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So I decided to go from a pure "bomb thrower" Alchemist build to a Alchemist 4 / Gunslinger 1 build for 1 of my PFS character.
Alchemist(Grenadier) / Gunslinger (Gun Tank)
Ability Scores:
STR: 14 DEX: 16 CON: 12 INT: 17 WIS: 12 CHA: 7
Feats:
Breath of Knowledge
Deadly Aim
Discoveries:
Lv 2 - ???????
Lv 4 - Explosive Missile
----
(!) So, is the following legal/viable? Can my character at lv 5 do 4d6+1d8+1d6+Int mod+Deadly aim vs Touch Ac in 1 attack?
Break down of a Alchemist (Grenadier) 4 / Gunslinger 1 's attack
Actions: 1 Standard (Explosive Missile) + 1 Move (Alchemical Weapon (Su) infusing ammo.)
Damage: 2d6 (bomb via Explosive Missile) + 2d6 (via Grenadier's Alchemical Weapon (Su) infusing a Hybridization Funneled Alchemical Fire + Acid) + 1d8 (Pistol) + 1d6 (1 round later via Alchemical fire's property + 4 (average Int mod) + 4 (Deadly Aim) + 1 (from Weapon Enchantment, for a lv 5 character.)
=
2d6 + 2d6+ 1d8 + 1d6 + 4 + 4 +1
=
7+7+5+4+9
=
32 average damage, 47 max, 15 min.
AttackMax possible Attack bonus is 4 (BAB) + 6 (Dex mod) + 1 enchantment on Pistol = 11
Dex is 3 + 2 (mutigen) + 1 (Dex Belt)

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Cos Guns + Explosive Missile + Alchemical Weapon (Su) = Guns that really goes BOOM!!!
And the fact they are vs touch AC, which is really great for the 2/3 BAB Alchemists.
@Finlanderboy
Yeah, the ideal is really neat. You give up multi-attacks for single attacks that are really powerful!
....unless you happen to be fighting Devils, who would DR the gun attack, immune the fire from the bombs + alchemical fire and resist the acid flask....
*note to self: Never allow Groin to go after Devils, just stay back and act cute.