Kerney |
This Thread reminds me of this scene
Edit: Game Of Thrones Season 2 spoiler if you have not seen it.
Possibly true for Animal Companions. In no way true for Eidolons.
Off in the Shower |
Are summoners that common?
They shouldn't be. Forming a bond with an outsider is an exceptional ability. To me it sounds like something an Epic Level Wizard could do.
Can people identify magic missiles and point out fiendish hawks with similar ease?
Magic is not very strange or unusual in Golarion. Most people are aware of a multitude of magical things that can be bought or created to achieve specific effects. Look at the average market in Absalom. You can get any magic item you want. Its all there if you have the cash. Not mysterious at all.
Off in the Shower |
Had some time to think about it. OffintheShower obviously had different mental images of what an eidolon could be (guess which is which). Needless to say, that through him for a loop and made Andrew feel it was squishy.
It didn't throw me for a loop, I was just letting you know that if you ever sat at my table your Eidolon wouldn't be an Andoran Eagle Knight.
Thod |
I've just started reading Liars Blade and the two following bits did struck me while reading
1) Peace Binding the sword. The story starts in Tymon and the 'hero' is forced to peace bind his sword while inside town. Only 'bloodied Gladiators' are allowed to openly carry a weapon while in town. That would rule out more or less every visiting pathfinder.
2) One of the new companions of the hero is riding a camel. The hero remarks when he sees it that this is the first time in his life that he sees a camel (apart in a book).
I'm not saying that Pathfinder Tales are canon that you need to follow strictly while GMing. But they give a good way to learn about certain regions of Golarion.
I wouldn't go as far as having weapons peace bound in town unless noted. But I felt it is interesting to note that there are settlements where it is demanded.
The second part - well - if a Camel can be regarded as exotic by a hero who is a mercenary and gets around A LOT - albeit rather in the northern parts of Golarion - how common do you think are some other druid Animal Companions.
If you have something out of place - expect it draws attention - positive or negative. It isn't invisible.
Kerney |
Kerney wrote:Had some time to think about it. OffintheShower obviously had different mental images of what an eidolon could be (guess which is which). Needless to say, that through him for a loop and made Andrew feel it was squishy.It didn't throw me for a loop, I was just letting you know that if you ever sat at my table your Eidolon wouldn't be an Andoran Eagle Knight.
First off, your intial reaction was to the concept of a summoner and their eidolon finding marital bliss together.
Secondly, as I've explained about four times now that I never have claimed that my Eidolon is and Andoran Eagle Knight.
I could repeat myself again, but I don't see the point.
Thirdly, if someone comes to the table with a perfectly legal character, provided they aren't saying their elf is Vulcan or a Jedi or was stranded by the Doctor, and all their character paperwork is in order, you should be polite and respectful. Period.
Wraith235 |
This Thread reminds me of this scene
Edit: Game Of Thrones Season 2 spoiler if you have not seen it.
I hereby declare Dragnmoon - winner of this thread
Diego Rossi |
There is at least one example in literature about people with large companions: the Valdemar novels by Mercedes lackey.
The Companions are horse shaped spirits with high intelligence and magical powers,you need to bond with a Companion to become a Herald and the King or Queen heir need to have bonded to a Companion to be eligible for ruling the kingdom.
Even with all that only the Heralds try to do their social gathering in pavilions in open spaces to accommodate the Companions. When a Herald travel in the kingdom of Valdemar or allied states and is hosted somewhere his Companion is treated as a sentient being, but generally isn't hosted with the human in the houses and it don't participate in the high society social gatherings.
In the novels there are a few other spiritual creatures, like the firecats, that are more socially acceptable and attend several meetings (the Companions aren't really keep out of the meetings, as they have a constant telepathic link with their Chosen).
On the other side of the coin, the Gryphons, that are sentient and represent a nation, are treated in all ways as diplomatic envoys.
I think that you can find some hint on how to manage animal companions and the like in those books.
sieylianna |
If characters are not going to be able to use animal companions, then that should be made clear in the introduction and the player should be given a chance to swap characters. I ran into this recently, had a choice between two characters, but no real guidance from the module info or the GM and the sylvan sorcerer ended up not having her tiger for the module. I would have been much happier to have been playing the character who was not nerfed by author fiat.
TwilightKnight |
1 person marked this as a favorite. |
If characters are not going to be able to use animal companions, then that should be made clear in the introduction and the player should be given a chance to swap characters.
If the entire scenario would preclude the animal companion, then I would agree. If you are going to spend the entire session in a cramped sewer or if it a mostly social scenario taking place inside someone's house, then it would probably be unfair for the Venture-Captain assigning the mission to ignore the fact s/he summoned an agent with a companion.
