Wizard Build Advice


Advice


By chance two of our group have rolled a 50 point character and a 41 point character. I rolled a 23 point character and was going to play a teleportation conjurer wizard. The ability it offers sounds REALLY cool and its been a long time since I've played a wizard.

However, the DM took pity on me and rolled stats for me and I now have a 42 point character to play around with. I don't even know where to begin with that. It seems like you can do a great deal with it. I'd like to remain an arcane caster of some kind with it, but I'm not opposed to multiclassing.

My stats are as follows:

17
16
15
14
14
12

I'm asking for any ideas or thoughts on what I should play. Builds? Feats? Combinations? I appreciate all the advice.


That build could make a very good class that normally has a problem with MAD issues.

For Arcane this could make a very good Magus. If you like the multiclass options this could make a very good elven Arcane Archer.

Finally you could also make a pretty fun Transmutation specialist wizard.


Meh. You have strong stats in multiple stats, so I'd go with either an elven spell slinger or an orc scarred witch doctor.
(alternately human with Racial heritage:orc).

Elves alternate racial ability allows you to take the special of a school so you can still choose the shift ability of the conjuration school.

Spell slingers are silly strong. There are lots of opportunities for both min/maxing and role playing. I'd suggestion divination, illusion evocation, Ban abjuration, necromancy, enchantment, conjuration.
(counter to usual advice for wizards). Take magical lineage: shocking grasp.

Third suggestion: Magus. A magus needs a more upclose and personal approach, and so needs good multiple stats. Suggest Int> Dex> Con.

Final suggestion: Synthesist summoner. You have no bad stats: but could use the melded stats of your summoner to be... ridiculously good.

Finally, a transmutation or wood specialist would allow you to even out some of your physical scores to get maximum benefit.


The Summoner has been outlawed in our group.

I'm looking at the Magus right now and they seem pretty cool. I looked at the arcane archer and they seem really cool too.

I will look into the spell slinger. I've never heard of them before.

I will also take a deeper look at transmutation.

Having those stats just seems a waster to put them towards just a teleportation conjurer.

Thanks for all your help.


Maybe you should consider Druid. Focusing primarily on wild shaping and spell combat while transformed to further enhance combat skills.


Arcane archer is a weaker and a more painful build than the others I mentioned. (ie, more pain till payoff)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Wizard Build Advice All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice