What was that fallacy about the magus?


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Do people still misinterpret spell combat and spell strike as giving extra attacks instead of a standard action cast and free touch? I was really uttered to hear so many people of seemingly high intelligence interpreting it as"if I spam arcane mark" that somehow equals more attacks per round. Thoughts?


Techically it does.
You might not agree with this but it does, anyway it's quite easy to get out of the strictly technical are by using a specific trait (although that trait is a magic trait and magi usually need another magic trait).


I don't see it, the wording is convoluted but as I understand you attack as a free and cast standard,abducts either separate(spell combat) or all at once(spellstrike)


Damn phone I hate auto spelling!


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There's nothing to stop you using spell combat and spellstrike in the same round. One gives you a free spell during your full attack, and the other allows you to use a spell to gain a free melee attack. It's silly, but it's RAW (and more-or-less RAI).


Spell Combat allows you get a spell and your full attack in the case of a shocking grasp this means you get your normal full attacks as well as a free action melee touch attack to deliver the shocking grasp spell. With Spell Strike you can turn a melee touch attack into a straight melee attack, so you can full attack then attack once more (instead of your melee touch) to deliver your spell.


No you either cast as part of your attack( standard and free) with no penalty or take a minus 2 and benefit from your weapons crit range. There is nothing here giving two spells and an attack or two attacks and a sp,ell or two attacks and two spells at second level

Sczarni

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Really conundrum? that is what you are reading from it? Ummm perhaps you should take some time to I don't know...read it.. Here is the direct quote from the book...
"Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. "

What part of "one free melee attack with his weapon" is not clear that with spell combat + spell strike you get your normal melee attack sequence + 1 touch spell delivered through your weapon?

.... *sigh* ... people who don't read and then argue something they haven't...read...


Sigh, people who read text in a manner that let's them abuse the wording for their own nefarious purpose...come on I've seen others say the same thing in other areas of this board, I know not everyone is abusing the action economy that isn't , despite complex wording, allowed by the rules.


Conundrum wrote:
No you either cast as part of your attack( standard and free) with no penalty or take a minus 2 and benefit from your weapons crit range. There is nothing here giving two spells and an attack or two attacks and a sp,ell or two attacks and two spells at second level

This is... really far off.

Spell Combat: You make attacks with your weapon as if doing a full attack (though without any extra natural attacks or anything, so it might be a bit less) and also cast a spell. You take a -2 penalty on all attack rolls, and may add a bit more of a penalty to increase your concentration check if you're casting defensively.

Spellstrike: When you cast a melee touch spell, you can deliver the spell through your weapon, including the free touch attack that goes with touch spells when you cast them.

You can combine the two. Which means that at second level, a Magus can use Spell Combat, to attack as normal and cast a touch spell (such as shocking grasp) which then nets a 'free' attack with his weapon, thanks to spellstrike, in addition to having it deliver the spell should it hit.

Edit:

Conundrum wrote:
Sigh, people who read text in a manner that let's them abuse the wording for their own nefarious purpose...come on I've seen others say the same thing in other areas of this board, I know not everyone is abusing the action economy that isn't , despite complex wording, allowed by the rules.

Maybe people are saying that because... they actually know what they're talking about?

Relevant Info with appropriate bolding:
Quote:
Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Quote:
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

RPG Superstar 2013 Top 32

dot

Sczarni

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At this point we just have to assume you are trolling as no one could really be that thick....


Then why does any min Maxer combat type roll anything but a magus since based on these interpretations he out fights any other character at low levels due to making more attacks in a tons than any other single character of any other class. Makes perfect sense to have one class capable of attacking twice and casting two spells per round at level two, all benefiting from his scimitar crit range. What's unbalanced about that?


One spell cast and two attacks, not two spells cast, first of all.

second of all, at 2nd level, theres very very few times a day this can be done, unless you're talking about arcane mark, at which point its more like two weapon attacks, and no spells cast, since arcane mark doesnt actually do damage or any useful in combat spell effect.

its also difficult to do at low levels due to the concentration checks involved.

realistically, the barbarian still does more damage, which is why not every min maxer chooses a magus, to answer to your question


One more attack, at a lower BAB with far less spells than a full caster, without the extra 3 attacks of a companion, or the ability to summon help.


