Gunslinger Pistolero and Zen Archer questions


Rules Questions


We have a gunslinger in our group that is just putting down crazy damage. I kind of feel bad for the other ranged character cause the damage disparity is so large. So just trying to check the math for both Characters.

At 5th level, Our gunslinger is doing (1d8+13+2d6)x2 with two attacks using rapid fire. He is doing over 40 damage a round. I know it burns grit but he gets it back on creature death, and they always die so why not. Also would it cause 2 Grit for the two shots? Or just one grit for the round?

At 5th level, our Zen Archer is doing 1d8+5 with two attacks and due not going against touch ac he misses half the time. So he is putting out about 9 damage a round.

Question, does this look right for both? Should Gunslinger be doing less? Should the Zen Archer be doing more? I dont have all the Character stat info (not my characters) but just looking for ball park info here.

Character Info I know:

The Human Gunslinger has 22 dex I believe. He just picked up +2dex belt to put him there. And he has a +1 Gun, PBS,RapidShot,PreciseShot, ect...

Zen Archer is Oni Spawn Tiefling with Str and Wis focus. I want to say both are 16, but not sure. He also has a +1 composite bow, PBS, PreciseShot, ect...


Where is that +13 coming from for the gunslinger's damage? 22 dex + 1 weapon +1 PBS would be +7 damage.

the +2d6 is for one attack a round. You must use a swift action before the attack roll, and you only get one swift action per round.

Up Close And Deadly wrote:
At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. She must choose to spend the grit point before she makes the attack roll.

His actual damage with point blank shot will be about 1d8+7+2d6+1d8+7, simplified to 2d8+14+2d6 for an average of 30 damage a round, not 40. This will be enough to take out CR 3 creatures on average in one round, but not CR 4 or higher. With the math you were showing, he'd be able to take out CR 4 creatures on average. And to be honest, his damage won't be jumping up by so much for a while.

That's still pretty high, but don't forget the misfire chance and the gold spent per shot. Keeping track of the cost of ammo is actually important for the gunslinger.

Does the gunslinger have rapid reload and alchemical cartridges? If so, he can actually make the rapid shot attacks with the pistol, but he'll be burning 12 gold (alchemical catridges cost 12 gp, and gunslingers make them at 1/2 the price) per round and have a misfire of 1-2. If he has only one of those, he'll be reloading as a move action so he can't shoot twice in a round, only once. If he has neither of those, he'll be shooting every other round due to the standard action reload.

Silver Crusade

I'm not sure where your Pistolero is getting all the +dmg to his shots.

He has gun training, so he adds his Dex mod(+6) to damage. If the target is within 30', he gets +1 for PBS, and a +1 gun also provides a bit. Where is the other +5 coming from?

Generally, until higher levels, when the Zen Archer is dealing higher base damage and attacking more - the Gunslinger is going to be a dps monster. Keep in mind, bullets cost 1g each, and arrows are 1g per 20. That dps gets expensive, even with crafting.


Sorry he also has deadly Aim, which gives +4 dmg, and maybe a +1 for prayer. Thats why I just wanted a ball park.

Also, Up Close and Deadly looks like it can be read that it works for his attacks for the round.

Anything the Zen Archer can do, Even I beat him in dmg output.

Liberty's Edge

Pathfinder Rulebook Subscriber
Cheapy wrote:

Where is that +13 coming from for the gunslinger's damage? 22 dex + 1 weapon +1 PBS would be +7 damage.

the +2d6 is for one attack a round. You must use a swift action before the attack roll, and you only get one swift action per round.

Up Close And Deadly wrote:
At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. She must choose to spend the grit point before she makes the attack roll.

His actual damage with point blank shot will be about 1d8+7+2d6+1d8+7, simplified to 2d8+14+2d6 for an average of 30 damage a round, not 40. This will be enough to take out CR 3 creatures on average in one round, but not CR 4 or higher. With the math you were showing, he'd be able to take out CR 4 creatures on average. And to be honest, his damage won't be jumping up by so much for a while.

That's still pretty high, but don't forget the misfire chance and the gold spent per shot. Keeping track of the cost of ammo is actually important for the gunslinger.

Does the gunslinger have rapid reload and alchemical cartridges? If so, he can actually make the rapid shot attacks with the pistol, but he'll be burning 12 gold (alchemical catridges cost 12 gp, and gunslingers make them at 1/2 the price) per round and have a misfire of 1-2. If he has only one of those, he'll be reloading as a move action so he can't shoot twice in a round, only once. If he has neither of those, he'll be shooting every other round due to the standard action reload.

