New Fey Race - Ponies


Homebrew and House Rules

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I had a thought for a line of feats going to 20th level, similar to the Eldritch Heritage line of feats. But it didn't really pan out.

Consider adding "The Changeling Master" and "Nightmare Moon" to the deity list. Evil ponies need some love, too. Probably LE and NE, respectively, though I haven't gotten to see the first one yet. Working my way through on Netflix.

I also think you should reconsider the whole "horn is vulnerable to getting hit" thing. I think that's getting awfully close to called shots, a system I never have worked out. Honestly, they're quite balanced without that hindrance.


Good on the lawful evil bad guys. It looked for a bit that you were falling into the law is good, chaos is evil trap.
I was thinking of adding Random Pony to the Cleaves. He is an Earth pony with a mark of a 20 sider. It gives him the power to cause a reroll(he calls it a second chance power) possibly useable once an encounter or 7 times a day. A witch named Terry tried a baleful teleport spell on him(She was obviously leading him on) which failed, and resulted in The Cleaves. I was thinking of giving him a list of quips. One of which is, "You're tall for an Elf.","You don't make cookies? Pity."
I think your system could work, but I'm unsure as to class.

Grand Lodge

Most wizards suffer from sundering as they wave their wands, arcane bonds, and foci about, at least in theory. I find it comes down to the GM. Some will go for that sunder right away, others never reach for that tool in the toolchest. Without the option to sunder, a unicorn pony can never be disarmed.

I did try to make it easy to recover from, at least. A solid cure spell and you're good to go, and a high level pony's sporting a pretty durable horn.

Did you check out the feat line I added for 'changelings'(Dopplegangers)? Like, hate, thoughts?

I'll see about adding a changeling patron to the pantheon.


For a rogue, could he have a bracelet or shoe with the picks welded to it? Can he use the two hoolved back kick in a sneak attack? Would being dapple grey give him a bonus to hide and sneak?

Grand Lodge

You could, for the first, but that means if the picks break, you need to get a whole new bracelet or shoe. Magical shoes will hog up all your shoes though, and magical gloves will hog up your bracelets.

Or you could just hold it in your mouth.

Back kicks are handled as normal unarmed attacks, follow those rules. If you want awesome bucking action, you'll want to be an unarmed fighter, monk, or at least take improved unarmed.

As for coloration giving a bonus to hide, only when dark skinned humans start getting bonuses to hide(they don't). On the plus, being a bright green pony doesn't penalize stealth either. Go figure!


I was worried that using a wand with use magic device would be problematic. I see now that there is a feat for talking with your mouth full, so I will go with that.

Grand Lodge

Goth Guru wrote:

Good on the lawful evil bad guys. It looked for a bit that you were falling into the law is good, chaos is evil trap.

I was thinking of adding Random Pony to the Cleaves. He is an Earth pony with a mark of a 20 sider. It gives him the power to cause a reroll(he calls it a second chance power) possibly useable once an encounter or 7 times a day. A witch named Terry tried a baleful teleport spell on him(She was obviously leading him on) which failed, and resulted in The Cleaves. I was thinking of giving him a list of quips. One of which is, "You're tall for an Elf.","You don't make cookies? Pity."
I think your system could work, but I'm unsure as to class.

Oh hey, I missed this, you ninja'd me.

If there's a feat for rerolls, then yea, your mark can give you that, or, go crystal pony, since they get that in trade for the bonus feat, and get to deflect ray attacks for extra fun.

And no, evil is not the same as chaos, but ponies, as written, really dislike chaos(and evil too, but especially chaos).

There's a reason the sun queen has to remind them to lighten up once in a while. Poor things fall into ruts too easily and seek comfortable lives, free of the unexpected.

Grand Lodge

Goth Guru wrote:
I was worried that using a wand with use magic device would be problematic. I see now that there is a feat for talking with your mouth full, so I will go with that.

Are there arcane spell failures when using wands?


Without the feat there are for spells with verbal components. Wands are all command word triggered.


Can someone plz answer my question?

Grand Lodge

Right, wands are command word triggered, but have no arcane spell failure. An extra 30% spell failure has no effect on the wand, I think? Could someone verify that? Now I'm curious...