Oh, as to that and my original post,yeah my question was definitely answered.

Dark Archive

You also need to succeed on a DC 15 concentration check to get the extra attack. Otherwise you end up with a -2 on attack rolls without gaining any benefits.
On the other hand, a wild rager barbarian of 2nd level can make an additional attack for -2 on attack rolls and -4 on AC.


Conundrum wrote:
Then why does any min Maxer combat type roll anything but a magus since based on these interpretations he out fights any other character at low levels due to making more attacks in a tons than any other single character of any other class. Makes perfect sense to have one class capable of attacking twice and casting two spells per round at level two, all benefiting from his scimitar crit range. What's unbalanced about that?

Because 3/4th BAB, requires one handed weapons, -2 penalty to hit, lower health, DMs who deny you your class featrures when they badly read the text (like you did), etc.

You don't get 2 spells/rd, you get 2 attacks (one of which is a spell effect or Arcane Mark).


Conundrum wrote:
Oh, as to that and my original post,yeah my question was definitely answered.

Sczarni

If you are trying to min/max with a Magus you do basically 1 of 2 main routes I've seen so far...

Dex based dervish w/scimitar and squeeze that high crit at level 5+, and do puny damage before level 3...and requires that you use a feat to get dex damage with essentially a slashing rapier...alternatively you could go for an agile rapier, save a feat but spend a +1.

The other basic route I've seen (since the strength route actually leads to a non min/max as you have 0 def ability after level 5 since your AC blows) is the combat manuever maxed out for trip. This build doesn't come together fully until level 9 or so but when it does, it had great curb stomp appeal.

No matter which way you go, generally speaking except for the occasional big spike, a barbarian or a damage spec fighter will still have a chance to out distance you on damage. A rogue with full attack sneak attack will roll more d6's than you will so will generally be able to out distance you on damage.

So yes..this is the ULTIMATE min/max choice....NOT. Fun? Can be. Potentially overpowering? Yes, but then so can most classes. Does accepting the one extra 1 handed weapon attack damage tip them over? Well since the largest damage dice you can get is a bastard sword at 1d10 and that means you are a strength build you would do what? and extra 6-16 damage for a min maxer? Nevermind that you made your attack against AC for your touch spell so you added risk of missing to gain 6-16 damage when you could touch for (at level 5) 5-25 damage? If you do a d6 high crit and crit you only add 7-12 or crit for 14-24 for a min maxer.

No I think you are overblowing the actual results you may see.


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Is there really people that have such a hard time understanding what is frankly very simple? There is no fallacy here and you really need to stop trying to pass off you passive aggressive hate for the class as anything but that.


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So with arcane mark you can basically get two melee attacks a round at low levels at -2 to your attack rolls. Incredibly overpowered indeed. It's almost as good as flurry of blows!!

edit: I like how the text of spellstrike even mentions "If the magus makes this attack in concert with spell combat", and the OP is still pretending everyone else is an idiot for thinking you could use the two abilities together.


Nope, love the class, and the way my GM handled it it is comparable to a two weapon ranger even without the extra melee attack. No other class at second or first is attacking and casting so there is already an advantage action wise.


Conundrum wrote:
Then why does any min Maxer combat type roll anything but a magus since based on these interpretations he out fights any other character at low levels due to making more attacks in a tons than any other single character of any other class. Makes perfect sense to have one class capable of attacking twice and casting two spells per round at level two, all benefiting from his scimitar crit range. What's unbalanced about that?

/faceplam.. Really? More attacks has NEVER equated to better. If it did TWF wouldn't be the weakest fighting option. The fact is more attacks ate lower to hit is always sub-par to larger single hits.

If this "more attacks is better" Fallacy was anywhere hear true TWF rogues would be the best damage class.... see how that works out for them? Or FoB monks for that matter.

Magus is good single target damage sure but is still not even the best at that one thing.

-Edit- And what is this two spells per round stuff? Not unless we are talking higher lvls with some quickened spells.

Sovereign Court

soupturtle wrote:
So with arcane mark you can basically get two melee attacks a round at low levels at -2 to your attack rolls. Incredibly overpowered indeed. It's almost as good as flurry of blows!!

