How would you steal the Sun?


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Personally I would prefer something that doesn't make the sun 'actually' disappear as this would be "Really Frickin Bad" (TM) for the planet. There had better be a plausable explination as well as suddenly every mage in the world devoting all the energy they have to make sure the planet doesn't die in a matter of days.


Ciaran Barnes wrote:

1) Achieve demi-god status.

2) Hitch a ride of a flock of seagulls.

3) Throw a net over the sun.

4) Hide it beyond the horizon.

5) Play music to keep it asleep.

6) Ranson sun for wife of a god.

7) Convince the Rooster that his singing doesn't wake up the Sun and let the other farm animals drive him away where he eventually ends up singing in Vegas.


Atarlost wrote:
How do you drink a corvid?

The obvious way of course! Have the corvid in question turn into some pine needles and get drunk by the daughter as she takes a drink from a bowl.


With a high level arcane and divine caster and an alchemist I bet I could come up with some way to stop fusion and be semi-scientifically accurate.

Could take me some time, but I think its doable.

Any magic item that makes things inert/in stasis could potentially work.

Or at item that makes something move faster, as the sun's fusion isn't going to go forever.


step 1. Hire astrologer to determine the exact location of sun and planet in question 100 days hence.

step 2. Hire geometer to determine (assuming real world physics) the location to place a disc so at the right time it which will intersect the light from the sun which would otherwise hit the planet.

step 3. Hire a mage to travel to that location and construct a .00000000001 inch thick wall of stone in the shape of a disc to stop the sun's light from reaching the planet.

step 4. kill all hirelings to prevent them giving away plan. optional imprison them for you goody-two-shoes types.

step 5. tell everyone you have stolen the sun and are holding it for a one million GP ransom, collect before sun moves enough to show up around edge of stone disc or disc moves.

Silver Crusade

1) Go into a British newsagent
2) Pick up a copy of "The Sun" newspaper
3) Run out

:)

Seriously though as I see it there's a mystical or a physics way of doing this. I think you are better off blotting out the sun via a mystical artifact or ritual than by trying to use physics. Physics and Pathfinder are uneasy enemies...


Recruit a summoning circle. The pcs must quest to combine the talents of every full caster base class to perform a ritual that blocks out the sun... Alternately, have them create a rift that merges the prime material plane with the plane of shadows. Create an artifact that can accomplish this for however long you need, and you will have stolen the sun.

You definitely want a cleric with the darkness domain to channel the energy properly.
A vampire sorcerer to lend pure arcane power.
An illusionist wizard for the know how.
A Druid so that you minimize the damage to the prime mat plane itself.
A blind oracle who has foreseen the whole event.

Am I missing anyone? The pcs can quest to recruit these characters, and possibly gather the proper components to make it happen. Expect a lot of opposition from good sun/ plant/ animal domains, and evil entities and organizations who want to be able to control this power for themselves.

What do you think?


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Pathfinder Starfinder Society Subscriber

Are you by any chance stealing the sun for a small child?

I recall many years ago reading a children's story about a sick little princess who claimed that she needed to be given the moon in order to get better. The king's wise men threw up their hands at the task, citing how big and far away it was, while a fool went and asked her what she thought of the size and distance of the moon and provided a silver piece of jewelry that she accepted as the moon. But what to do when the real moon showed up in the sky the next night? Again the wise men came up with elaborate schemes to keep her from seeing the moon -- but they debated until it was too late. The fool went to see her and found out that all was well -- the little girl expected that, like a fruit plucked from a tree, the moon would grow back after the fool plucked it -- so all was well.

I guess somebody could pull this trick with a candle, claiming that the flame of the candle was indeed the sun?


I've spent some time Reading and meditating on these ideas presented... And I've now Come up with one idea.

First, one needs a huge Demi-Plane... It would take a while, but plausible. This is where the sun would eventually go.

Step two. Create a magical device that generates and stores charges for a buffed up gate spell, by using all charges on the one spell at once. And have it on an intermittent function timer till the stars have aligned to their positions they will be at the appointed time. This will be the way you get the sun into the Demi-Plane.

