Let's discuss the Magus and just how it works.


Pathfinder First Edition General Discussion

Silver Crusade

It seems that there is a lot of discussion about the Magus and action economy.

Well this is how I see it working.

2nd level Magus.

Round 1: Spellstrike: Cast spell, deliver spell through weapon, attack again using weapon.

Spell Combat and Spellstrike: Cast spell, deliver spell through weapon with a -2 to attack, attack again using weapon with a -2 to attack rolls, cast another spell from magus spell list. If a crit is made then it uses the weapon’s range with a x2 crit mod.

Now if I am right this is really cool as a nova type of character but the downside is you burn through spells really quick to the point where you would be asking your party to stop and rest after a few battles.


shallowsoul wrote:
Spell Combat and Spellstrike: Cast spell, deliver spell through weapon with a -2 to attack, attack again using weapon with a -2 to attack rolls, cast another spell from magus spell list. If a crit is made then it uses the weapon’s range with a x2 crit mod.

What is giving you another spell here? Because Spell Combat and Spellstrike together are still only one spell.


yea its ANOTHER spell people are messing up, there is NO "another spell" ever.

Silver Crusade

Darkwolf117 wrote:
shallowsoul wrote:
Spell Combat and Spellstrike: Cast spell, deliver spell through weapon with a -2 to attack, attack again using weapon with a -2 to attack rolls, cast another spell from magus spell list. If a crit is made then it uses the weapon’s range with a x2 crit mod.
What is giving you another spell here? Because Spell Combat and Spellstrike together are still only one spell.

Spellstrike and Spell Combat together allow you to cast a spell, then deliver that spell through your weapon all in one go, now as a free action you get to attack again. Now with your other hand you get to cast another spell because remember, you act as if you have two weapon fighting except it's a spell and not an actual weapon.

Silver Crusade

Pendagast wrote:
yea its ANOTHER spell people are messing up, there is NO "another spell" ever.

Tell me this then.

What's the point in combining the two then?

One let's you attack and cast a spell the other lets you cast the spell, deliver it through the weapon then attack again. There would be no need to ever use Spell Combat along with Spellstrike if it didn't give you another spell.


shallowsoul wrote:
Spellstrike and Spell Combat together allow you to cast a spell, then deliver that spell through your weapon all in one go, now as a free action you get to attack again. Now with your other hand you get to cast another spell because remember, you act as if you have two weapon fighting except it's a spell and not an actual weapon.

The 'two-weapon fighting' with a spell is exactly what Spell Combat does. You don't cast a spell with Spell Combat, then another spell with your off hand, because they're one and the same.

To go through a full example: Level 2, using Spell Combat to cast shocking grasp and make attacks. Using Spellstrike, you cast Shocking Grasp and make a free touch attack with your weapon to deliver it, along with making your regular melee attack.

There is only one spell though.

Edit:

shallowsoul wrote:

Tell me this then.

What's the point in combining the two then?

One let's you attack and cast a spell the other lets you cast the spell, deliver it through the weapon then attack again. There would be no need to ever use Spell Combat along with Spellstrike if it didn't give you another spell.

The point in combining the two is you get another attack, not another spell. Spellstrike does not let you cast any extra spell, and in fact has nothing to do with extra actions at all. What it does is let you switch melee touch attacks into melee weapon attacks, to add in weapon damage while you deliver the spell.


shallowsoul wrote:
Spellstrike and Spell Combat together allow you to cast a spell, then deliver that spell through your weapon all in one go, now as a free action you get to attack again. Now with your other hand you get to cast another spell because remember, you act as if you have two weapon fighting except it's a spell and not an actual weapon.

Pretty sure you have that mixed up. Spell Combat lets you cast a spell and full-attack with a -2 penalty, with the spell coming either before or after the full-attack. Then, if the spell you cast is a touch spell, you can make an actual weapon attack (with weapon damage plus the spell) instead of a touch attack (serving only to deliver the spell). Since it's being done with Spell Combat, the free attack takes the -2 penalty as well.