I know, right? It's almost as over-powered as Two-Weapon Fighting! Oh, wait... It's on exactly the same power level as Two-Weapon Fighting, which the forums conclusively, routinely show to be worse than attacking with a single, two-handed weapon.


Who is now being combative?


So you think being comparable to one of the worst builds one could come up with is alright? (here is a hint. two weapon fighting is terrible without added sources of damage like sneak attack or smite and so on.)

Its becoming clear that your attitude stems from very little understanding of the system. Since when it comes to single target damage Megus is trumped by a simple two handed barb. So how exactly is there a problem?


Good thing vegetables and refuse can't make it they fiber optic cables or I would need to rinse off.


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Conundrum wrote:
Good thing vegetables and refuse can't make it they fiber optic cables or I would need to rinse off.

Yep that about sums up how much sense anything you have posted made.


You really told me . Go have a cookie as reward.

Scarab Sages

Didn't Buhlman or Jacobs or some other guys like way important in Paizo already lay down the law on this? so why is it still being discussed as if its some sort of new discovery??


Bomanz wrote:
Didn't Buhlman or Jacobs or some other guys like way important in Paizo already lay down the law on this? so why is it still being discussed as if its some sort of new discovery??

Yes they did. Its not so much being discussed as its one person thinking disagreeing with people that clearly know more then him makes him cool or something.

So you know, The internet.


as of this post I am done discussing it. Come on pathfinder 2.0!

Scarab Sages

rofl best reply ever.

RPG Superstar 2012 Top 16

I have to admit, I don't see where those two effects combine to allow him to cast two spells a round.

Spell combat allows him to throw a spell as part of a full attack action. Essentially, the cast spell is his 'off-hand attack'.

Spellstrike allows him to put it through a weapon instead of making a touch attack.

So, he'd get one extra attack per round? Equivalent to TWF, if he spams Arcane Mark.

I don't see the issue with that.

Spell combat would allow him to attack once and then cast Shocking Grasp, and make a touch attack...all normal.

Spellstrike allows him to instead channel the normal touch attack into a weapon strike. So instead of trying a touch attack, he can instead take a free melee attack. He'd get two attacks.

If he spams Arcane Mark, that's just TWF, albeit with the primary weapon.

I have to say that's NICE...because it's the primary weapon. Clearly superior to normal TWF, and the option to deliver a potent spell can clearly be strong.

It's also a full round action, so he can't move and do it.

I call it POTENT...especially at low levels, where it's basically the only way there is to get two attacks with your main weapon...but it's going to matter less at later levels.
============
I'm also going to make an interesting point. Shocking Grasp notes that it must be delivered with a successful melee touch attack.

Arcane Mark bears no such language. While the range may be touch, it is perfectly reasonable to infer that the spell can't be delivered as a melee touch attack, ie. if the subject is trying to avoid it, it can't be scribed.

Which would shut down infinite primary weapon double attacks rather abruptly.

==Aelryinth


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Spellcombat lets you cast a spell with one hand, and melee attack with the other hand.

It borrows the draw backs of two weapon fighting -2/-2

It CAN be modified by adding in spellstrike at level 2.

Spellstrike does not change the action economy, it modifies it, instead of a touch attack with off hand (spell) and a melee attack, you can melee attack and then channel the touch attack through the melee weapon.

So you DONT get two attacks, plus a spell. You get one attack, and one spell (unless at higher levels you get more iterative attacks), with spell strike, that spell can be channeled through your sword.

As to the silliness with arcane mark, would you spell combat with arcane mark without spell strike? No. It has no benefit. So trying to use it to get a "free" weapon attack at level two by spellstriking with arcane mark is cheese. I don't allow it, because arcane mark is not an attack spell, and using it in this manner is cheese.


I admit that I have a hard time, at first, getting my head around what looked like absurd abuse of "normal" action ecconomy. However we have a level 10 Magus in our current game and he certainly doesn't out damage/over shadow anyone else at the table. In fact I've been supprized by just how not OP'ed he is.

Assuming flanking, the Ninja can out damage him.
The Reach Cleric [actually a Oracle of wood] does a little less damage.
The Sylvan Sorcerer totally out damages him, without adding in the Sorcerer's Giant Mantis companions output.