OTOH, if it is only one or maybe two encounters that will "nerf" the PC, I don't feel it is the responsibility of the GM to encourage the player to change characters. There are a lot of scenarios that have encounters that could completely neutralize a PC's skill-set. Sorry, but that is life. Sometimes, the player should take it upon them self to consider their choice of PC. Taking your oracle of flame or fire elementalist to the Citadel of Flame might sound cool, but if you consider that some/many/all of your enemies will be fire-using creatures and probably have at least resist-fire if not immunity, it might not be the best choice.
Jiggy RPG Superstar 2012 Top 32 |
To add a bit of comparison to Bob's post, consider this:
Some people build melee PCs who are either seriously gimped by having to switch to their backup ranged weapon, or have even completely neglected owning such a weapon. Does the GM need to warn them if the scenario contains flying enemies?
Some people build enchanters whose best spells are all mind-affecting, and their selection of non-mind-affecting spells are substantially weaker. Does the GM need to warn them if the scenario contains undead?
Some people continue into mid- and high-level play with absolutely no answers to darkness/deeper darkness. Does the GM need to warn them if that will come up in the scenario?
And some people build PCs who have a really hard time functioning without their companion/eidolon. Should this be any different than any of the above?
Bbauzh ap Aghauzh |
I agree with Bob and Jiggy.
I know of only a few scenarios that specifically indicate animal companions aren't allowed or that as a GM I would specifically say the animal companion could participate due to societal issues.
- First Steps Part II: To Delve the Dungeon Deep - no animals allowed at the Snap Dragon Festival, sorry.
- Murder on the Throaty Mermaid / Quest for Perfection Part II: On Hostile Waters - Large Animals aren't going to be accompanying you onto the boat. It just isn't big enough. Sorry.
- Blakross Matrimony - Sorry, its a wedding of high society Taldan's. They want decorum, and animals just don't fit the bill.
- Sewer Dragons of Absalom - animals are specifically banned from the Operas. This makes sense.
- Decline of Glory - at least until you realize all the attendees are zombies, your animal has to wait outside.
There are a few more, but I feel a GM and/or Author is well within their rights to write what makes sense. As Jiggy noted, there are many other things that can nerf other builds.
Part of the deal with playing a pet class, is that you might have to do a mission without your pet. Sorry.
Kerney |
I agree with Bob and Jiggy.
I know of only a few scenarios that specifically indicate animal companions aren't allowed or that as a GM I would specifically say the animal companion could participate due to societal issues.
** spoiler omitted **
There are a few more, but I feel a GM and/or Author is well within their rights to write what makes sense. As Jiggy noted, there are many other things that can nerf other builds.
Part of the deal with playing a pet class, is that you might have to do a mission without your pet. Sorry.
Agreed, but remember, you can can and should pre-plan strategies to create circumstances so that your animal companion would be allowed into situations.
If, for example, you're boarding the Throaty Mermaid with a large tiger, ask to pay for birth in the cargo hold
Not every GM will go for these all the time and there are modules like Frostfur Captives, where nothing will make it possible for your dog or horse to come along. But you will get your companion in more situations and places if you try. A few GMs will find this annoying so if you encounter them, don't push it. On the other hand some GMs will applaud your skills. But thinking about this in advance is as much your job as a fighter thinking about what to do if he can't use his two handed great sword is his job.
Hopefully I've finally posted something on this thread which won't get me stoned.
Castilliano |
I don't think of this as 'nerfing' the character, but as somebody making a nerfed character.
You didn't know AC's couldn't climb ropes? Can't enter ballrooms? Can't hold their breath? Might be really huge and/or scary outside of an adventuring venue?
I would expect both players and the characters to come prepared for such occurrences. It's a society based a lot on exploration and diplomacy (as well as stealing and tons of killing). And if killing with one trick (of several available to AC classes) is all they've prepared for, yep, they're going to be screwed when they have to explore or be diplomatic in places where they have to leave their killing machines behind (before that inevitable killing phase).
Way up the chain, somebody mentioned the various magic ways to get around these issues. I'd expect somebody SO dependent should've invested in those resources.
Would the AC PC leave if their companion died early?
First Steps should be warning enough. After that, it's the player's responsibility.
That said, I doubt any GM would omit an AC for other than story reasons. Role with it. :)
Oh, and ACs are notoriously powerful, so is it all that bad to see what the PC can do without one?
JMK
P.S. This is also why my AC is shampooed, curled, and befested with ribbons in her hair. Makes her whimper, but really, she loves the attention. (Actually, she hates the fluff (Int 6, she knows it makes her look wimpy), but don't tell my PC.)
