Goth Guru |
Some people do pictures of all the ponies ripped to pieces by a more conventional dragon. If this is what "Fighting is Magic" was doing, tough cookies.
I have come to the realization that ponies cannot be Rogues. They would have to use 2 or 3 lockpicks in their mouth at once. Wallclimbing is out of the question. A pegusus could fly over all the trap triggers and pull the disarm lever at the other side. It requires the rubber physics of the show.
Nuku |
There's a specific pony thieves' kit in the document.
Ponies CAN go bipedal, and do so to climb. There is no penalty to climb for them(I imagine their poor teeth get a lot of workout during a tough climb).
Fighting is Magic is not that. Fighting is Magic is Street Fighter, with ponies. They do silly moves at each other in a brawl. But it's all iconic ponies. Or was, I should say.
Spellcasting ponies take note, there is a sticky hooves spell that could help a lot.
Nuku |
Well, I'll bear it in mind, but I shant be warded off a project due to 'some comic' that 'people say' got shut down at 'some time'. There are still dozens of fan comics around the internet with OC, and sometimes even iconic, ponies. I'm sure a few more of them are waiting for the C&D hammer to befall them, but I'm much more interested in the pattern of which ones and how they employed the IP when it happens.
More back to point, I don't use the IP at all.
Goth Guru |
Well one version of Dr Hooves had poor Bonbon get her brain ripped out and installed in a Cyber Pony. I keep suggesting ways he could tap back on that, but some people won't let you help them.
Street fighter included the infamous "Player one rips player two's heart out" move. Am I being paranoid? I hope so.
Nuku |
We were totally tak... nah.
http://www.facebook.com/pages/Ponies-for-Pathfinder/436675969747072
Our facebook. I decided to pull down the published book for now, until we get our own style of art and finish editing the book. Sorry for anyone caught unaware, but since we want to stand on our hooves, we can't just use MLP looking media.
We did find an artist, and an editor, and both are busily at work.
Nuku |
A racial class archetype:
Witch Doctor(Witch)
Some ponies listen to the soft whispers of the spirits of the land, rather than pledge their services to any single entity. These sorts of witches are more easily accepted in pony communities.
Patron: These patrons are common amongst witch doctors: Wisdom, Animals, Transformation, Endurance
Hexes: These hexes are common amongst witch doctors: Ward, Tongues, Healing, Fortune, Flight
Herbal Remedies (Ex): At 8th level, As a full round action, a witch doctor may prepare and administer a remedy of mashed herbs to an ally within reach. This remedy cures bleeding, stun, paralyzation, and sleep effects. If the target is poisoned, they may take a new saving throw to immediately end it. This ability may be used once per day per two witch levels. This ability replaces the 8th level hex.
Bubbling Brew (Su): The image of a witch tending to their cauldron is not one without roots in reality. At 10th level, witch doctors may prepare a brew. This requires a fire, a large container(Cauldrons are popular), a supply of herbs(10gp per level of witch), and an hour. The result is as many doses as one per four witch levels and functions as per restoration. The brew is only good while kept warm, and only for up to four hours. If combatting permanent negative levels, three doses are required per level. This replaces the 10th level hex.
Thoughts?
Nuku |
You lose out on two hexes. In return you get a mid-combat condition clearer that gets some of the nastier conditions(paralysis and stun), while also combating poison and can be used as often as you want. You also get a cheaper restoration. Since the bottles can be drunk like any potion, also usable mid battle, but recharging happens out of battle, like most powers really.
Nuku |
It's been a while, but the book is complete and published. Sorry for the wait, but here comes linkage.
Get it from amazon
Or get it from Smashwords
Amazon offers direct transmission to your kindle, and paper format. Smashwords will give it to you in any format you desire. pdf, doc, mobi, etc.
Enjoy and drop me a note at dms.silver@gmail.com with how it turns out. We'd love to get feedback.
Eric Hinkle |
It's been a while, but the book is complete and published. Sorry for the wait, but here comes linkage.
Get it from amazon
Or get it from SmashwordsAmazon offers direct transmission to your kindle, and paper format. Smashwords will give it to you in any format you desire. pdf, doc, mobi, etc.
Enjoy and drop me a note at dms.silver@gmail.com with how it turns out. We'd love to get feedback.
They're (Amazon and Smashwords) actually letting you do this? Wow. Good luck.
Scottbert |
Going to play in a game tomorrow. I'm going to try a unicorn fighter-mage. So I have a question:
Advanced Horn Magic -- is it intended to allow Unicorn warriors to fight entirely using telekinesis?
As currently written, it both says 'Benefit: While using Mage Hand, you may make any action that would normally require up to two hands. You may even wield weapons or shields, but normal attack limits apply.', but doesn't explicitly supercede 'Concentration for Mage Hand becomes easier, taking only a move action.' from Practiced Horn Magic.
This could mean that unicorns using Advanced Horn Magic have to spend a move action every round to maintain it. While this might have some situational uses, and serve as a more limited Hand of the Apprentice, that seems kind of weak for a two-feat investment. (Additional complication: You still have to spend a /standard action/ to cast mage hand and draw your weapons at the start of a fight. I think swift or free-action casting of a cantrip might make sense given the feat investment)
I read the intent here as being to allow such character concepts, especially since with its bonus feat a unicorn pony can take both feats at first level. If that is the case, the wording here probably could use some errata. (It gets further complicated when we consider unicorn warrior-mages who might want to cast other spells while using telekinesis. Is this allowed?)
On the other hand, if the intent here is to give unicorns a 'hand of the apprentice'-like option to attack (but not full-attack) or grab a shield to defend themselves at the cost of their movement, this should probably also be explicit.
Edit:
I noticed that Extended Horn Magic fixes this issue, so maybe the intent is to require it too. On the other hand, this means a unicorn telekinesis any-warrior-type-but-fighter isn't viable at 1st level, which doesn't seem right, unless Extended + Practiced Horn Magic is enough to let you 'wield' a one-handed weapon (or perhaps a shield)?
Game fell through so I can't comment on rules in play yet.
Nuku |
The sword remains in -your- square when wielded as a weapon. You can float it over to someone, but when outside your square, it's just being held, not wielded.
As for a unicorn fighter, well, you have 3 feats(1st, fighter, bonus for being a pony), and, even then, you can still wield something in maw until you have all you need. Some pony feats are combat feats, take note! When it's a move action, you can single attack, when you make it extended, it's not a concentration duration anymore, so you're free FREEEE.
Nuku |
Relevant portion of text, under Advanced Horn Magic: Items, weapons, and shields worn or wielded this way must remain in, or be immediately pulled to, the same square the pony occupies, or cannot be used. Beyond this personal space, the unicorn cannot perform the precise motions required.
The power to engage in melee at a distance would be too powerful to allow in such an easy to obtain and unlimited fashion. Good enough that you can make an intelligence based fighter that can cleave things in twain, with their mind.
Nuku |
Update!
http://www.kickstarter.com/projects/224492525/ponies-for-pathfinder-setting -handbook
The saga continues. The fans have spoken and they want more. More setting, more items, more magic, more archetypes, and more art, lots more art. We plan to oblige, but we need your help. Follow the link above and pledge your support to get the book on release, help it come into being, and get a voice in what will show up in the book. This pledge won't last long, so hop on over and pledge today!
Nuku |
Figured I'd pop back in to note we finished over 500% of our goal on the Kickstarter, so the book is being worked on full steam.
Didn't get a chance to get in on that action, head over here: https://ponyfinder.backerkit.com/presales/new
We also have a dedicated Ponyfinder forum now at http://forum.ponyfinder.net/