The thing is, it looks overpowered on paper but it isn't.


no its not OP, it is essentially 'just' TWF with spell and sword (the intent of the design) that is limited by the number and types of spells you can cast a day (as opposed to regular TWF which isnt limited to number of times per day)
There are ways to use zero level spells, indefinitely with spell combat/spellstrike but, IMO, arcane mark isn't one of them, and is a deliberate attempt at exploit/abuse.


Hey Conundrum!

Here is Jason explaining the changes from the beta magus to the final magus as exists in the rules today.

Jason Bulmahn wrote:
.Hack//Thanatos wrote:

This Changes the mechanics of Spell Combat plus Spellstrike from

Full Attack + Touch Spell

to

Full Attack + Touch Spell + Free Attack

This is correct. In its previous incarnation, spellstrike was not even really a bonus.

Jason Bulmahn
Lead Designer
Paizo Publishing

(PS, we also added a few cool new touch spells for them to use)

Here he is explaining it as well.

Jason Bulmahn wrote:
Eric Clingenpeel wrote:

So, does this mean I can attack with my weapon as normal with spell combat, then cast my spellstrike spell and attack with my weapon with the free melee weapon attack?

Or do the opposite and with a spell like chill touch that gets multiple touches, cast spellstrike, use free attack, then attack as normal and get the chill touch twice in that round (or more for higher BAB)? Seems like it to me...

Both of those situations are now possible, if I am understanding your question.

Jason Bulmahn
Lead Designer
Paizo Publishing

Grick also has an excellent guide to the magus, spell combat, and spellstrike here.

I do find it pretty fun that a 3rd party company released a class that at level 20 could make a single attack and cast a single spell as one action, and it was immediately called overpowered.

Hope that helps!


Pendagast wrote:

Spellcombat lets you cast a spell with one hand, and melee attack with the other hand.

It borrows the draw backs of two weapon fighting -2/-2

It CAN be modified by adding in spellstrike at level 2.

Spellstrike does not change the action economy, it modifies it, instead of a touch attack with off hand (spell) and a melee attack, you can melee attack and then channel the touch attack through the melee weapon.

So you DONT get two attacks, plus a spell. You get one attack, and one spell (unless at higher levels you get more iterative attacks), with spell strike, that spell can be channeled through your sword.

As to the silliness with arcane mark, would you spell combat with arcane mark without spell strike? No. It has no benefit. So trying to use it to get a "free" weapon attack at level two by spellstriking with arcane mark is cheese. I don't allow it, because arcane mark is not an attack spell, and using it in this manner is cheese.

Thank you.


Pendagast wrote:

no its not OP, it is essentially 'just' TWF with spell and sword (the intent of the design) that is limited by the number and types of spells you can cast a day (as opposed to regular TWF which isnt limited to number of times per day)

There are ways to use zero level spells, indefinitely with spell combat/spellstrike but, IMO, arcane mark isn't one of them, and is a deliberate attempt at exploit/abuse.

FAQ says Arcane Mark isn't an exploit. So you are behind the times.

Sczarni

So Conundrum..you now see the light? Because what he said below was exactly the opposite of your position.

Conundrum wrote:
Pendagast wrote:

Spellcombat lets you cast a spell with one hand, and melee attack with the other hand.

It borrows the draw backs of two weapon fighting -2/-2

It CAN be modified by adding in spellstrike at level 2.

Spellstrike does not change the action economy, it modifies it, instead of a touch attack with off hand (spell) and a melee attack, you can melee attack and then channel the touch attack through the melee weapon.

So you DONT get two attacks, plus a spell. You get one attack, and one spell (unless at higher levels you get more iterative attacks), with spell strike, that spell can be channeled through your sword.

As to the silliness with arcane mark, would you spell combat with arcane mark without spell strike? No. It has no benefit. So trying to use it to get a "free" weapon attack at level two by spellstriking with arcane mark is cheese. I don't allow it, because arcane mark is not an attack spell, and using it in this manner is cheese.

Thank you.


Conundrum wrote:
Pendagast wrote:

Spellcombat lets you cast a spell with one hand, and melee attack with the other hand.

It borrows the draw backs of two weapon fighting -2/-2

It CAN be modified by adding in spellstrike at level 2.

Spellstrike does not change the action economy, it modifies it, instead of a touch attack with off hand (spell) and a melee attack, you can melee attack and then channel the touch attack through the melee weapon.

