PFS Advice: Fighter / Rogue Archer Build


Advice


I was hoping I could get a critique/some help with this PFS character build. I have not run a PFS game before, but expect to participate in several, and hope to build 4 decent characters that can fill primary roles, depending on the table.

This is my first: A Fighter(Lore Warden) 10/Rogue2 with enough skills to fill in without a skillmonkey, while only sacrificing a very little combat potential:

Race: Human
Age: 32 (No Mechanical Effect in PFS)
Deity: Shelyn
Alignment: Neutral Good

Traits:
Inner Beauty: +4 to Bluff/Craft/Diplomacy/Perform 1/day after roll is made.
Indomitable Faith: +1 to Will Save

Attributes:
STR 14
DEX 21 (16 + 2 Human + 3 Level)
CON 12
INT 14
WIS 10
CHA 8
All Increases into Dex

1: Point Blank Shot (Lore Warden 1)
.. Precise Shot (Human Bonus)
.. Rapid Shot (Fighter 1 Bonus)
2: N/A (Lore Warden 1/Rogue 1)
3: Weapon Focus: Longbow (Lore Warden 2/Rogue 1)
.. Deadly Aim (Fighter 2 Bonus)
4: N/A (Lore Warden 3/Rogue 1)
5: Weapon Specialization (Lore Warden 4/Rogue 1)
.. Point-Blank Master (Fighter 4 Bonus)
6: N/A (Lore Warden 5/Rogue 1)
7: Many Shot (Lore Warden 6/Rogue 1)
.. Snap Shot (Fighter 6 Bonus)
8: Clusted Shots (Combat Trick)(Lore Warden 6/Rogue 2)
9: Combat Reflexes (Lore Warden 7/Rogue 2)
10: Improved Snap Shot (Lore Warden 8/Rogue 2)
11: Iron Will (Lore Warden 9/Rogue 2)
12: Improved Precise Shot (Lore Warden 10/Rogue 2)

My primary purchases would be: Gloves of Dueling, +4 Str/Dex Belt, +4 Wis Headband, cloak of resistance +2, Amulet of Natural Armor +2, Ring of protection +2, Circlet of Persuasion, +2 Adaptive Shocking Composite Longbow, with various Bane arrows. I would also get a +X Mithril Breastplate of Comfort, but im unsure if it would work with the Rogue Evasion.

This also gives me 92 skill points, and just about everything you could want as a class skill. I figured I would max Perception, Diplomacy, and after that, i'm not sure.

I could put alternate between 6 knowledge skills or max 3, will still enough skills left over to put into Trained Only abilities or get a good class-skill bump in skills like swim, climb, acrobatics, disable device, etc.

With Cologne and a Circle of Persausion, my Diplomacy would be +19 all the time, with a +4 bonus 1/day, which should be good enough for most tasks, and the +4 bonus should be very useful early in my career, especially since I can use it only if I'm pretty sure it will be the difference between success and failure.

My damage output is fairly reasonable, but my armor, fort and will saves are distressingly low.

I should be doing 26 damage per hit

Spoiler:
Longbow(1d8) + Shocking(1d6) + Weapon Training (+2) + Gloves of Dueling (+2) + Weapon Specialization (+2) + Adaptive STR (+4) + Deadly Aim (+6) + Magical Weapon (+2))
, at 21/21/21/16/11
Spoiler:
BAB (+11) + Dex (+7) + Weapon Training (+2) + Gloves of Dueling (+2) + Weapon Focus (+1)+ Magic Weapon +2 - Rapid Shot (-2) - Deadly Aim (-3)

Thanks to Lore Warden, I should be able to get a +2/+2 against BBEGs with a knowledge check.

Compared to going Lore Warden 12 with Traits to give me Perception and Diplomacy, I
Gain: +3 Trait Bonus to Diplomacy 1/day, +1 Trait to Will save, 8 more skill points, +1d6 sneak attack, multiple class skills, +3 Reflex
Lose: 1 BAB, delay several feats/warrior class skills, +1 Trait to Perception, +2 Fort save

Thoughts? Comments?

Lantern Lodge

Bane arrows are too expensive for PFS. I wouldn't worry about Clustered Shots either because you can use weapon blanche to have arrows of all types at the ready. Since your knowledges will be so high you should be able to identify DR and use the appropriate arrow.

I would also suggest taking a two level dip into ninja instead of rogue. That way you have access to ki which you will only use to grant extra attacks. You can drop Clustered Shots and the whole Snap Shot feat chain for extra ki. Snap Shot takes too long to see much use in PFS.

Have you looked at the Inquisitor? Your flavor seems to be a knowledgable monster slayer with a knack for skills. A straight Inquisitor is much better suited for this role.


For the know the monster trick, Inquisitor is much beter, with eventual bane whatever, and the judgment abilities. Between either bows or Repeating heavy x-bow damage and rate of fire will not be an issue, plus a few booster spells too.


Jack Rift wrote:
For the know the monster trick, Inquisitor is much better, with eventual bane whatever, and the judgment abilities. Between either bows or Repeating heavy x-bow damage and rate of fire will not be an issue, plus a few booster spells too.

I would have to agree here. A level 12 Inquisitor can have two judgments (justice, +2 to hit, and destruction, +3 to damage) running four times per day, and greater bane to any type for +4d6 to damage 12 rounds a day. I don't have time to do all the math right now, but while your average damage without these bonuses may be lower than your build right now, these will significantly boost your damage when using them. Also, you can make ANY of your weapons bane on anything you want at any time and not have to worry about buying it.

As far as skills go, as Jack Rift said, inquisitors also as their wis AND int mod to knowledge checks, and they have 6+int skill ranks, and most of the skills you wanted they have by class.

Also, you would be able to keep medium armor, boosting your AC, inquisitors get good fort and will save progressions, and access to a decent spell list that runs off wis, which you will actually use.

Now what you will lose is mostly a ton of feats and a good BAB. And since you are archery focused that can sting a bit. But, since you are archery focused, lore warden doesn't seem to make much sense except as a way to get knowledge skills. They get combat expertise and bonuses to CMD/CMB, which being at range you will probably never use.

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