So, overall, you've gotten a full attack plus an extra attack, all at -2 like a monk's flurry, and you've also gotten a touch spell off if the extra attack was a hit. That's pretty worth combining the two.


shallowsoul wrote:

2nd level Magus.

Round 1: Spellstrike: Cast spell, deliver spell through weapon, attack again using weapon.

Spell Combat and Spellstrike: Cast spell, deliver spell through weapon with a -2 to attack, attack again using weapon with a -2 to attack rolls, cast another spell from magus spell list. If a crit is made then it uses the weapon’s range with a x2 crit mod.

No.

Spell Combat and Spellstrike:
Cast a spell, deliver spell through weapon with a -2 to attack, attack again using weapon with -2 to attack. Done--well and the crit stuff you said is right.

It's your normal attacks plus one spell. It just happens that if you use a touch spell, you attack as part of casting.

Silver Crusade

Darkwolf117 wrote:
shallowsoul wrote:
Spellstrike and Spell Combat together allow you to cast a spell, then deliver that spell through your weapon all in one go, now as a free action you get to attack again. Now with your other hand you get to cast another spell because remember, you act as if you have two weapon fighting except it's a spell and not an actual weapon.

The 'two-weapon fighting' with a spell is exactly what Spell Combat does. You don't cast a spell with Spell Combat, then another spell with your off hand, because they're one and the same.

To go through a full example: Level 2, using Spell Combat to cast shocking grasp and make attacks. Using Spellstrike, you cast Shocking Grasp and make a free touch attack with your weapon to deliver it, along with making your regular melee attack.

There is only one spell though.

Edit:

shallowsoul wrote:

Tell me this then.

What's the point in combining the two then?

One let's you attack and cast a spell the other lets you cast the spell, deliver it through the weapon then attack again. There would be no need to ever use Spell Combat along with Spellstrike if it didn't give you another spell.

The point in combining the two is you get another attack, not another spell. Spellstrike does not let you cast any extra spell, and in fact has nothing to do with extra actions at all. What it does is let you switch melee touch attacks into melee weapon attacks, to add in weapon damage while you deliver the spell.

Spellstrike by itself gives you another attack because you get to cast the spell and deliver it with your weapon, which is an attack, all in one go and you get to make an extra attack.

Unless, is it saying the following then.

Let's say I have 3 attack normally.

Now I am going to use Spellstrike and Spell Combat together.

Do I get to cast a spell and deliver it using my weapon with a -2 to attack rolls, then make a free attack using my weapon with a -2, followed by my last two attacks with a -2?

So it's spell and attack, attack, and then attack two more times?

Liberty's Edge

1 person marked this as FAQ candidate.

OK, so by my reading, Spellstrike allows you your full attack routine, but the highest level attack includes the touch portion of a touch attack spell. My question is whether that means they have the -2 penalty with that. I do not read it that any combination allows additional attacks as a result of the spell. The Spell Combat would allow the Magus to cast a spell and attack with a weapon both with a -2 penalty,regardless of whether or not the spell is a touch attack spell.


Quote:

Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.


shallowsoul wrote:

Let's say I have 3 attack normally.

Now I am going to use Spellstrike and Spell Combat together.

Do I get to cast a spell and deliver it using my weapon with a -2 to attack rolls, then make a free attack using my weapon with a -2, followed by my last two attacks...

That's basically right, yeah. More succinctly, you cast a spell and make a melee attack at a -2 penalty, then you do your full-attack routine with -2 penalties on each attack. Or you could full-attack at -2, then do the spell-cast-and-attack at -2. Either way works.

Scarab Sages

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Pathfinder Roleplaying Game Superscriber

To the OP:

I don't know who explained spellstrike to you, but they are mistaken.

I'm going to explain slowly, please read for comprehension.

When you normally cast a touch spell, the casting includes a touch attack to deliver the spell as a free action. That free action is important to understanding spellstrike. Remember it.

Spellstrike modifies a touch spell so that instead of a touch attack, you get a single attack with a melee weapon as a free action. This replaces the touch attack you would normally get to deliver the spell.

You seem to be under the impression that Spellstrike adds a second free action to your spell, one to deliver the spell and another just for fun. This is incorrect. An example of the correct usage is below:

GM: Magus, your turn.
Magus: I move 15' up to the orc as a move action. As a standard action I cast shocking grasp. I will be using Spellstrike to deliver this spell through my weapon instead of using a free touch attack to deliver it.
GM: Roll an attack.
Magus: I rolled a 15, plus my attack modifiers is a 20.
GM: You hit, roll damage.
Magus: I do 1d8+2 for my sword and 3d6 for my shocking grasp *rolls* I do 6 physical and 10 lightning damage.
GM: The orc takes 16 damage, next initiative.

Does that clear up spellstrike?
Now for spell combat.

Again, recall that spellstrike modifies a spell. It does NOT modify an attack.

With that in mind, noting that spell combat lets you take all of your attacks in a round and also cast a spell, you should deduce the error in assuming you could cast 2 spells in a round using the two abilities. If the above magus began his turn adjacent to the orc (because spell combat is a full-round action) the following would have been legal:

GM: Magus, your turn.
Magus: I use spell combat. I choose to attack first, then cast my spell. I will also take an additional -1 to my attack rolls for the whole turn for a bonus to concentration checks to cast defensively. I will also cast shocking grasp defensively, and use spellstrike to deliver it using my sword instead of a touch.
GM: Make your first attack roll.
Magus: I got a 15, plus 5 is 20, but with a -3 on my attack rolls that's a 17.
GM: You hit.
Magus: I roll d8+2. I deal 4 damage.
GM: Now roll your concentration check to cast defensively.
Magus: I rolled a 10, plus my concentration bonus is 16, plus 1 for the extra penalty I took on my attacks is a 17.
GM: You cast the spell successfully, now deliver it.
Magus: I roll to attack, I got a 10, plus 5 is 15, but -3 for spell combat makes it a 12.
GM: You miss, but the charge is still held in your blade. You may try to deliver it again as a standard action, but it will dissipate if you cast another spell before delivering it.

note This last bit about holding the charge is an assumption built around some unclear bits of the RAW. Some GMs may rule the spell is lost if a spellstrike misses, others may rule you may only attempt to deliver the held charge as a touch attack, not with your weapon. Still others may say it's not a standard action to deliver it, and it will automatically target the next creature struck by the weapon. Please consult your GM as to what happens when your spellstrike misses.

Thank you for reading carefully!


Assuming three hits full attack and a shock grasp the three hits go off then you cast shocking grasp getting you a melee touch attack which you can turn into an normal melee attack (damage in all) to deliver the shock.

Grand Lodge RPG Superstar 2012 Top 32

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Spellstrike never gives you an extra attack. Never ever ever ever ever ever.

All Spellstrike does is replace an existing touch attack with a weapon attack. You were already getting an attack due to how touch spells work in the Core Rulebook; all Spellstrike does is change that attack from "poke you with my finger" to "poke you with my sword". That's it. The number of attack rolls made is never ever ever altered by Spellstrike.

Spell Combat lets you take your normal attack routine at a -2 penalty and also cast a spell. That's it. Spell Combat does not inherently give you any extra attack rolls, it just tacks a spell onto the beginning or end of your existing attack routine.

The Core Rules for touch spells state that if you cast a spell with a range of "touch", then any time during the same turn, you can make an attack as a free action - against touch AC - to deliver the charge. Doesn't matter whether you're a magus, a wizard, a cleric, or a bard. If you cast a spell with a range of "touch", the Core Rulebook lets you deliver it that turn as a free action.

When you start putting things together, it goes like this:
1) You start by declaring that you're performing Spell Combat as a full-round action. You then start that action by casting a spell (you could instead cast it at the end, but we'll do the example in this order).
2) If the spell you chose to cast via Spell Combat had a range of "touch", then the Core Rulebook jumps in and says you can make a touch attack as a free action to deliver the spell you just cast.
3) You can use the free attack granted by the Core Rulebook (against touch AC), or you can employ Spellstrike to convert it from a touch attack to a weapon attack. It's still the attack granted by having cast a touch spell, but a magus can use his weapon instead of his wet finger. Either way, the attack roll will have a -2 penalty from Spell Combat.
4) Once you've resolved that one, single spell in Spell Combat, you can then continue with your full-round action by performing your normal attack routine, with a -2 penalty to all your attacks.
5) You're done. That's it.