So you DONT get two attacks, plus a spell. You get one attack, and one spell (unless at higher levels you get more iterative attacks), with spell strike, that spell can be channeled through your sword.

As to the silliness with arcane mark, would you spell combat with arcane mark without spell strike? No. It has no benefit. So trying to use it to get a "free" weapon attack at level two by spellstriking with arcane mark is cheese. I don't allow it, because arcane mark is not an attack spell, and using it in this manner is cheese.

Thank you.

wait what!?


Maybe if he changed his name he would find it easier to understand the rules...

Dark Archive

People saying things are overpowered or cheesy when they aren't. It's happening in this thread.


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Starbuck_II wrote:
Pendagast wrote:

no its not OP, it is essentially 'just' TWF with spell and sword (the intent of the design) that is limited by the number and types of spells you can cast a day (as opposed to regular TWF which isnt limited to number of times per day)

There are ways to use zero level spells, indefinitely with spell combat/spellstrike but, IMO, arcane mark isn't one of them, and is a deliberate attempt at exploit/abuse.
FAQ says Arcane Mark isn't an exploit. So you are behind the times.

Not quite. It says that you can use Spell Combat with cantrips (after James said you couldn't, which fueled a big discussion IIRC).

Jason did comment on arcane mark specifically here and why, despite him seeing it as an issue, he hasn't altered the ability yet due to one spell.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Conundrum wrote:
Pendagast wrote:

Spellcombat lets you cast a spell with one hand, and melee attack with the other hand.

It borrows the draw backs of two weapon fighting -2/-2

It CAN be modified by adding in spellstrike at level 2.

Spellstrike does not change the action economy, it modifies it, instead of a touch attack with off hand (spell) and a melee attack, you can melee attack and then channel the touch attack through the melee weapon.

So you DONT get two attacks, plus a spell. You get one attack, and one spell (unless at higher levels you get more iterative attacks), with spell strike, that spell can be channeled through your sword.

As to the silliness with arcane mark, would you spell combat with arcane mark without spell strike? No. It has no benefit. So trying to use it to get a "free" weapon attack at level two by spellstriking with arcane mark is cheese. I don't allow it, because arcane mark is not an attack spell, and using it in this manner is cheese.

Thank you.

It is cheese. and according to the devs. legitimate pefectly allowable cheese.


Starbuck_II wrote:
Pendagast wrote:

no its not OP, it is essentially 'just' TWF with spell and sword (the intent of the design) that is limited by the number and types of spells you can cast a day (as opposed to regular TWF which isnt limited to number of times per day)

There are ways to use zero level spells, indefinitely with spell combat/spellstrike but, IMO, arcane mark isn't one of them, and is a deliberate attempt at exploit/abuse.
FAQ says Arcane Mark isn't an exploit. So you are behind the times.

Playing by strict RAW is silly and pointless - there's too many weird quirks that are best solved with house rules. If the FAQ says it's no exploit, I read that as an opinion, not a fact. We'll consider it and form our own opinion from there. Which often coincides - and sometimes not.

Mind, I agree that Magus isn't OP in most (if any) level brackets. Doesn't make Arcane Mark any less of an abuse. If you feel that without AM it's underpowered, find a modified rule that works better.

Granted, the FAQ is the only thing to go by in PFS gaming, but I swore off organised play ("Living" campaigns) several years ago. It's too railroady and I'd rather work with our own stories. Usually, I'd even prefer Adventure Paths, although those are getting pretty close to PFS territory.

Shadow Lodge

It's a question thats been well debated.

Basically the language of the ability "spell strike" does not specify a touch attack, just range touch.

Arcane Mark is a bit of a stretch of imagination, (you write on the target, permanently- no AoO?) but mechanically it is a range touch spell. As mentioned above, there is no "free" melee touch attack with arcane mark, but many spells do not specify they have a touch attack, just range touch.

That said, the Magus still provokes an attack of opportunity unless casting defensively. If the concentration check fails they lose the spell and the extra attack as the spell is not completed. At higher levels not a problem, at lower levels DC15 can be hard to reach, only 50% for most 2nd level characters.

You only get the free touch attack in the round you cast the spell. If you hold the charge you don't get the extra attack. Making a touch attack after the initial free action is an attack action I believe.

