Shoveler: Likes to use a shovel as a weapon.


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