P.P.S. Makes Rogues and Monks look a bit nicer, eh?
(Dinner fork to the eye! 1d2+5d6= heh, heh!)
rangerjeff |
I'd say given this is PFS, and encounters are tiered by CR, a scenario's author should specifically state when ACs, eidolons, weapons, armor, etc. are not socially acceptable, state consequences for disobedience/discovery, and factor down the party's APL when determining the encounter's CR. Tier 4-5 might drop to APL 3 for example, so CR of 3-5 depending on how tough the situation is supposed to be, instead of CR 5-7.
Because between the two alternatives of either 1) never disallowing anything for social reasons and 2) fairly (that means everybody) placing social restrictions on gear and companions, etc., for RP purposes I'd choose the second option. Believable, interesting, different.
Like, maybe everybody is allowed a personal dagger or cudgel, no armor above a ceremonial/dress chain shirt, and only tiny familars/ACs are welcome, and fancy dress required, in exchange for -1 to the CR. Anybody caught disobeying the social rules will be escorted to the guards' room, relieved of offending items/creature, and receive -2 to diplomacy rolls for the remainder of the event and be the subject of scowls and much tut-tutting. Further resistance could escalate into a security intervention which could jeopardize scenario mission success.
Hey just curious, but could something like this be worked into the new scenario guidelines? Was just checking my profile, and this got 4 foavorites (wow! yay me!) So, maybe valid solution?
BigNorseWolf |
I don't think of this as 'nerfing' the character, but as somebody making a nerfed character.
You didn't know AC's couldn't climb ropes?
That would depend on the AC wouldn't it? Obviously horses cant. Raccoons can. A dog can probably bite onto the rope and be lifted up.
Can't enter ballrooms?
This is something that's dependant on the world and location. Its a fantasy setting, things may be a little different than a western country with strict health codes. As a resident of the world its something the character should know but the player may not.
I'm not saying its wrong to say "No dogs allowed" , but it is something the dm should point out.
Can't hold their breath?
Eh?
Might be really huge and/or scary outside of an adventuring venue?
If that disqualifies you from an invite... why did they invite pathfinders? :)
Fromper |
7 people marked this as a favorite. |
This just came up at one of my sessions at MegaCon. A druid wanted to bring her elephant animal companion (still young enough to be medium sized) to a fancy party where they were trying to sneak in undetected. I gave her the "You can do that, BUT..." speech to warn her that it might stand out like an... elephant in the room.
She decorated it.
That's right. She decorated it. She put streamers and stuff all over her elephant companion, then told it to march right through the center of the grand ballroom, thus serving as a distraction so the rest of the party would go unnoticed.
I was so stunned by the creative solution that I didn't even think to ask for a disguise check on it. I just gave them a bonus to their checks for the brilliant distraction and moved on.
nosig |
This just came up at one of my sessions at MegaCon. A druid wanted to bring her elephant animal companion (still young enough to be medium sized) to a fancy party where they were trying to sneak in undetected. I gave her the "You can do that, BUT..." speech to warn her that it might stand out like an... elephant in the room.
She decorated it.
That's right. She decorated it. She put streamers and stuff all over her elephant companion, then told it to march right through the center of the grand ballroom, thus serving as a distraction so the rest of the party would go unnoticed.
I was so stunned by the creative solution that I didn't even think to ask for a disguise check on it. I just gave them a bonus to their checks for the brilliant distraction and moved on.
you know, depending on how far along the party was, I can see someone using Prestidigitation to color the elephant pink - and then all the party go-ers doing thier best NOT to notice the Pink Elephant in the room.
Wraithcannon |
Among the Living was a scenario I was worried about when I brought my gnome cavalier and his wolf mount.
I heard that it was taking place in an opera house, so I was trying to figure out how I would be able to get him out of whatever nearby stable I would have to put him in once the scenario started.
Thankfully, the GM handwaved me getting him into the bar before the show, since there really aren't any guards at that door (they want the public to come in and drink after all).
Once he was in, all it took was a quick Intimidate check on an usher to let him sit with me under my seat once they opened the doors for seating.
When I ran this, I didn't have any players with animal companions or the like, but when I saw that the exterior doors would be sealed I resolved to let anyone with one have them inside the building. My plan was to have the animal tied up over in the actors, or service entrance, and that after the initial fight, they would be able to get to them.
My point is, that if it's at all possible, be mindful of players with animal companions and such, and see if you can't figure out how to accommodate them. Even if it stretches logic a little.
