Greater Feint and Ranged Attacks


Rules Questions

Shadow Lodge

3 people marked this as FAQ candidate.

Greater Feint and Ranged Attacks

First some background information, Bolding of information is mine and used to demonstrate the important information or the changes to the feint ability by feats.

Feint

Highlighting the important part of the feint entry.:
Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn .

Improved Feint

Highlighting the only change to feint by the feat Improved Feint. :
You can make a Bluff check to feint in combat as a move action.

Greater Feint

Highlighting the only change to feint by the feat Greater Feint.:
Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack.

Many players, GMs, and posts on this board state that Greater Feint allows for ranged attacks to benefit from the loss of Dex to AC, but while the feint action can indeed be used at range, benefiting from the loss of Dex granted AC cannot. I am seeking either conformation that my perception is correct or that I have misread or overlooked some other important information.


I always understood the bolded part of Greater Feint to mean that the target loses his Dex bonus to AC completely, i.e., against *everyone*, until the start of your next turn. Thus making him vulnerable to anyone's attacks, ranged or not.


Feint allows you to make your opponent lose his Dex bonus to AC to your next attack and only your next attack. Greater Feint makes him lose that Dex bonus COMPLETELY until the start of your next turn and then also to your next attack. This means that every one of your allies can attack him and he does not receive his Dex to AC against any of their attacks.

Shadow Lodge

Michael Gentry wrote:
I always understood the bolded part of Greater Feint to mean that the target loses his Dex bonus to AC completely, i.e., against *everyone*, until the start of your next turn. Thus making him vulnerable to anyone's attacks, ranged or not.
Shinigaze wrote:
Feint allows you to make your opponent lose his Dex bonus to AC to your next attack and only your next attack. Greater Feint makes him lose that Dex bonus COMPLETELY until the start of your next turn and then also to your next attack. This means that every one of your allies can attack him and he does not receive his Dex to AC against any of their attacks.

Michael and Shinigaze, their is no doubt that greater feint is a wonderful tool to aid in party dpr. The issue I looking to find clarification on is this; does the removal of the Dex Mod to AC via Greater Feint count for only melee attacks or do ranged attacks also benefit?

Greater Feint specifically references the original combat maneuver Feint which states that the loss of Dex Mod granted AC is only realized by melee attacks. As such, while you and your allies my benefit from the loss of the targets Dex Mod to AC until the beginning of your next turn, that realization can only occur when said attacks are melee.


Ah, okay then after going over the rules feint does say that after you use feint the next melee attack does not allow him to use his dex. So, if we are to extend from there all Greater Feint does is allow for the same mechanic to work until your next turn, i.e. melee attacks do not allow him to use his dex so ranged attacks should not work.

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