Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

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Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Thanks for the clarification. Right now it looks like we are on the ropes. Leothar sadly failed a save (happens to the best of us!) and is out of the fight. Dadna is down. The dwarves are out of the fight. Now we just need to hope that Ardriel and Ian can pull this off.

And if not? Well, new characters are always fun to make. :)


Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Leothar wrote:
Also, the extra standard actions that Mythic allows could make a big difference in a fight like this.

I did use it when targeting the Dwarf.

Honestly, I think we need to fall back. Focus on killing the demons and get Dadna back on her feet enough that we can retreat. Ian, what are your thoughts?


Paladin 8/Marshal 2 | HP88/89 | AC27/T11/FF26 | F+13/R+8/W+14 | CMB+13/CMD24 | Perc +1 | Init + 3 | Dipl+16| Int+19/+21 | CotC 1/1 | CWS 3/3 | BoG + 6 2/3 | LoH 10/12 @ 4d6 HS/PoF | DB 1/1 @ + 2 | MP 8/8 DL1/1

I think I need a second cup of coffee and to think about it.

Ian isn't as effective in combat as Dadna or Leothar, Falling back may work, I think Ian should LoH on Dadna first. I'll get a post up soon.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Ack!

“Orange Claw 1: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 Damage: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (1, 4) = 12”

“Power of Faith + 1: 6/10This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. ”

AC should have been 26. Meaning that Dadna would have been at 10 wounds instead of -2 and her smite could have deleted the one which hurt her so bad. Sorry everyone for missing that. :(

——-

Could we do this? Thematically keep it as it is with her going down. She gets the heal and then we use my above roll to delete the demon? It would put her at 19 HP with Ian’s heal.

If not it’s fine. It’s my fault for missing the morale bonus to AC there. I’ll figure out how to go from here


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M Dwarf Paladin 8 | AC 22 T 12 FF 21 CMD 26 | HP 89/107 | F +15 R +7 W +11 (+3 vs spells, SLA, poison) | Init +3 | Per +9 (Darkvision) | Mv 50' | Smite 0/3 | LOH 2/7 | Mythic 4/7 | Active: None

Oh, I see. AC is 21, +2 vs evil, +2 extra vs evil outsiders for 25 in this case. Then 26 with Power of Faith.


I'm not trying to kill you here, the demons are. If it's a miss it's a miss. I don't always call out hits and misses but let you guys do so because I'm never sure what your AC is. I think the +2 v evil is from protection from evil and +2 v evil outsiders is veil of heaven but I don't see where you have cast either since entering the tower. If you did, and they are still up, great then you weren't hit and are still up and your attack hits. If you didn't then you are down.

Also from reading your trait you get one sla from your domains not two, you have to pick one of the domains, unless I missed something.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Cast both right before we went into the tower. I think that they are up? They both last 10 min/lvl. But not sure how long we've been in here.

Also good catch on the traits! I'll remove the 1/day cure light wounds.


It's been about 20 minutes since entering, maybe a little longer dealing with the hoard. Most of that time was spent clearing the rubble on the stairs.


Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Just the dwarven spellcaster left, right?


Right


Paladin 8/Marshal 2 | HP88/89 | AC27/T11/FF26 | F+13/R+8/W+14 | CMB+13/CMD24 | Perc +1 | Init + 3 | Dipl+16| Int+19/+21 | CotC 1/1 | CWS 3/3 | BoG + 6 2/3 | LoH 10/12 @ 4d6 HS/PoF | DB 1/1 @ + 2 | MP 8/8 DL1/1

A quick question about the dwarf that has surrendered, Is he able to dismiss the spell on Leothar? Obviously we would need to ask but I want to know if it's possible.


For Ian to know he needs to make a spellcraft check. The suggestion spell is not dismissable.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

When you say that there isn’t time for diplomacy, is that because it isn’t my turn or because it is impossible?


M Dwarf Paladin 8 | AC 22 T 12 FF 21 CMD 26 | HP 89/107 | F +15 R +7 W +11 (+3 vs spells, SLA, poison) | Init +3 | Per +9 (Darkvision) | Mv 50' | Smite 0/3 | LOH 2/7 | Mythic 4/7 | Active: None

It's because Diplomacy takes a full minute and you are still in combat - the surrendering dwarf's brother just showed up with a pair of minotaurs.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Ah…well this is a pickle then. For our situation then we are injured and split up. And fleeing might not work, as the enemy is faster. Plus it feels wrong to die getting run down by Minotaurs. That’s not very heroic!