Darrell Impey UK |
Just to perform a little thread necromancy;
My sons & I played a couple of games at a local con, and one of the boys character is a STR 8 gnome druid, so fairly clearly in combats his AC does all the heavy lifting. The second adventure, it turns out, took place inside a single building for its entirety, and the GM turned around and said the AC couldn't enter.
Now, from one point of view I can understand the decision, BUT. The published blurb for the adventure gave no indication that this may be the case, and if it had we'd probably have played something else. The druid had already prepped his spells with no direct combat ones, so that wasn't a fall back. And in the end my son effectively sat out all of the combats, which he wasn't happy about.
As he said afterwards, "I never see adventures which remove a monk's hands or a fighter's combat abilities, so why are druids pick on?"
He has a point...
As players we're at cons to have fun. Please put enough information into the adventure blurbs so that we can choose not to play a specific adventure.
BigNorseWolf |
1 person marked this as a favorite. |
Darell,
Carry companion from the knights of the inner sea is tailor made for that situation: its only a second level spell, so scrolls are easily available at 150 gp a shot. Buy 1 or two so you don't need to waste the spell slots on it "just in case" It turns your critter into a tiny stone statue you can put in your pocket and transform back to normal as a standard action. People may tell the T rex he's not allowed into the formal dinner, but once the soup starts trying to eat people and you let him out to play they won't say a thing.
Name Violation |
1 person marked this as a favorite. |
With my Samurai, I am aware that I can't have my horse everywhere. However, when I level up to Mammoth Rider, I will MAKE the AC appropriate. Somehow.
take agile frame, and additional item slot feats. get a shirt slot for the ac. give ac corset of the viskanya. for 10 rounds a day a huge mount can fit in a medium size creatures space
Cire |
I have parked my animal companion (a melanistic leopard aka panther) by a tree, outside a saloon, etc., more times than I care to count. I always ask permission of the person in authority of the location if I can bring my pet with me. If they say no, he sits by a tree or something. It doesnt bother me in the slightest.
Of course, I have actually taken my panther with me to dinner parties because I was given permission. He is stylin' in mithril chain barding after all and I had just bathed him and brushed his teeth.
Darrell Impey UK |
Mr Wolf, thanks for the information, I'll look into it.
Where the problem exists, and it's only during an encounter or two, then it's liveable with. It makes sense in context. When it's the ENTIRE adventure without an advance warning then it's another matter.
Warnings. That's all that's needed.
MrSin |
Warnings. That's all that's needed.
May I ask what adventure? There's more than a few times I've done an adventure and I've been told similar things because the GM made it up as he went rather than it being an actual class feature. It makes sense logically, but mechanically and meta it does more harm than good imo.
Dhjika |
Kerney the problem with Eidolons is they are Obvious Fantastical Creatures with these Glowing Symbols on their heads, your PC may introduce it as your daughter but to everyone it is obvious that it is not at first glance, or second glance.. ;)
The glowing symbol can be covered by mundane means - so a simple cloth head-covering covers that symbol - a similar head-covering on the summoner masks the connection.
I know of a pair of summoner and eidolon that wear hats in that matter to be bodyguard and protectee in regular games.
Grollub |
I think it's perfectly fine to allow an animal companion at "social functions" unless you are also examing the entire party for inappropriate items ( armor, weapons , etc ) .
If the GM still balks at an Animal Companion coming to dinner ( or whatever ) just point out the AC is wearing a little bow tie.. or some other cute costume =D
BigNorseWolf |
I read this thread with one thing in mind. I play a druid, but she's a Treesinger. I don't wander around with some mangy dog or pig or velicioraptor, I have a walking flower. I wonder what sort of reaction NPCs should have to that :)
Now you just need to find a large pot, some soil, and enough ranks in bluff to convince the guard the potted plant was there the entire time.
LazarX |
Many scenarios have social encounters that do not seem to be an appropriate place for animal companions. Things like dinner parties, the auction from Runecarved Key, or just meeting someone at a private residence. These places are probably not the best place for boars, wolves, horses, etc.
That being said, some classes have animal companions as a core component of their array. As GM's, we should try to avoid nerfing a player's character, but sometimes it just doesn't seem to make sense to allow the AC into some locales. Unfortunately, too often, those encounters turn into combat and the companion character is left significantly hampered. So what do you do? Do you ignore the AC? Since in most cases, other classes are not penalized to remove their armor and leave weapons behind, items that can be just as offensive to a social engagement, are we doing the player a disservice by blocking their animal companion?