Darkorbit, Uh, this is the homebrew, suggestion, and house rule area, your question would be better suited over in the advice forum, in its own thread.


kk


I'll take cunning linguist, just so he can communicate while picking a lock or disarming a trap. This is for the Cleaves so I have no idea what modifiers might be applied for using a wand held in one's mouth. I think he can tuck his lock picks into his non-magical legwarmers without preventing him from using any magic items he might find later.

Grand Lodge

Works for me. You could also get some beltpouches around your midsection to tuck things into. The saddle pack is also a solid investment for inventory control.


Belt pouch bandoleers sound good. I think if someone starts riding him, he will start to refer to them as his pet. A saddle can be improvised. Soft cloth would probably be more comfortable anyways. He wound up in The Cleaves totally by accident. Almost everyone there did.

Grand Lodge

Pah, two legs feel so high and mighty with their hands. They can use their own hooves. Oh wait, they don't have those. Suckers.


Great now I wish that you could take a Human Companion without taking Leadership... Or the 3.5 Cohort Feat.

Grand Lodge

Sadly, animal companion does not allow for a human companion, no matter how foolish they may be.


Random is like Donkey in Shrek. He's annoying, but indispensable. No NPC thinks of themselves as inferior. They always think of PCs as a necessarily evil. He wants to go home, and these people are his only chance to do that.


Nuku wrote:

Most wizards suffer from sundering as they wave their wands, arcane bonds, and foci about, at least in theory. I find it comes down to the GM. Some will go for that sunder right away, others never reach for that tool in the toolchest. Without the option to sunder, a unicorn pony can never be disarmed.

I did try to make it easy to recover from, at least. A solid cure spell and you're good to go, and a high level pony's sporting a pretty durable horn.

Did you check out the feat line I added for 'changelings'(Dopplegangers)? Like, hate, thoughts?

I'll see about adding a changeling patron to the pantheon.

I see. I was missing something before, but now it clicks. Question! What about an Earth Pony Wizard (or Pegasus Wizard)?

The Changeling feats work well. I guess you can use it indefinitely (even though Alter Self has a limit, you can use it at will), so that's nice. The feats work well and you should take the time to explain how certain things work for corner cases (example, quadrupedal items become a pair, what happens to rings being worn while in human form, and a few other things I can't think of).

Also, still no Nightmare Moon LE Deity. I'd really like to see that to round out the Pantheon (two good, two neutral, two evil - only one chaos is unfortunate, though, but all the alignments seem right thus far).


Not bad, lots of interesting ideas here. I tried my hand at making something like these. Find it here. Far less custom content, but it does stick purely to standard race options.

Grand Lodge

You have convinced me. I took the unicorn horn sunder rules out.

The Night Mare is now added.

Hand items on changing back to pony covered.

Grand Lodge

Darigaaz the Igniter wrote:
Not bad, lots of interesting ideas here. I tried my hand at making something like these. Find it here. Far less custom content, but it does stick purely to standard race options.

Let's have a peek. Interesting. Your spell seems very close to anthropormorphic, minus the intelligence adjustments.

No point break down, so unsure how that all balances out without working it out myself.


Nuku wrote:


I do cover the sigils. They're called 'brands of destiny' and are a pretty big part of their society, and the source of that free feat(And the consumer of much of their racial points). Do a ctrl-f on brand and it should come up, peppered through the document.

I stand corrected. I don't know how I missed that (well, I do, but it's not germane).

Mark me more impressed.

I was thinking along the lines of the destiny mark giving spellcaster ponies domain spell access from an appropriate domain. I hadn't thought as far as non-spellcasters.

MI

Grand Lodge

Giving the free feat seemed less 'houserule'y, and less prone to wild imbalance that a big handful of free spells may or may not cause.

And, yea, more useful to ponies that are not spellcasters.

Any feedback on the familiar mechanic? No one has uttered a word about it, makes me nervous.


I haven't looked to much into it. Though so far it seems like it would be okay.

Grand Lodge

I was unsure of it, since, so far I know, no other familiar gets ramping spellcasting abilities. However, most other 'premium' familiars have super fly speeds, awesome at wills, and other tricks built right in.

I'm just not sure how it balances out.


