What to level up as with my armored rogue


Advice


So here's the deal. Character was made for a one-off which kind of..kept going. Now he's level 11 and I have no idea how to advance him. Here's what I got

Fighter 1/Rogue 10 (all stats are with magic stuff) (unbreakable and scout archetypes)

Str 23 (level up is going here)
Dex 14
Con 16
Wis 10
Int 14
Cha 12

HP 106 (I've rolled...well)

Feats: End, Die Hard, Power Attack, Furious Focus, Vital Strike, Combat Expertise, Improved Feint, Skill focus (bluff)

Attack (with move) (+2 vicious longsword) +18 (2d8 + 14 +2d6 vicious +5d6 S.A +5 bleed)

Current strategy is going unarmored/unarmed and activating armiger's bag (summon armor to self as standard action) and using a glove of storing to draw armor, shield, and a sword for ambushes. I use full plate and a shield.

The focus of the character has been getting one big hit pretty much every time (it's extremely rare that I don't sneak attack and vital strike in one go).

Clearly this isn't optimized for anything but that big single hit (it was a level 5 1-off...so yeah). I've beefed up bluff to get around most conversation bits, as well as sense motive. UMD is high enough to cover wands and level 5 and under scrolls with no worry. AC is 30 with armor and a shield, 36 fighting defensively with C.E.

Continuing with Rogue keeps some of my damage going and allows for more talents. Any other interesting options?


2nd level fighter?


Sleepless detective will give you some good progression as a rogue while bumping your will and giving you some magic and abilities to supplement you in and out of combat.

Just a thought...


Over the next three lvls if you take MoMS 2 and fighter 1 you will pick up +4 to fort, +3 to ref and will, 4 feats to spend, and evasion= imp evasion. Not to mention an unarmed strike that is better than the feat. Use all 4 feats for combat styles, and get the brawling property on your armor. The feats you want, are snake style and snake fang from MoMS, and crane style and carny wing from fighter and lvl13 feat. If you can't get some mileage out of that, then I don't know what else to tell you.


Interesting, though I can't do brawling armor (using full plate).

I like the crane style, at least the first feat (sword and board character means I don't get a free hand to fight with.

I do like the idea of fighting defensively and getting a persistent +4 to AC (or +7 if I kick on combat expertise with it) in fights. Might make the monk more worthwhile than more roguery.

I had been considering sleepless detective as well


Scratch the full plate then, get an armored kilt with brawling on it, then put on a mithril breastplate. That way you can use your evasion as well.


Byrdology wrote:
Scratch the full plate then, get an armored kilt with brawling on it, then put on a mithril breastplate. That way you can use your evasion as well.

The kilt makes the medium armor (breastplate) heavy. That goes back to medium with mithril, meaning no evasion.

I'm already using celestial plate with the shield (9 hours overland flight/day is totally worth it)


Since you're sword+board, you might try something like base Crane Style (don't bother with the progression) and Dragon style or maybe Dragon + Mantis style or something more eclectic like that.


Phneri wrote:

Attack (with move) (+2 vicious longsword) +18 (2d8 + 14 +2d6 vicious +5d6 S.A +5 bleed)

Current strategy is going unarmored/unarmed and activating armiger's bag (summon armor to self as standard action) and using a glove of storing to draw armor, shield, and a sword for ambushes. I use full plate and a shield.

What does the rest of the group look like? Do you have to move to get your sneak attack? Do you have a buddy you can flank with?

Mostly I think you should continue in rogue for the next two levels. You just got to the Advanced talents and two more levels will still net you +2 BAB, +1 d6 sneak attack and a Advanced talent. I wouldnt mess with the combat styles unless your willing to drop the shield.


Rest of the group is a party-buff focused bard (yay), archery-based fighter, beast totem pounce-barbarian with a falchion, and a witch.

So far I've been the scout and tank/wizard killer. I take the flanking buddy when I can get it, but with the bard and average damage I'm doing about 50-60 a hit with a single move S.A. or a feint.

I was thinking plain rogue would get me a few interesting things (I took the familiar talent for funsies, at 11 rogue the familiar gets to talk to all other animals of its type. I've done interesting things with characters that had that in the past).

Thought with the monk was a 1 level dip in MOMS for crane style (going up to 34 AC for -2 to hit when I always deny dex isn't bad...) and taking flyby attack (since overland flight is always active during the day).

That would mean perpetual flying S.A. with a retreat to relative safety each round

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