6th party member advice...


Advice

Dark Archive

Am playing in a PFS game, and have the following party:

Rogue (Vanilla, no archetypes)
Gunslinger (Musket)
Cleric (Melee battle Cleric)
Bard (Thundercaller)
Magus (Kensai with a bastard sword)

I've played arcane casters before, so wanted to a different direction. Was originally set to be a 2H Paladin, but not sure that is most useful.

I would like to have a high DPR as that is the role that I haven't gotten to play, I'm usually Gming...

So, looking for suggestions for the 6th party member, I'm a fan of different and odd combinations, but it does have to be PFS legal.

Thanks in advance.


The party looks like it could use a witch, but if you don't want to go the arcane route you could try a wild shape druid, an archer, or a summoner.


Archer redundant with gunslinger?


Could use a controller. Wizard with conjuration spec.

All in all, it looks like a decent party, so the 6th character should just be whatever the player wants to play without worrying about filling a niche or redundancy. For fun, the new char might even have something very similar to another character, like another cleric or inquisitor or paladin that's from the same church as the current cleric. Or another bard looking to form a band or from the same college as the first bard. Perhaps another rogue or a thuggish fighter from the same thieves guild as the first rogue.

Sczarni

Grab a summoner, focus the eidolon towards dpr, you'll get haste glitter dust etc from the summoner that's great from the wizard side of things, and you'll have a mount you can ride everywhere (if you go quadruped) that's badass.

And you get to wear light armor!


Switch hitter ranger. Nice versatility, plus it brings a tracker to the group.


I like the summoner idea also. You can play the pet and have the summoner as your pocket buffer if you want to play the DPS guy.


cavalier


A monk or a really heavy hitting melee class. Like a barbarian, or Ranger :P

Sczarni

he's wanting caster though skull, otherwise I'd of said barbarian myself =D


lantzkev wrote:
he's wanting caster though skull, otherwise I'd of said barbarian myself =D

Wait... what?

Gazardiel wrote:

I've played arcane casters before, so wanted to a different direction. Was originally set to be a 2H Paladin, but not sure that is most useful.

I would like to have a high DPR as that is the role that I haven't gotten to play, I'm usually Gming...

Sczarni

oh snap, it's late, I guess I was thinking this was a transition away from his caster role while keeping familiar territory.

ugh heh.


Your party has a lot of hammers and arms, but not many anvils.

Something that sets it up for the smash smash to go smash smash would be a good idea

Lantern Lodge

Id say a buffing bard or a crossbow alchemist with the infusions discovery so u can give allies extracts of shield and cure wounds and of course the explosive missile discovery to shoot bombs out of crossbow as standard action.


witch is a good, paladins are fun, inquisitor can fit alot of rolls.


Heaggles wrote:
witch is a good, paladins are fun, inquisitor can fit alot of rolls.

Two weapon fighter archetype. Anything with lots of attacks. PFS usually allows players to do full attack actions on the second round of combat.


Two-Weapon Ranger/Fighter is excellent. A Two-Weapon Fighting Urban Barbarian can also be good. Though that might not be PFS legal...

If you use Valeros and adjust him into the Two-Weapon Warrior Archetype and you now have your Level Progression.


A paladin with a big two-handed weapon would fit this party perfectly! I think your first instinct was a good one.

Human Paladin, Greatsword, starting feats Power Attack & Fey Foundling. . . You'll have high DPR, the flexibility to switch weapons as needed (Smite Evil works with any weapon, up close or at range.), and so many swift & immediate actions (Detect Evil, Smite Evil, Lay on Hands yourself, and many good paladin spells) that you'll be able to take two actions during most rounds of combat. At fifth level you get the choice between the abilities "I win the action economy" and "I have the best weapon in the game." AKA Bonded Mount and Weapon Bond. A paladin has a lot of ways to contribute the party beyond his DPR role, including: auras that passively increase your companions' saves by +4, Lay on Hands yourself during combat to avoid anyone else ever spending an action to heal you, channel energy to heal the whole group and save their bacon when the feces interfaces with the wind machine, and mercies (which don't come up often but totally save the day when they do). If you want an extra way to help the party out, max the Intimidate skill and take Antagonize.

Dark Archive

Thanks for the advice.

Leaning towards summoner or the paladin.

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