Having an occasional scene where the Druid has to skip bringing his Dire Tiger combat monster is NOT a severe "nerf" of the character. It's part of the price you pay as a character for stepping that far out of your normal environment. For a Druid, that environment is a forest, mountain, or jungle, not a formal dinner party. Druids DO have other options in combat, and keep in mind such settings also mean that the other party members aren't wearing their full killing suites either. Typically this means they've had to leave their armor, their battle axes, their moaning demon staves, and in many cases their more obvious (or all) weapons as well. So as "nerfed" as the druid might feel, he's probably a lot less nerfed than the martials would be.
MrSin |
It's part of the price you pay as a character for stepping that far out of your normal environment.
I think that's an opinion rather than a statement on mechanical balance. My own society druid fits perfectly fine in society events and even his animal companions are outfitted in a regal looking armor rather than rags or without any cover at all.
pauljathome |
A lot of this will vary by GM. One thing that I did with my druid to increase the chance of my companion being allowed in was to give it the perform trick (pre animal archive). And I dressed it up in nice scarves and things.
Make sure that is on the character sheet AND chronicle or ITS sheet.
No guarantee, of course, but at least twice it convinced a GM to let her in somewhere.
LazarX |
LazarX wrote:It's part of the price you pay as a character for stepping that far out of your normal environment.I think that's an opinion rather than a statement on mechanical balance. My own society druid fits perfectly fine in society events and even his animal companions are outfitted in a regal looking armor rather than rags or without any cover at all.
Maybe every single noble you run is hip with the idea, but to most people, bring in a snarling man-eating monster is at the very least a serious social faux pau. Just as it would be a serious social error to attend the King's banquet in full battle gear if you are the guest and not one of the assigned guards.
And this is not just about the mechanics it's about roleplaying verisimilitude. A DM who lets his players treat formal events as just another dungeon room, is shortchanging everyone involved, he's shortchanging his players on realism, he's shortchaning his NPC's on believability, and he's shortchanging the campaign on lack of encounter variety.
BigNorseWolf |
Note: I believe a very recent scenario
** spoiler omitted **
Shows the influence the menagerie is having on scenarios in that a multitude of strange and different types are all present in the first act
Hehehe. I described that scene with the ape and someone started playing the starwars cantina theme music on their phone.
LazarX |
Darrell Impey UK wrote:** spoiler omitted **
No other character had any weapons or armour restricted by the DO.
If there ever was a scenario where animals should be barred from entering, it's that one. Your GM made the right call.
-Matt
In that particular scenario, you weren't going to the party, you were the riffraf supposedly making a drop via the "spys's door". If there was any scenario that a wild animal is the last thing you want to bring with you, it's that one.
Mistwalker |
Darrell Impey UK wrote:** spoiler omitted **
No other character had any weapons or armour restricted by the DO.
If there ever was a scenario where animals should be barred from entering, it's that one. Your GM made the right call.
-Matt
For most animals, I would agree.
However, I would have allowed the player to change their spells, as the VC would have given them a heads up that they were heading into a high-society, most ACs will be denied situation. Enough for the PCs to have some relevant spells, without giving away the mission before the first briefing (or to allow the player to change PCs if that would have been the better choice - or even play a pregen instead if that made more sense). After all, the main goal is for people to have fun.
Matthew Pittard |
Mist : Sadly thats an issue with a scenario like the Disappeared or any of the other Wedding type scenarios. You dont really find out about the wedding until it has started (unless the GM politely states this scenario has a wedding in it beforehand). Its the same recourse as a Wizard who always memorises their burn spells (although has 'social' enhancing magic also). As its next to impossible in some scenarios to either rejig spells by resting then its a pretty much done deal.
Michael Meunier |
1 person marked this as a favorite. |
Michael Meunier wrote:I read this thread with one thing in mind. I play a druid, but she's a Treesinger. I don't wander around with some mangy dog or pig or velicioraptor, I have a walking flower. I wonder what sort of reaction NPCs should have to that :)Now you just need to find a large pot, some soil, and enough ranks in bluff to convince the guard the potted plant was there the entire time.
Hmmm...now I have ideas for the glamer when I get it barding :P
MisterSlanky |
For classes with animal companions it is not at all difficult to get the spell carry companion, and once you hit 7(ish) you should be considering hosteling armor. I don't care if it "nerfs" an AC class, if the rest of the group has to take off armor and peace tie weapons in
GM made a good call; there are certain scenarios where an animal, trained or not, is not welcome. Might you have to take extraordinary measures to deal with this? Probably, but you're Pathfinders for god's sake. Hopefully the players can be adult enough to realize this.
Darrell Impey UK |
As I've said, the GM's call made sense, that bit I don't actually have trouble with.
But if we'd known in advance that the adventure was inappropriate for animals (that's all it would have needed to have said, no spoilers) we'd have picked a different adventure.
Why pay good money to not enjoy ourselves?