Nuku wrote:

Let's have a peek. Interesting. Your spell seems very close to anthropormorphic, minus the intelligence adjustments.

No point break down, so unsure how that all balances out without working it out myself.

Here's the Breakdown:

Fey: 2rp
Medium: 0rp
Normal speed: 0rp
Low-light vision: N/A gained automatically from fey
Stability: 1rp
Quadruped: maybe -1, this is the most major houserule in the build
Standard Laguages: 0rp
+2 to 2 ability scores: 2rp
=5rp (4 if you think quadruped is worth -1)

Bond to the land: 2rp
Desert Runner: 2rp; renamed Long Runner
Overrun: 1rp; renamed Stampede
=5rp

Gliding Wings: 3rp
Jumper: 2rp
=5rp

Lightbringer: 2rp
Spell-like ability, lesser: 1rp; Unseen Servant 1/day
Arcane Focus: 1rp; rolled into Arcane Familiarity
Envoy: 1rp; rolled into Arcane Familiarity
=5rp

No matter which breed the total is 10rp (9 if quadruped is worth -1)
There were several advanced options I could have chosen and still kept them around 10rp (particularly faster speed and actual flight for the pegasi), but I stuck to the rules that advanced options are only available to advanced races.

The spell was based more off of Fins to Feet in the mermaid section of the ARG.

Grand Lodge

Very nice.

Mine ended up at 11, which is still well within standard race purview.

The only ability I threw at them that breaks the standard line is the unicorn's at will mage hand, which I included a note saying to adjust it to 1/day if that bothers you.

Also, new day, more content!

Today, I bring you crystal pony feats.


Nuku wrote:
Any feedback on the familiar mechanic? No one has uttered a word about it, makes me nervous.

My player group does not go for familiars; ever since once particular foe targeted a familiar with magic missile. (This was hilarious to me as GM; ever after that in combat the wizard was nerfed as he frantically tried to protect the familiar that nobody else ever thought to attack ...)

Arcane bonds run to amulets or rings I'm not sure why. I don't feel that I have enough experience with familiars in play to make any good judgments on familiar rules.

Interestingly, I have a player who has requested to play a fey pegasi pony cleric in my upcoming Snows of Summer / Reign of Winter, so I may have actual playtest feedback after 10 March 2013. Or not. I'm not sure the request is serious yet and this particular player changes his mind about six thousand times prior to every game as he more or less thinks out loud.

Cheers,
MI

Grand Lodge

You simply must keep me informed of how that turns out, if they do end up playing it. That's quite exciting to hear, as a writer.


Nuku wrote:

I was unsure of it, since, so far I know, no other familiar gets ramping spellcasting abilities. However, most other 'premium' familiars have super fly speeds, awesome at wills, and other tricks built right in.

I'm just not sure how it balances out.

Without actual play experience, that's going to be hard to say. I actually imagine it's a little bit stronger than other familiars. On the other hand, most people have their improved familiars wielding wands for action economy.

A pony could do that with its mouth, but it also also spells of its own. While its spells overall won't quite match the abilities given by other races, it probably could do more things more often.

This is probably something a DM has to change as it becomes apparent if it's too weak or strong as a game progresses.

Everything else looks great. It's really becoming fleshed out. It needs a bit more organization than it has now, but that can be done at the end. I'd like to see it broken up like the core rulebook (first chapter is the race, and its rules, second chapter is how specific classes are affected, etc).

Grand Lodge

That is my eventual goal. I have been trying to keep things moderately organized as I go, though I hadn't thought to do a class by class breakdown. Good idea.


Pathfinder gives PCs a lot of special goodies.
If a pony doesn't get 2 free psudo feats and more for the city they come from, that should balance a power that might not even increase by level.

Grand Lodge

Which power are we balancing now?


Nuku wrote:
Which power are we balancing now?

I was thinking of the flank mark.

Grand Lodge

Ah! Ok.

New day, new content. Working on a by class breakdown of ponies. We have fighters, rogues, clerics, druids, wizards, sorcerers, and paladins, and slowly hacking forward through the list.

Their brand gained a new potential ability with the 'pious brand' feat that turns it into a holy symbol.

Digital Products Assistant

Removed an off-topic post.


Nuku wrote:

Ah! Ok.