Generally this is not felt to over power the class. Really its up to your GM, some still feel Arcane Mark is an abuse of the power. Personally I think its amusing to think of all those people going round with permanent Magi signatures following the Arcane Mark attacks! (well for a month at least)...


Conundrum wrote:
Pendagast wrote:

Spellcombat lets you cast a spell with one hand, and melee attack with the other hand.

It borrows the draw backs of two weapon fighting -2/-2

It CAN be modified by adding in spellstrike at level 2.

Spellstrike does not change the action economy, it modifies it, instead of a touch attack with off hand (spell) and a melee attack, you can melee attack and then channel the touch attack through the melee weapon.

So you DONT get two attacks, plus a spell. You get one attack, and one spell (unless at higher levels you get more iterative attacks), with spell strike, that spell can be channeled through your sword.

As to the silliness with arcane mark, would you spell combat with arcane mark without spell strike? No. It has no benefit. So trying to use it to get a "free" weapon attack at level two by spellstriking with arcane mark is cheese. I don't allow it, because arcane mark is not an attack spell, and using it in this manner is cheese.

Thank you.

conundrum, this is 'kinda' the same thing, just simplified wording.

Spell combat = spell plus sword (using full attack action)
Spellstrike + spell combat = cast spell, attack with sword, and INSTEAD of the touch spell (against touch AC) you CAN attack with your sword (again) to deliver the OTHERWISE touch attack of the spell you cast, but not against touch AC anymore.

so at 6/1 using spell combat/strike
the magus would cast his touch spell,
attack his normal +6
attack his normal +1
then deliver the spell through his sword (effectively another sword attack)

Spellstrike lets the magus CHOOSE to attack with the sword (using normal AC) or attack by touching (touch AC)

against an opponent that is hard to hit, spell strike might not be a great option.

This is no more action economy than another character with 6/1 who has TWF.

According to touch attack spells, any normal caster (say a sorcerer) casts shocking grasp (for example) and as part of casting that spell (a standard action), make a touch attack.
So if you will, the touch attack IS the somatic component of the spell. (its included in the act of casting it)

TWF takes what would otherwise be two standard actions (attacking with the left and attack with the right) into a full attack action.

SpellCombat takes what would otherwise be two standard actions (casting a spell and attacking with one hand) into a full attack action.

Spellstrike modifies the "touch attack" part of the standard action of casting a spell, allowing it to be channeled through the sword (if you choose) rather than through the casting hand.

Arcane mark does not, as part of the spell, have any attack associated with it. The range is touch, but there is no associated attack or combat effect with the spell, there for, there is no associated attack action, with which to "exploit" and gain a "free sword attack" with, because it's not part of the spell to begin with.

Ranged touch attacks (like scorching ray) gives the caster a touch attack, as PART of casting the spell.
Touch attack spells (like shocking grasp) gives the caster a touch attack, as PART of casting the spell.
Arcane mark does not do this, there is no spell resistance, no saving throw and NO associated attack roll, you simply place your mark, because there is no 'Roll' involved with the spell, no "Roll' can be transferred from your hand to the sword.
All spellstrike does is let you chose to deliver the spell (and use THAT spells roll) with the weapon INSTEAD of with your free hand. it does NOT ADD an attack, in and of itself.
Not attack rolls is made with arcane mark. no attack can be transferred to the sword arm.

Bear in mind, the attack roll is PART of the spell (like shocking grasp) spellstrike is NOT adding an attack, the caster gets that attack by CASTING that spell, so we are still dealing with the same action economy of spell combat. no "new" or additional attacks/actions are gained at 2nd level, just the choice on how to channel that spell energy.

So at 2nd level can a magus cast shocking grasp. roll to attack with his sword, roll to attack with his sword again and roll damage for the sword, the sword and shocking grasp if it hits both times, yes.

Does it look at first glance like three actions? sure, but its TWO actions. you cannot attack twice with your sword and once with shocking grasp. you attack once with your sword and once with shocking grasp ON your sword. You give up the ability to attack the touch AC of an enemy by channeling it through your sword, but in trade get the option to do the sword damage in addition to the spell damage IF you hit (and get the crit threat range of the weapon instead of the measly one of a touch attack)

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