Slacker2010 |
Our DM says my group needs a name. None of us have been able to come up with anything suitable. Kind of wanted something that matched the fact we are a bunch of misfits with a goblin as our party face. We have:
LE Tiefling Zen Archer (charisma 6)
NE Human Pistolero (charisma 8)
LE Tiefling Kensi Blackblade (charisma 8)
NE Goblin Ninja (charisma 12)
Any suggestions?
Twigs |
Our Council of Thieves group on these very forums became the "Torchbearers", which I like more by the day.
More to the point, if you're looking for the goblin to be your poster-boy, as it were, (or the Goblin PC roleplays it like a manic grab for attention and his name is the one that catches on)... I'd go for something Goblinish... But definately dont overdo it.
Something like "The Green Marauders" or the "Crooked Tooth Band". Something not too outrageous, but one that elicits a chuckle or two from everyone on the table. Really though, this kind of thing can be a lot of fun to decide at the table. Only none of you will ever agree on anything, so perhaps leave it to the dice.
Sounds like a fun group, though! How many sessions have you had so far?
LazarX |
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A name to avoid:
Elminster and Lhaeo looking for chumps ( I mean noble adventurers) for a quest that needs doing. (from the late FR comic series)
Elminster: How about the Order of Dragonslayers?
Lhaeo:Defunct.
Elminster: What happened to them?
Lhaeo: They met their first dragon.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
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In our ROTRL campaign we naturally assumed the name "The Runelords"
We've had quite a bit of fun with it. At this time:
Bladdernut: Runelord of Weights and Measures
Willow: Runelord of Ferocious and Fuzzy Things (Runelord of Bobbit)
Aralia: Runelord of Well-earned Wealth
Rosie: Runelord of Righteous Action
Thistle: Runelord of Justice
Luta: Runelord of Righteous Might
Manfreda: Runelord of Ranged Pain although it is usually referred to as the "Runelord of David vs Goliath" with the Runelord himself (or herself) having the nickname of "Dave."
I'm still unsure of how the other Runelords are organizing their
respective Runelordships (or 'Ships to those in the know), but Thistle
has previously put forth the following organization:
Deputy for Vigilante Justice (a position currently vacant since
Thistle's promotion, so he is dual hatted)
Deputy for Justice Delayed
Deputy for Justice Denied (slated for downsizing and a transfer into Delayed)
Deputy for Errant Justice
Deputy for Vengeance (Cold Justice)
Deputy for Lynching (Mob Justice)
Deputy for Kangaroo Court Justice
There are multiple proposals on what should replace DRLJ Denied once
the consolidation occurs.
I do know that there is a DRL for Lofty Titles within Bladdernut's 'Ship
Slacker2010 |
The Exiles?
I like
With the number of LE and Teiflings - how about "The Devils You Know"
Another good one
Im gonna also offer up "The Silent Boom" to our group. Since we do great with stealth (keeping the gunslinger to the back) until the gunslingers first shot. Then the DM doesnt let us sneak up on anything after that. Assuming the the gun can be heard for a great distance.
GarnathFrostmantle |
Take the Goblin's first name and then add Marauders...
Ex:
I had a halfling Archeologist(bard)/Gunslinger who hired my co players to lead him on an expedition.
When confronted with a name when an NPC asked, one the players stepped up and looked and me and asked "Your name is Morte, right?"
I said yes.
He turned to the NPC(GM) and said, "We are Morte's Marauders". The deeds we did from town to town were written into a ballad we would hear in town.
My character was shot in the face 3 sessions latter by a double barrel hackbut. Critical. They continued on with the name.
/end tangent.
MendedWall12 |
A good name is based off of the deeds of your group, or something embarassing.
This. The best names that have ever been used at my tables have always been player created based off of famous (or notorious) deeds, or particularly interesting vanquished foes. Occasionally there's been a decent name that utilizes a mascot of the party, but those can sometimes end up cheesy as well.
Now I'm going to check out that Gygax book that was mentioned.
Mage Evolving |
The light of (city your from or the name of the land you are currently in)
The sentinels of ______
The harbingers of ____ Pain/justice/light/doom
The Night watch
The Justicars
Order of the _____ White light/smoldering flame/eagle/Roc/etc
Kobra Kai
The Wolverines
Delta force
Knights of the Golden Apple
The scapegoats
Black order of Malachite or B.O.O.M.
Don't mess with B.o.o.m. or you get burnt.