Step Three... Same thing, but with a construct designed to essentially pull the entire thing into the Gate Using a buffed up Telekinesis Spell built into it. I say Construct, cause It's kinda hard for a non-Construct machine to figure this out.

Step Four... Wait. Or, Alternately, put yourself into stasis with an intermittent function item around to pull you out at the appointed time.

Notes: Considering most items that gain charges gain them from others casting spells on them, one may need the spell charge device to be hooked up to a lot of Bound (Sleeping) Sorcerers. As well as be able to re-apply that spell as necessary.

Dark Archive

If the sun is personified by a living being, such as a god, perhaps you can lure it into a trap by offering it candy?

Max out Diplomacy to ridiculous levels, and it should be easy enough to convince Sarenrae to get in the van.

On a more serious note, doing something that causes Sarenrae to temporarily lose her faith in humanity, might prompt her to pull an Amaterasu and withhold her light from the world. Maybe trick one of her larger congregations into doing something ridiculously inappropriate (like convincing them that she's approved a genocidal campaign against their neighbors?).


BlueStorm wrote:

I've spent some time Reading and meditating on these ideas presented... And I've now Come up with one idea.

First, one needs a huge Demi-Plane... It would take a while, but plausible. This is where the sun would eventually go.

Step two. Create a magical device that generates and stores charges for a buffed up gate spell, by using all charges on the one spell at once. And have it on an intermittent function timer till the stars have aligned to their positions they will be at the appointed time. This will be the way you get the sun into the Demi-Plane.

Step Three... Same thing, but with a construct designed to essentially pull the entire thing into the Gate Using a buffed up Telekinesis Spell built into it. I say Construct, cause It's kinda hard for a non-Construct machine to figure this out.

Step Four... Wait. Or, Alternately, put yourself into stasis with an intermittent function item around to pull you out at the appointed time.

Notes: Considering most items that gain charges gain them from others casting spells on them, one may need the spell charge device to be hooked up to a lot of Bound (Sleeping) Sorcerers. As well as be able to re-apply that spell as necessary.

You'd first need a staff that is capable of generating wealth (limited wish, wish, maybe fabricate) otherwise there is no possible way to afford all those permenancies on the huge-ass demi plane you are making. I would say this would be pure cheese, but you are attempting to eat the sun so who am I to argue :).

Also recharable items technically only accept one charge per day regardless of the source. 20th level arcane sorcerers can get around that though.


A simple Linguistics check to forge documents will allow you to fake up a deed to the sun. Get your Linguistics skill high enough and you can sell it to a monarch whose experts and sages believe it genuine.


Oh, I remember the solution to this one! Brown mold has two useful properties for sun stealing. (1) It's opaque. (2) It turns heat into more brown mold. Any sun that can warm a world is hot enough to count as fire to brown mold sufficiently close to it. Brown mold will radiate as a black body, but the threshold at which it will start spreading is lower than the black body temperature for visible light (otherwise there would be a minimum fire heat/damage threshold to make brown mold spread). Brown mold launched at the sun will expand to form a bubble around the sun large enough that its surface temperature is too low to illumine.


Use a series of ring gates between Golarion and the sun, each flush with another. Then you have a permanent gate between Golarion and the sun. Put it in your kitchen and have a spoonful of sunshine whenever you please!


Atarlost wrote:
Oh, I remember the solution to this one! Brown mold has two useful properties for sun stealing. (1) It's opaque. (2) It turns heat into more brown mold. Any sun that can warm a world is hot enough to count as fire to brown mold sufficiently close to it. Brown mold will radiate as a black body, but the threshold at which it will start spreading is lower than the black body temperature for visible light (otherwise there would be a minimum fire heat/damage threshold to make brown mold spread). Brown mold launched at the sun will expand to form a bubble around the sun large enough that its surface temperature is too low to illumine.

^^

This

That is also a good way to make hell freeze over

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