Generally, when people misunderstand all this, it ends up being the result of not having understood all the ins and outs of Core touch spell rules. Most people don't know them as well as they think they do.

Silver Crusade

Jiggy wrote:

Spellstrike never gives you an extra attack. Never ever ever ever ever ever.

All Spellstrike does is replace an existing touch attack with a weapon attack. You were already getting an attack due to how touch spells work in the Core Rulebook; all Spellstrike does is change that attack from "poke you with my finger" to "poke you with my sword". That's it. The number of attack rolls made is never ever ever altered by Spellstrike.

Spell Combat lets you take your normal attack routine at a -2 penalty and also cast a spell. That's it. Spell Combat does not inherently give you any extra attack rolls, it just tacks a spell onto the beginning or end of your existing attack routine.

The Core Rules for touch spells state that if you cast a spell with a range of "touch", then any time during the same turn, you can make an attack as a free action - against touch AC - to deliver the charge. Doesn't matter whether you're a magus, a wizard, a cleric, or a bard. If you cast a spell with a range of "touch", the Core Rulebook lets you deliver it that turn as a free action.

When you start putting things together, it goes like this:
1) You start by declaring that you're performing Spell Combat as a full-round action. You then start that action by casting a spell (you could instead cast it at the end, but we'll do the example in this order).
2) If the spell you chose to cast via Spell Combat had a range of "touch", then the Core Rulebook jumps in and says you can make a touch attack as a free action to deliver the spell you just cast.
3) You can use the free attack granted by the Core Rulebook (against touch AC), or you can employ Spellstrike to convert it from a touch attack to a weapon attack. It's still the attack granted by having cast a touch spell, but a magus can use his weapon instead of his wet finger. Either way, the attack roll will have a -2 penalty from Spell Combat.
4) Once you've resolved that one, single spell in Spell Combat, you can then continue with your full-round action by...

There is a diffence between poking you with my finger than poking you with my sword. Spellstrike is basiclly the channell spell ability from 3.5 that lets you attack with your sword amd the spell you channeled go off and then on top of that you are granted an extra attack because you no longer need to use your off hand to deliver that spell so you get another attack.

Grand Lodge RPG Superstar 2012 Top 32

Spellstrike does what it says it does, not what something it reminds you of does.


Jiggy wrote:
Spellstrike never gives you an extra attack. Never ever ever ever ever ever.

I think it's a word-play issue, people not thinking of the spell's touch-attack as a "real" attack. From a weapon-only perspective, you're rolling weapon attack once more than you would be with your full-attack. From an objective total-rolls perspective, you're just subbing out the spell to-hit roll for weapon to-hit.

Silver Crusade

Jiggy wrote:
Noticing that an ability is thematically similar to an ability in another game and then concluding that they must function the same despite being written completely differently, is a really bad way of figuring out how something works.

Thats what Spellstrike is, its Channel Spell. As you are attacking with your sword you get to channel the spell through your weapon to do weapon and spell damage at the same time, followed by an extra attack.

Now using it with Spell Combat let's you full attack, if you have anymore attacks left, all at a -2.

Don't be sore just because you may be wrong.

Dark Archive

At level 2, on a Full Attack Action, you may combine Spellstrike and Spell Combat.

This gives you the ability to do the following all in one round:

  • a single attack with your weapon
  • casting a melee touch spell that would normally be a standard action to cast
  • a single attack with your weapon to deliver the spell

Nothing more than this. Any arguments or complaints that it supposedly works differently than that are absolutely, 100% wrong.


shallowsoul wrote:
Jiggy wrote:
Noticing that an ability is thematically similar to an ability in another game and then concluding that they must function the same despite being written completely differently, is a really bad way of figuring out how something works.

Thats what Spellstrike is, its Channel Spell. As you are attacking with your sword you get to channel the spell through your weapon to do weapon and spell damage at the same time, followed by an extra attack.

Now using it with Spell Combat let's you full attack, if you have anymore attacks left, all at a -2.

Don't be sore just because you may be wrong.

No, seriously--spellstrike lets you make a weapon attack instead of a touch attack when you use a touch spell.

Spell combat lets you cast a spell and make all your attacks. Therefore, Spell Combat plus Spellstrike allows you to make all your attacks plus one more that delivers a touch spell.

A typical level 5 Magus, for example, will Attack once normally at -2, then cast Shocking Grasp and make a second melee attack that also delivers a Shocking Grasp.

Scarab Sages

Pathfinder Roleplaying Game Superscriber
mplindustries wrote:

No, seriously--spellstrike lets you make a weapon attack instead of a touch attack when you use a touch spell.

Spell combat lets you cast a spell and make all your attacks. Therefore, Spell Combat plus Spellstrike allows you to make all your attacks plus one more that delivers a touch spell.

A typical level 5 Magus, for example, will Attack once normally at -2, then cast Shocking Grasp and make a second melee attack that also delivers a Shocking Grasp.

MPL, you are absolutely correct. The issue is that the poster thinks that spellstrike alone without spell combat gives you 2 weapon attacks.


Shadowsoul can't read apparently.


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meatrace wrote:
Shadowsoul can't read apparently.

Shadow Soul ?

Dark Archive

I wonder how many of these threads would go away if a poster would look and go "god, I'm basically positive I'm right but 5+ people who also know the information I do disagree with me, and agree with each other. Perhaps I should reconsider?"

Also, AmosTrask32 wrote an excellent guide on how Spell Combat and Spellstrike work. Everybody favorite that so we can quote it at people later.


well it's not just shallowsoul. There are quite a few fellows out here (apparently) that think this, unless these others were infected by talking to shallowsoul.

The confusion comes when someone says/claims "free attack", for simplicity sake, just. stop. saying that!

Spellstrike , if it makes it easier for you, can be referred to as spell conversion.

Spell combat is SIMILAR to the CONCEPT of TWF, with a sword and a spell.

So you declare spell combat, which gives you -2 to all your attacks now (just as it would if you were TWF) you attack with your melee weapon, and cast your spell; you can CHOOSE to use spell conversion (spell strike) to convert the spell from a touch attack to a melee attack with the spell damage riding on it. (attack with the sword INSTEAD of touching)
Why would you do this?
Pros: use weapon damage instead of no damage, crit range of the weapon.
Cons: need to hit normal AC instead of touch AC

IF you cannot make a full round action, usually due to movement, you can still spell strike (just cant spell combat) meaning you move up, and cast a spell (just like any other caster) at which point in time, you can deliver that spell with your weapon, instead of your hand.

it's a choice really, there are reasons why you might not want to do this.

if you are spell combating and spell striking, the two attacks you roll with that full round action ARE at -2, because that is the draw back of using spell combat, spellstrike doesn't cancel out spell combats negatives.
if spellstrike is used alone, there is no -2, thats a by product of spell combat.

This elusive "free attack" is simply following the rules of casting a touch attack spell, the same as it always has been before magus was ever dreamt up.

If you cast a ray spell, you cast the spell, AND roll to hit your target.
If you cast a touch spell, you cast the spell AND roll to touch your target.
to clear confusion (because normally casting a spell is a standard action, and making an attack is a standard action) they have said in the past the attack is a "free attack"
What should be understood is, handling components and making gestures is part of casting a spell, and that for a touch attack spell, the somatic component is the touch attack. so it's included.
When people read free, they "think" extra, bonus, in addition to.
Not so, Included is the right concept.

Spell combat gives the two actions (sword and spell)
Spellstrike gives to option to attack differently with the spell (altering the somatic component of that spell from a touch attack to a sword swing)

without spell combat, the magus can cast one spell with a standard action (as per normal in combat rules) and can spellstrike, modifying the spell as before, exchanging the touch attack for a melee attack.

