Requirements for CCs being sponsored by established Settlements


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Goblin Squad Member

Any group of ten players could do it, and those 10 COULD be in a CC together. That's how I read it.

Goblin Squad Member

I read it that way also... I also read that the game is very far away and settlements won't be enabled right away so I'm sure that these numbers and specifics will change between now and then.

CEO, Goblinworks

Bluddwolf wrote:


Does a settlement send out a chartered company to clear a hex, build a fort and then advance that fort to become a new settlement?

No.

Any sufficiently large group of characters can make a Settlement.

RyanD

Goblin Squad Member

I'm guessing that mechanicaly a Fort has some entity (whether a CC or an individual?) which is the OWNER of that Fort....and when it's time...the OWNER creates a Settlement Charter and controls who signs it along with the different options included in the Charter (type of Government) and then has to get a minimum of 10 players to sign it in order for it to be considered valid.

Goblin Squad Member

Guess we will have to see more details of the mechanics spelled out before we have a solid grasp of the final settlement design. That will probalby be a while as it is still pretty early and (I suppose) the testing has been pretty limited. Let's not get too snarky or sensitive...we still have a long way to go.

Goblin Squad Member

GrumpyMel wrote:

I'm guessing that mechanicaly a Fort has some entity (whether a CC or an individual?) which is the OWNER of that Fort....and when it's time...the OWNER creates a Settlement Charter and controls who signs it along with the different options included in the Charter (type of Government) and then has to get a minimum of 10 players to sign it in order for it to be considered valid.

A chartered company can build a fort, but so can a Settlement. So I suppose if you want to skip the CC phase, the way it would work is this:

You create your settlement charter first, then that embryo settlement (which now has a lifespan timer ticking until you actually build a real settlement) builds the fort (clearing the hex first if necessary, but they can do that before forming the settlement charter) and advances it to a settlement.

Goblin Squad Member

I believe that for the original charter the writer may indeed have rights to allow or exclude specific characters. However, the rules of the charter (as I understand it) would dictate who would be the owner of the settlement, and how new settlement members are approved for inclusion. This might not be the original writer if the charter says otherwise.

I may be wrong, but I think the important things are 1) that there be a specific structure (place holder) that has the requirements for upgrade to a settlement that is the physical in-game location of the settlement, 2) that a specific number of individual characters agree to abide by the rules of the charter and be formally aligned with the settlement (sign the charter), and 3) the hex or sub-hex within which the settlement is to be located has been cleared of all other structures not aligned with the settlement (or its charter signers).

The fort or other upgraded structure may still be owned by the original builder, but the charter owns the settlement. I have not seen the game mechanism for how the charter gets approved or by whom. I assume that there would be a screen for submitting the charter, and the names of those signing it, to GW to get the settlement legitimized.

After the settlement is legitimized the owner of the advanced building could transfer its ownership to the settlement if the owner desires, but I do not think that is mandatory.

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