New day, new content. Working on a by class breakdown of ponies. We have fighters, rogues, clerics, druids, wizards, sorcerers, and paladins, and slowly hacking forward through the list.

Their brand gained a new potential ability with the 'pious brand' feat that turns it into a holy symbol.

Sounds good. I'd love to see the brands do something more than just be symbolic. Maybe one for Rangers that glows when their favored enemies come with a certain footage (120, maybe)?

Another question. How does a pony wield a bow? Does he get up on hind legs and use the front hooves to fire? I can't imagine them firing it with just their mouths, even with the feat. Likewise for a crossbow.


Nuku wrote:
...New day, new content...

The Google drive link no longer appears to work. This makes Malachite Ice sad.

Malachite Ice wanders off in search of sprinkles.

MI


I have a Hunter's Tattoo that works as a Favoured Enemy detector.

Maybe reflavor it as a Hunter's Brand?


Azaelas Fayth wrote:

I have a Hunter's Tattoo that works as a Favoured Enemy detector.

Maybe reflavor it as a Hunter's Brand?

How does it work?

Also, Nuku, I saw what you did there. It's hard to be upset by it - you did put a lot of work into it. But I can't really see the changes and make specific opinions now. (Shrugs) If it's what you want.

Grand Lodge

I added you in, Red, you've been quite a helpful source of the infos. Sorry about not recognizing you right away.


Nuku wrote:
I added you in, Red, you've been quite a helpful source of the infos. Sorry about not recognizing you right away.

It's all good. No skin off my nose.

Grand Lodge

TheRedArmy wrote:
Nuku wrote:

Ah! Ok.

New day, new content. Working on a by class breakdown of ponies. We have fighters, rogues, clerics, druids, wizards, sorcerers, and paladins, and slowly hacking forward through the list.

Their brand gained a new potential ability with the 'pious brand' feat that turns it into a holy symbol.

Sounds good. I'd love to see the brands do something more than just be symbolic. Maybe one for Rangers that glows when their favored enemies come with a certain footage (120, maybe)?

Another question. How does a pony wield a bow? Does he get up on hind legs and use the front hooves to fire? I can't imagine them firing it with just their mouths, even with the feat. Likewise for a crossbow.

I... don't think a pony can wield a bow or crossbow, but this falls under the RAI vs RAW debacle, since they are -technically- two handed weapons. I imagine most GMs will stare at you oddly when you try to describe your pony's awesome use of bows and crossbows. I will fix!

There is now a feat that makes their brand a holy symbol, that one's pretty cool.

Grand Lodge

Feat revision:

Strong Jaw
Some ponies have very strong jaws, allowing them to hold and wield very large weapons and items.
Prerequisite: Pony
Benefit: Your mouth can wield two handed items. Double weapons can be used, allowing a pony to employ two weapon fighting normally. Two handed ranged weapons(or ranged weapons that specify they require two hands to reload) cannot be reloaded(most requiring two distinct limbs, not just a sure grip).
Normal: Ponies can only wield one handed items in their mouth.
Special: Pony clerics may wield the favored weapon of their god, even if two handed, without this feat.


Wow, I really like the fluff you added in. Excellent. Favored class bonuses too! Great work. A few race-specific traits may be in order as well.

For Favored Classes - Barbarian comes before Bard (remember the order in the core book?)

The Witch's seems odd - the familiar probably never sees combat, right? If it's improved, it typically doesn't see melee action. I don't see what the real benefit of natural armor is.

The Bard's is simply weird. I get 10% arcane spell failure and a feat if I take it 10 times, but then wearing medium armor always gives me more than ten percent failure unless I wear mithril - but even then, it's still 25% or more (which Mithril plus this trait still doesn't cancel out). I don't see a particular fluff for it, so it's hard to know how they go. How about a bonus to their inspire courage effect?

I have ideas for a racial archetype to the ranger. Since both main combat styles are hard for them (in the core book), a style suited to them is appropriate. It will require work. Uploading will be hard over the weekend (I have little access to internet then), so it may be Monday before you see it.

I also had thoughts for making a Paladin archetype "Bringer of Harmony" that emphasizes the law more than a standard Paladin. This is also something I will work on over the weekend.


Ranged could easily be handled with an item.

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