Cheapy, why does he have to spend a swift action before using Up Close and Deadly? I don't see that anywhere in the ability description, or in the Deeds description in the Gunslinger.

Deeds wrote:
Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

And to the OP, it is 1 grit per attack. So 2 grit per round to use on each attack.


I either misread the ability or was confusing another rule with that one. You're right, it's not a swift action. This would cost 2 points of grit, and they'd only get one back from killing the enemy. Due to this, it'll raise the average damage to 37, which isn't much better I guess, and that's ignoring the deadly aim.

So, with deadly aim, that's 2d8+22+4d6 45 damage for the price of 2 grit. This is at a -4 penalty (-2 from deadly aim, -2 from rapid shot). Given his +6 dex, he'll have about a +12 or +13 to hit, meaning his adjusted to-hit will be +8 or +9, easily hitting most creatures. He'll misfire on a 2 or less, and is shooting through 12 gp a round. In addition, he needs to be within 20' of his target at all times due to the loss of Dead Eye deed.

He'd have to be human to be able to pull this off at this level, given the number of feats it'd require. (PBS,RapidShot,PreciseShot, Deadly Aim, Rapid Reload)

Wait, he is using pistols right? Not revolvers?

Given the need to be within 20', I think that's a possible way for you to even up the damage disparity. If you spread your enemies out, the monk will be able to shine more since he won't have to constantly move to be within range of his enemies. If the enemy is further than 20' away, the pistolero will be hitting regular AC which (assuming the same full attack routine) will have a much lower chance of succeeding (although still around 50%)


Cheapy wrote:
He'd have to be human to be able to pull this off at this level, given the number of feats it'd require. (PBS,RapidShot,PreciseShot, Deadly Aim, Rapid Reload)

He is human

Cheapy wrote:


Wait, he is using pistols right? Not revolvers?

Not sure, what the difference?


This page will have the differences.

Basically, the revolver will let him target touch AC up to 5 increments since it's an advanced weapon and will be free-action reloadable from the get-go.

Pistols are the baseline assumption, since they are early firearms.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Uh nice my post got eaten up by noscript crossscript blockings. So again.

Are you guys sure that the gunslinger ability can be used on a full attack action? Even if he would have to use several grit and get only one back. I think you can use that probably only once per round though, if not only for a standard action, because you do damage even if you miss.

As for the Zen archer, i don´t know his build, but it could look like this. There are also guides for that in the guide section under advise.

Unnamed Hero:

Oni-Spawn Tiefling Monk (Zen Archer) 5
LN Medium Outsider (native)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 14 (+2 Dex)
hp 48 (5d8+20)
Fort +6, Ref +6, Will +8
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 40 ft.
Melee Unarmed strike +6 (1d8+3/x2)
Ranged +1 Darkwood Composite longbow (Str +3) +11 (1d8+7/x3)
Special Attacks flurry of blows +3/+3/+3, ki strike, magic, zen archery
Spell-Like Abilities Alter Self (1/day)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 19, Cha 8
Base Atk +3; CMB +6; CMD 22
Feats Deadly Aim -1/+2, Improved Unarmed Strike, Perfect Strike (2d20) (5/day), Point Blank Master (Longbow), Point Blank Shot, Precise Shot, Reckless Aim, Toughness +5, Weapon Focus (Longbow)
Skills Acrobatics +2 (+6 jump, +7 to jump), Disguise +1, Intimidate +1
Languages Common, Infernal
SQ ac bonus +5, fast movement (+10'), hero points, high jump, ki archery, ki arrows, ki defense, ki pool, prehensile tail, slow fall 20', unarmed strike (1d8)
Other Gear +1 Darkwood Composite longbow (Str +3), Headband of inspired wisdom +2, 3950 GP
--------------------
Special Abilities
--------------------
AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +3/+3/+3 (Ex) Make Flurry of Blows attack as a full rd action.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
High Jump (+5/+25 with Ki point) (Ex) +5 to Acrobatics checks made to jump.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Perfect Strike (2d20) (5/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.

Prerequisites: Point-Blank Shot, Precise Shot.

Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to t
Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Gunslinger Pistolero and Zen Archer questions All Messageboards

Want to post a reply? Sign in.