Spellstrike in no way gives action economy, or even effects it.


Ninten wrote:

I wonder how many of these threads would go away if a poster would look and go "god, I'm basically positive I'm right but 5+ people who also know the information I do disagree with me, and agree with each other. Perhaps I should reconsider?"

Also, AmosTrask32 wrote an excellent guide on how Spell Combat and Spellstrike work. Everybody favorite that so we can quote it at people later.

Seriously. Others have alteady explained correctly and in detail how this works.

All I have to suggest is that the OP hit "pause game", then go read Grick's guide on the subject:

http://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and-S pell

Read this. ALL of it. Carefully. Then come back if its still unclear. But if you take your time going through the guide, everything that could possiblt be confusing is spelled out therein.

There is no "extra attack".from spellstrike. Spellstrike isn't even an action. It merely lets you replace the normal touch attack to deliver a touch spell with a weapon attack to deliver the touch spell. And only if you want to. Its just an optional delivery system for touch spells.

No extra spells. No extra attacks. Just the ability to potentially add weapon damage to a touch spell in exchange for targeting normal AC.

Silver Crusade

MTCityHunter wrote:
Ninten wrote:

I wonder how many of these threads would go away if a poster would look and go "god, I'm basically positive I'm right but 5+ people who also know the information I do disagree with me, and agree with each other. Perhaps I should reconsider?"

Also, AmosTrask32 wrote an excellent guide on how Spell Combat and Spellstrike work. Everybody favorite that so we can quote it at people later.

Seriously. Others have alteady explained correctly and in detail how this works.

All I have to suggest is that the OP hit "pause game", then go read Grick's guide on the subject:

http://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and-S pell

Read this. ALL of it. Carefully. Then come back if its still unclear. But if you take your time going through the guide, everything that could possiblt be confusing is spelled out therein.

There is no "extra attack".from spellstrike. Spellstrike isn't even an action. It merely lets you replace the normal touch attack to deliver a touch spell with a weapon attack to deliver the touch spell. And only if you want to. Its just an optional delivery system for touch spells.

No extra spells. No extra attacks. Just the ability to potentially add weapon damage to a touch spell in exchange for targeting normal AC.

Thanks for the link, it helped my argument.

I'll try to go through the order of events, assuming a Magus starts beside his target. We'll use the same stats as in the example above for weapon damage, etc.

1. Declare Spell Combat(Full Round action).
2. Make concentration check to cast Touch range spell defensively(Shocking Grasp, for example).

3a. If the Magus fails the check, the spell fails and the Magus cannot make a either a touch attack or a Spellstrike attack. GoTo 6
3b. If the Magus makes the check, the Magus can then make either a melee touch attack or a Spellstrike attack.

4. Assuming the Magus chooses to Spellstrike, he then makes a melee attack using his weapon at a -2(due to spell combat).

5a. If the Magus hits on his attack, the enemy is dealt both weapon damage(1d8+1) as well as being affected by the spell(damage, effects, etc). Goto 6
5b. If the Magus misses on his attack, the enemy is not affected by the spell and the spell charge is held. Goto 7

6. As part of Spell combat, the Magus is able to make a second attack at a -2 to hit. If he hits, he'll do normal weapon damage(1d8+1). END

7. As part of Spell combat, the Magus is able to make a second attack at a -2 to hit.
8a. If he hits, he'll do both normal weapon damage(1d8+1) as well as expend the charge on his held spell(Damage, effects, etc).
8b. If he misses, he won't do any weapon damage to the enemy but will still have the charge of his spell. END

Boiled down, you could interpret the Magus as getting a full 3 different standard actions in a single turn(Cast Spell, Attack, Attack).

Just like I thought.

Silver Crusade

Seranov wrote:

At level 2, on a Full Attack Action, you may combine Spellstrike and Spell Combat.