But we have a choke point, Dadna is a dwarf and she is facing a heretic. So I’d like to make a stand here. If nothing else would be heroic. And if she dies? Well…we still will have a dwarf in the party and I could make so something with a different mythic path.

Ian, Adriel, your thoughts? Make a last stand here with Dadna? Or fall back to get Leothar while she holds them off? I mean…I can’t think of a better death story wise than that. :)


Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

If my grease works, we grab the surrendered dwarf, shut the doors, and bolt.

I've used all my Smites for the day.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

If it does then +1 awesome point to our resident Archmage :)


M Dwarf Paladin 8 | AC 22 T 12 FF 21 CMD 26 | HP 89/107 | F +15 R +7 W +11 (+3 vs spells, SLA, poison) | Init +3 | Per +9 (Darkvision) | Mv 50' | Smite 0/3 | LOH 2/7 | Mythic 4/7 | Active: None

@Dadna, I don't think you've ever used Amazing Initiative for the extra standard action, and you have the most potent standard action in the party.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Oh my god…you’re right! I completely missed that. I can take a second vital strike with that. What a fool I am. Thanks for pointing that out.

If I didn’t have Int as a dump stat then we’d be in better shape here.


Paladin 8/Marshal 2 | HP88/89 | AC27/T11/FF26 | F+13/R+8/W+14 | CMB+13/CMD24 | Perc +1 | Init + 3 | Dipl+16| Int+19/+21 | CotC 1/1 | CWS 3/3 | BoG + 6 2/3 | LoH 10/12 @ 4d6 HS/PoF | DB 1/1 @ + 2 | MP 8/8 DL1/1

I'm good retreating or making a stand, two hours ago it sounded like we were falling back, now it feels like were making a stand. I'm good either way, since talking is free and the 'diplomacy' didn't happen Dadna has a full round, as does Ian. Do you want to give the vital strike a shot?


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Hell yeah. Now that I have been education on how to use her mythic powers, it seems like a good idea. What I'm thinking is this.

(1) Mythic standard action to active divine bond (cha to healing)
(2) Standard action channel (4d6+4 healing to all of us)
(3) Swift action loh (4d6+4)

Dadna is at 28HP. That should bring her, on average, to about 64HP. It should hopefully top off Ian and Ardriel. We can then hold this choke point. Given how large the minotaurs are, and the grease that just went down, we should be able to hold. Then, hopefully, Leothar can come back and join us.

If nothing else, it feels more more "paladin" to hold your ground against evil and the odds, rather than falling back.


Paladin 8/Marshal 2 | HP88/89 | AC27/T11/FF26 | F+13/R+8/W+14 | CMB+13/CMD24 | Perc +1 | Init + 3 | Dipl+16| Int+19/+21 | CotC 1/1 | CWS 3/3 | BoG + 6 2/3 | LoH 10/12 @ 4d6 HS/PoF | DB 1/1 @ + 2 | MP 8/8 DL1/1

I agree, I'd rather make a stand. Trying to decide what Ian can do to soften them up a bit. I'll keep working on it.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Are we us? I thought only Ardriel is. Also, yay for heroic stands.


Paladin 8/Marshal 2 | HP88/89 | AC27/T11/FF26 | F+13/R+8/W+14 | CMB+13/CMD24 | Perc +1 | Init + 3 | Dipl+16| Int+19/+21 | CotC 1/1 | CWS 3/3 | BoG + 6 2/3 | LoH 10/12 @ 4d6 HS/PoF | DB 1/1 @ + 2 | MP 8/8 DL1/1

lol, I read Are we us? and it took a moment. We'd talked about it so much I forgot we are not up. So no, we are not us :)

I deleted my post and will redo it when we are.


Leothar is correct about diplomacy. It really isn't something to be used in combat or right before combat breaks out. I think a lot of people haven't really read how it is used.

Dadna activated her agathon bond a few rounds ago and it is active for 8 minutes.


Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Then it sounds like Dadna can use her Mythic Standard Action to Ready a Vital Strike against the first enemy to come within reach :).


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

I could…but that sounds like a great way to lose mythic points. ”I ready a mythic action…two crits to the boss when he gets in range!” The boss holds his ground and casts true strike on himself. ”Sob.”

However, I will be burning through the points very quickly for now on with two attacks. :)

For now though, does Ardriel still have 3 uses of smite? Because if so you might want to use it on the demon attacking you. They hit really hard and we need you up if we are going to have a chance against Vhane


Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I've used all 3 smites. I used one on Orange demon, one on caster dwarf, and then the third one on one of the demons that took you down.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

I see. Or, as Dadna would say ”Bleugh….”

Not that she has much of a say now that she is down (again) but what’s the plan? Stand or retreat?


Paladin 8/Marshal 2 | HP88/89 | AC27/T11/FF26 | F+13/R+8/W+14 | CMB+13/CMD24 | Perc +1 | Init + 3 | Dipl+16| Int+19/+21 | CotC 1/1 | CWS 3/3 | BoG + 6 2/3 | LoH 10/12 @ 4d6 HS/PoF | DB 1/1 @ + 2 | MP 8/8 DL1/1

Our last discussion was 'stand' Adriel, think you can get Dadna out? Ian may be able to hold them a couple rounds.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Mechanically, how do we escape? The Minotaurs are faster than us. And Dadna is being dragged. I would hate to decide to retreat and then find out it isn’t feasible. Because if fleeing isn’t really an option, get Dadna back up so I can lay down some healing.

Maybe close the door so we can get a round to deal with the demon and refresh?


Currently the demon is in the doorway.


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Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I vote for Run. I'll see if there's something I can do to give us some cover.


Paladin 8/Marshal 2 | HP88/89 | AC27/T11/FF26 | F+13/R+8/W+14 | CMB+13/CMD24 | Perc +1 | Init + 3 | Dipl+16| Int+19/+21 | CotC 1/1 | CWS 3/3 | BoG + 6 2/3 | LoH 10/12 @ 4d6 HS/PoF | DB 1/1 @ + 2 | MP 8/8 DL1/1

Sorry was waiting to see what Ardriel posted, Ardriel, can you get Dadna out if Ian holds them off?


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Ardriel, can you drop a spell such as Darkness? Something like that could cover Ian in falling back, as I don’t think we have any way to resurrect the fallen.


M Dwarf Paladin 8 | AC 22 T 12 FF 21 CMD 26 | HP 89/107 | F +15 R +7 W +11 (+3 vs spells, SLA, poison) | Init +3 | Per +9 (Darkvision) | Mv 50' | Smite 0/3 | LOH 2/7 | Mythic 4/7 | Active: None

Darkness won't do any good if they have Darkvision (such as if they are Fiendish Minotaurs).


Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Sorry for my silence. My daughter had an asthma flareup yesterday, so I spent a good chunk of the day in the ER with her.

I was actually thinking something like Obscuring Mist, but that emanates from the caster, so I'd need to move adjacent to Ian. Trying to figure out if I can successfully do that.

EDIT: Apparently the demon is dead. That makes it easier.

Can you spend more than one point of Mythic Power per turn? If so, I'll spend my last one for an extra action to move away.


After doing some looking there is no limit to how much mythic power you can use, however there is the normal action economy which we may have been overlooking.

Each turn you get 1 swift, 1 move and 1 standard action. You also have the ability to use an immediate action which uses up next turns swift. You can't do a swift action and immediate action on your same turn but you can do the immediate on someone else turn.

That being said how much mythic power you use depends on the type of action it is to use it.

Ardriel you moved (move action) and used wild arcana (swift action). You have a standard left. Amazing Initiative is a free action.

Sorry to hear about your daughters asthma attack. Those can be scary I know.


Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

She's had asthma for a couple years - specifically, asthma that's exacerbated by upper respiratory infections, like the common cold.

She is 4, and she goes to daycare. The common cold is rather frequent.

She hadn't had any flareups bad enough to go to the ER in over a year, and we would have done our doctor's office if we'd been able to get in early enough, but they recommended we take her to the ER. She's getting better now.

