Twelve monuments of Magnimar


Shattered Star

Scarab Sages

Does anybody have any suggestions on how to deal with the twelve monuments, their specific boons, getting the party to realize they're available, and then not letting it break the game? I like the concept, but I see it being problematic.

Grand Lodge

Te way I am doing it, is letting them read the players guide for Shattered Star. They know about the monuments through that. Then they can only have one boon from a monument active at one time. So no abuse then :)
Oh and it CAN be dispelled too.

Paizo Employee Creative Director

The game is robust enough to handle the monument boons. That's why they're there.

Grand Lodge Contributor

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I had my players make an easy Knowledge (local) check to discover the vague generalities of the benefits associated with each. Most PCs managed to achieve one boon before entering the Crow, but since the party stayed in there for four days, the boons wore off pretty early in the adventure.


I plan on GM'ing this AP in the future. Where can I find all the details on these monuments? Is it in a book seperate from the AP books?


Morain wrote:
I plan on GM'ing this AP in the future. Where can I find all the details on these monuments? Is it in a book seperate from the AP books?

2 Monuments are detailed in each book of the AP on the inside of the back cover, so if you get the whole AP you have all of them. Otherwise, they are also all listed within the book Magnimar: City of Monuments.

My main problem with monuments is that, considering the party leaves Magnimar often and for extended periods of time, that even though they've had some slight usage in the first book the party will all but forget about them by the time they are adventuring in Magnimar again.


The boons are detailed in each of the books from the AP - look for the side quests and their rewards given on the inner pages of the front and back cover.

Ruyan.

EDIT: Ninja'ed by 30 sec...

Paizo Employee Creative Director

Carter Lockhart wrote:
My main problem with monuments is that, considering the party leaves Magnimar often and for extended periods of time, that even though they've had some slight usage in the first book the party will all but forget about them by the time they are adventuring in Magnimar again.

If the PCs forget, give them Intelligence checks to remember. The DC to remember the monument boons are available should equal the highest roll the PCs roll. ;-P

Silver Crusade

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Having folks in the background or even some close NPCs regularly making visits to the monuments might help as well, just to keep them in the scenery at the very least.

Silver Crusade

Morain wrote:
I plan on GM'ing this AP in the future. Where can I find all the details on these monuments? Is it in a book seperate from the AP books?

The monument boons are detailed in Magnimar: City of Monuments. In our campaign, my character (a wizardly scholar native to Magnimar) wrote up a brief travelogue detailing the amazing gifts of the city's famous monuments, and took his out-of-town new allies on a tour. As a (currently disinherited) scion of the Vanderale family, he is quite proud of the two monuments celebrating his famous ancestors, Cailyn and Romre Vanderale. He is a little bit miffed that the monuments seem to like the popular kids more than the smart kids.

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