This gives you the ability to do the following all in one round:

  • a single attack with your weapon
  • casting a melee touch spell that would normally be a standard action to cast
  • a single attack with your weapon to deliver the spell

Nothing more than this. Any arguments or complaints that it supposedly works differently than that are absolutely, 100% wrong.

Just like I said.

You get a spell and two attacks.


you ACTUALLY get a spell and an attack...because the spell IS the attack.


shallowsoul wrote:
Boiled down, you could interpret the Magus as getting a full 3 different standard actions in a single turn(Cast Spell, Attack, Attack).

Yeah, and you could pretend that a Fighter with two-weapon fighting gets two standard actions a turn, but that doesn't make it anywhere close to true.

shallowsoul wrote:

Just like I said.

You get a spell and two attacks.

Sort of--it's one attack and one spell+attack combination. It's not three separate things--it mostly just means your touch spells deal regular weapon damage, too (well, and they don't target touch AC anymore, either). That's really not that impressive.

Shadow Lodge

Generally you attack with the Spellstrike first. If you are doing Spell Combat, and you miss, the charge stays with you.


shallowsoul wrote:
Seranov wrote:

At level 2, on a Full Attack Action, you may combine Spellstrike and Spell Combat.

This gives you the ability to do the following all in one round:

  • a single attack with your weapon
  • casting a melee touch spell that would normally be a standard action to cast
  • a single attack with your weapon to deliver the spell

Nothing more than this. Any arguments or complaints that it supposedly works differently than that are absolutely, 100% wrong.

Just like I said.

You get a spell and two attacks.

Ok. It seems to me that you are actually interpreting how things work appropriately, and this whole argument has basically been about semantics. Your verbiage about extra attacks and extra spells is confusing when you're asking for RAW interpretations is all.

The touch attack to weapon attack conversion via spellstrike isn't really an "extra" attack. You were already capable making a free touch attack by casting a touch spell in the first place, although the original (non spellstrike)l attack only does spell damage (but targets touch AC) and the spellstrike does weapon damage plus spell damage (but targets normal AC). So if thats what you mean by extra attack, we're on the same page.

If spell combat begins with a charge already held (from a spell cast in the previous round), that charge can be discharged as part of the normal full attack routine that's part of spell combat (with a -2 penalty to the attacks), and you would still have the spell casting portion of spell combat remaining to cast a new spell. If you still haven't managed to hit prior to casting that newest spell though, the first spell's held charge will dissipate.

Do note though that when you begin a round with a held charge, you can deliver that charge with spellstrike, but there is no "extra attack" anymore. You are only granted a free touch attack (converted to a weapon attack via spellstrike) on the round in which you originally cast a spell. So that wouldn't apply when you are holding a charge from a previous round.

Happy Hunting

Sczarni

So, assuming you missed with your Spellstrike in round 1, and you're holding the charge come round 2, can you still deliver said touch spell when you attack again with your weapon? Or do you now have to poke it with your finger?


Or you can play a Myrmidarch, where the 'ranged touch attack' becomes a standard 'ranged attack'.

/cry.


Nefreet wrote:
So, assuming you missed with your Spellstrike in round 1, and you're holding the charge come round 2, can you still deliver said touch spell when you attack again with your weapon? Or do you now have to poke it with your finger?

You can always deliver touch spells with your weapons--you just only get the free attack the round you cast the spell.


Touch Attack and the Myrmidarch.

This archtype allows you to make a ranged touch attack through a missile weapon (say a bow) but that attack becomes a 'normal attack' (inetsad of touch) but if you MISS does the spell 'discharge'?

If you use a touch attack with your melee weapon, and miss, the charge remains.

Is the Myrmi just plain out of luck?

Not only do they get the worse attack type, but the charge doesn't 'hold' until contact either?

Sczarni

mplindustries wrote:
You can always deliver touch spells with your weapons--you just only get the free attack the round you cast the spell.

Oh, of course. I'm set on the # of attacks. No issue there. I just had someone in another thread earlier post that you couldn't deliver a touch spell through your weapon unless it was during the round you used Spellstrike, and that made my face scrunch up.

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