Seeing how you are all ugly bastards I might go for something like:
Adabar's wretches
The Unwashed Golorian Liberation Imperative AKA The U.G.L.I
Twigs |
With the number of LE and Teiflings - how about "The Devils You Know"
This one is great.
My character was shot in the face 3 sessions latter by a double barrel hackbut. Critical. They continued on with the name.
/end tangent.
This is all kinds of sweet.
"Toecutter! Sweep the leg!"
Aaaand I lost it. There go my sides.
garvdart |
Rictras Shard wrote:The Exiles?I like
Dracovar wrote:With the number of LE and Teiflings - how about "The Devils You Know"Another good one
** spoiler omitted **
Im gonna also offer up "The Silent Boom" to our group. Since we do great with stealth (keeping the gunslinger to the back) until the gunslingers first shot. Then the DM doesnt let us sneak up on anything after that. Assuming the the gun can be heard for a great distance.
oil of silence...nuff said...
as far as names go, The devils in the details.
Goblin Kickers
Fraggle Shots.
blackbloodtroll |
The Stupid Evil Party That Everybody Hates Because They're Evil
Seriously, I don't get evil parties. Local game shop group got together recently, didn't know the other players, all voted evil, thought I could just be the CN barbarian, but it just felt bad after 4 hours and I dropped.
Why play evil?
Why play good?
It's all a matter of preference.
rangerjeff |
(Not derailing) Why play good? Because it feels good. Solve the puzzle, defeat the bad guys, no moral qualms. PFS has a strict policy of no evil characters and no PvP. And I get that. I play with a lot of kids and parents. How would you feel playing with a 10 year old girl and an 11 year old boy in an evil party?
My question (though kind of derailing) was serious. Why play evil? A matter of preference? Because you'd actually like to be an evil person? Kill people irrationally? Steal from the weak? How is that fun? Just don't get it.
blackbloodtroll |
That's a very limited scope of imagination, or an opinion that you believe all share, regardless of the obvious diversity of personal preference throughout the world.
I will throw out one example, though there are millions of others.
The book "A Clockwork Orange" had no "good guys", but was a great story.
rangerjeff |
Funny reference. Love that book, but because it was a judgement against the chaotic evil tendencies/trends in society as Burgess saw/was afraid were manifesting in England/modern societies at the time, your example is actually more of an example of what I was saying tham what you're trying to say...
More than that, yes, as Kurt Vonnegut would also agree, great stories do not have good endings. There is no redemption, and everybody dies. But we the readers, ala Shakespeare, despite the tragedy, see things in the story, and are better for it.
But, being the players in the evil story? Identifying with the crazy guy who led the charge to beat old homeless guy in tunnel, and raping and robbing women in their homes? How exactly is that enjoyable roleplaying? Yes, that story is good, but not because we identify with the protagonist... but because we are cautioned against identifying with him.
Icyshadow |
The self-made aristocrats.
Funny reference. Love that book, but because it was a judgement against the chaotic evil tendencies/trends in society as Burgess saw/was afraid were manifesting in England/modern societies at the time, your example is actually more of an example of what I was saying tham what you're trying to say...
More than that, yes, as Kurt Vonnegut would also agree, great stories do not have good endings. There is no redemption, and everybody dies. But we the readers, ala Shakespeare, despite the tragedy, see things in the story, and are better for it.
But, being the players in the evil story? Identifying with the crazy guy who led the charge to beat old homeless guy in tunnel, and raping and robbing women in their homes? How exactly is that enjoyable roleplaying? Yes, that story is good, but not because we identify with the protagonist... but because we are cautioned against identifying with him.
That bolded part is just an opinion, not a fact in any sense of the word.
I also heavily disagree with such a notion, both as a writer and as a reader.
Slacker2010 |
Both evil Characters (the LE Tieflings) are evil in the since they don't agree with society rules per say. They still live by a code. In fact my character still would try and make the world a better place. I modeled his alignment off of John Travolta in swordfish, another good example (especially for this crowd) is Chiwetel Ejiofor's character "the Operative" in the movie Serenity. He is willing to do the dirty work that no one else "will/or can" to make the world a better place. Everyone knows money and power are the best ways to have influence and make change. We also give our characters their soft spots. Because my Character lost his parents at a young age he has a soft spot for orphans or children with no one to protect them.
I'm sure I could have used a Different alignment and still RP'd it. The alignment system isn't concrete. If you read threads about Paladin codes their is numerous arguments about how people "read" or "view" the code. That is also a very specific case, general alignments are just loose guidelines.
EDIT: Cant believe this thread is still going