Per the FAQ here, Wild Arcana should be a standard action. I have been treating it that way.

FAQ wrote:
Wild Arcana (Su): As a standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists, must be of a level that you can cast with that arcane spellcasting class, and must have a casting time of "1 standard action" (or less). You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.

If you want to use the as-written swift action, I'll take it. I just thought we were using the FAQ ruling.


If there is a FAQ then we'll use that. In that case you used a move and standard action. You can use swift or free or be done. Let me know.


Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I will use my Free Action on Amazing Initiative to spend my last Mythic Point to move 35 feet towards the exit.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

If I may...Dadna dropped 2x channels under the assumption that Ian would fall back to them. You could use your roll as the AOO against Staunton, and then fall back to us. You will have a miss chance to protect you, and any damage you take could then be healed right up by the 2 channels.

Otherwise, since Dadna was delaying for Ian, when I will do is this:

Move action: get up
Standard Action: Channel (for her and Ardriel)
Swift Action: Self Lay on Hands
Mythic Action: Lay on Hands

Extra healing for Dadna: 1d6 ⇒ 5

This will bring her up to 68/89 HP. And we can get back into the fight from there.

-----

What is the current status of Leothar?


M Dwarf Paladin 8 | AC 22 T 12 FF 21 CMD 26 | HP 89/107 | F +15 R +7 W +11 (+3 vs spells, SLA, poison) | Init +3 | Per +9 (Darkvision) | Mv 50' | Smite 0/3 | LOH 2/7 | Mythic 4/7 | Active: None

Leothar has been moving away with his 50' move speed.
His Climb speed is not great, so it probably took him 2 rounds to get down with the rope. But once down he will outpace the party moving away, and will keep following that Suggestion for 1 hour per caster level or until he is out of Drezen.
It isn't dismissible.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Oh...wow. Sorry, but thanks for the clarification.


Paladin 8/Marshal 2 | HP88/89 | AC27/T11/FF26 | F+13/R+8/W+14 | CMB+13/CMD24 | Perc +1 | Init + 3 | Dipl+16| Int+19/+21 | CotC 1/1 | CWS 3/3 | BoG + 6 2/3 | LoH 10/12 @ 4d6 HS/PoF | DB 1/1 @ + 2 | MP 8/8 DL1/1
DM Trawets wrote:
So to be clear Ian you are not retreating? I know there has been some discussion and want to be clear.

Nope not retreating, seemed like making a stand was the right thing to do...


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Last stand time! I really hope that Staunton has less than 117 HP. If he goes down, I think we can take the minotaurs.


Except you can't do that. Your run ends at the fog. You can't run in fog and if you could you can't see him to know where he is. You won't see him until next to him though you have a good idea combat is in the doorway. I've moved you back to just outside the fog. If you want to do something else we can go with that.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Why does it end at the fog? It's 60ft movement, isn't that just enough to get her in?

Also...how did she get that far back while being dragged? Wasn't she at the doorway? But if she can't...then can she double move and make it into combat next turn? If not, can she run into the fog and move into combat next turn? Really trying to not have Ian die here, as he isn't going to last another round of this combat.

If she can't get into combat this turn by running, but can get into combat next turn:

LoH: 4d6 + 4 ⇒ (3, 3, 3, 6) + 4 = 19


I posted this in gameplay when Ardriel dropped the cloud:

Reminder on low visibilty you can't run in fog, movement is twice the cost, no 5' steps and there is a 20% miss chance for those 5' away. You can't attack past 5'.

Since you can't use the Run action in the fog your movement would stop just outside the fog. Each squared in the fog will cost 10' of movement. I have redrawn the fog to better show its borders. Remember you can't see into the fog so you know where no one is. You can hear combat vaguely in front of you.

If you want to change your actions based on this you can.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (86/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (4/7) Weapon Surge (0/2) Smite (1/2) LoH 4d6 (0/8) Channel 3d6 (0/6) HH (1/9) DB (1/2)

Sounds good then. Double move to edge of fog and lay on hands.

Current HP: 63 + 19 = 82 / 89

I’ll also use a mythic point for an extra standard to cast protection from evil on myself. The +2 AC might come in handy if Ian goes down like Dadna did and she has to rank all 3 next.

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