
![]() |

"While we rolled through the skirmish, Joe Jing explained that the developers working on the game - himself included - are proper Dungeons & Dragons fans who are enjoying the hell out of their work, and that they are attempting to remain as faithful to the published 4th Edition material as possible. Obviously, with Neverwinter's game mechanics being as different as they are from the actual tabletop D&D, some liberties have to be taken - monsters have thousands of Hit Points instead of merely hundreds, for example. But if a creature's entry in the Monster Manual mentions a special attack, you can bet that the Neverwinter version has it, too. "
I like that it sounds like this will be true for PFO as well.

![]() |

You liked 4th edition I take it?
HADES NO! I just meant they are making a big effort to have the "lore" transfer to game mechanics even though the game mechanics are different.
MAN if it was up to me we'd all still be having to roll up an elf or a magic user to cast spells.
You have to be really old like us to remember when Elf was a class not a race...

![]() |

I'm older than most here, but my introduction to the D&D system was AD&D 2nd ed., circa 1987, and I don't recollect elf as a class.
Yet the 1974 D&D had only three classes: cleric, fighter, and mage, and three races: Human, Dwarf, and Elf.
~~edit~~ there was a fourth race, the Hobbit, according to wikipedia article referenced above.

![]() |

Being wrote:I'm older than most here, but my introduction to the D&D system was AD&D 2nd ed., circa 1987, and I don't recollect elf as a class.
Yet the 1974 D&D had only three classes: cleric, fighter, and mage, and three races: Human, Dwarf, and Elf.
I got in on the 1981 or 1983 edition. The playable classes were Fighter, Thief, Cleric, Magic-User, Elf, Dwarf, Halfling.
No class and race combinations.

![]() |

My introduction to D&D was the red box basic set with Larry Elmore art. I think it was 83 or 84. I was only 8 or 9, and I played through the solo adventures included with the set like a choose your own adventure, but I didn't play with a group until a few years later when I started playing 1st edition. Then we moved to second edition, Palladium, and GURPS. Then 3rd, 3.5, and 4E. I just recently started playing Pathfinder.
4E isn't as bad as it's made out to be. It's my least favorite version of D&D, but it did have some good ideas. Wizards always having a spell available is a good thing.

Valandur |

Being wrote:You liked 4th edition I take it?HADES NO! I just meant they are making a big effort to have the "lore" transfer to game mechanics even though the game mechanics are different.
...
The sad part is combat is so MMOd, that you would be hard pressed to recognize a special attack that a creature has. It's just the usual button mashing until they fall down. 4e's locked in classes are just, to me, dull as dishwater. Honestly I couldn't see playing this game through till its end game and I love D&D.

Aunt Tony |

I played the beta of NWO, I made it as far as the bridge and stopped. The graphics were horrible, the animations were even worse, and the character development was non existant.
What a waste turning NWN into that. Then again, I didnt think much of NWN 2 either.
Most people I hear talking about NWN2 didn't like the early part due to a slew of cliches
In particular, the expansion/sequel Mask Of The Betrayer is one of the best written RPGs of the post-Baldur's Gate era. For the most part, you don't need to know anything about the "Original Campaign" of NWN2 to play and enjoy MotB, and I can only highly recommend that you do, if you haven't yet.
If you don't like MotB... well... There's just no accounting for bad taste! =P

![]() |

Baulders Gate was the best in my opinion.
If you fought orcs that shot at you with bows... the bows, arrows, some gold, and their leather armor dropped. Nothing special on those specific drops, but if an enemy was using it, it dropped.
If an enemy was smacking you with a two-handed sword, wearing full plate, and had a great helm... They were on his corpse.
I havent seen a game genre since that has done that.

![]() |

Baulders Gate was the best in my opinion.
If you fought orcs that shot at you with bows... the bows, arrows, some gold, and their leather armor dropped. Nothing special on those specific drops, but if an enemy was using it, it dropped.
If an enemy was smacking you with a two-handed sword, wearing full plate, and had a great helm... They were on his corpse.
I havent seen a game genre since that has done that.
Temple of Elemental Evil did. The game had problems and bugs, but its the best tactical representation of 3.5 gameplay that exists.

Kalshane |
Seconding the ToEE love, despite the bugs, and especially the necessity of the Co8 patches. (Full discretion, I worked with Co8 for awhile years ago on one of their patch releases, updating all the creatures/NPCs in the game at the time to match the 3.5 rules as much as the engine would allow. Troika had to switch from the 3.0 to 3.5 rule set near the end of development, and a lot of things got lost in the shuffle or half-assed. Plus, whoever originally statted up some of the monsters for them didn't seem to know how their own engine worked regarding the stats assigned to some of the monsters, particularly the handling of cross-class skills.)

![]() |

GOG is awesome. Recently downloaded Planescape: Torment along with all the community mods/upgrades and running through that. Some good old time isometric RPG fun :D
ToEE was definately a fun game, even with the bugs. I played the NWO beta and it was alright. Ive never been a fan of 4E (to put it mildly) but it does lend itself to an MMO (not surprising, considering its a P&P port of an MMO).