Most Memorable AP Parts


Pathfinder Adventure Path General Discussion

Dark Archive

I was planning on making a game based up on the greatest hits, so I ask the community, which would you say were the most memorable parts of the APs that you’ve played through? What do you remember most? (I guess you guys should use spoilers)

Liberty's Edge

I would suggest "Souls for Smuggler's Shiv" as the best "part 1" from the APs, but that's just me. "Burnt Offerings" is a classic, as well. The only part one I'd definitely avoid is "The Bastards of Erebus"; that one's kind of a mess. For part 2, nothing beats "The Sixfold Trial", for me. I think it has a good balance of combat and non-combat challenges, and is just really fun in general. After that... I'm not sure; I've never run or played in the third part of any AP, except for "What Lies in Dust," and I wasn't really a big fan of that one.

Liberty's Edge

Re-reading your post, I think maybe I misinterpreted what you were asking for. The most memorable specific event that comes to my mind is from "The Sixfold Trial."

Spoiler:
The players have to audition for and play roles in "The Sixfold Trial of Larazod," a Chelaxian "murder play." They have to survive various tortures while remaining in character and trying to give a good performance. The build-up to opening night is pretty great too; the characters involved with the play are entertaining, and there's a "dress-rehearsal" without the murder parts, performed for a lower-class crowd that can get a little... rowdy.

Dark Archive

Yes the second post is close to what I was asking for, though I do still appreciate the imput of the first post

Grand Lodge

I think Harrowstone Prison from Carrion Crown's "The Haunting of Harrowstone" is very memorable. I really enjoyed running that "dungeon" and my players loved it too. Great atmosphere.


The players convincing the player who was the fighter that getting swallowed by the giant dune worm is a good idea (History of Ashes).

Liberty's Edge

ThreeEyedSloth wrote:
I think Harrowstone Prison from Carrion Crown's "The Haunting of Harrowstone" is very memorable. I really enjoyed running that "dungeon" and my players loved it too. Great atmosphere.

I've run "The Haunting of Harrowstone," and I do think it's a really good adventure, especially since it relies more on the creative use of haunts than on generic monster encounters. However...

Spoiler:
I would warn that it might not play well with certain groups. When I ran it, the party consisted of a fighter, a rogue, a sorcerer, and a witch, and they had a lot of trouble once they used up the haunt siphons the adventure hands out at the start. As I recall there's a wand of cure light wounds and some other helpful stuff behind a locked door in the prison, but it's really hard to get at; the rogue couldn't pick the lock even when he took 20, and the door itself was made of iron. I think you find the key somewhere else in the complex, but before they did they were already hurting from a lack of positive energy effects. The witch was helpful in that regard, but there was only so much she could do, and the rest of the party (particularly the fighter) felt pretty useless a lot of the time.

If you do decide to run the party through Harrowstone Prison, just make sure they kind of know ahead of time that they're going to be dealing with a lot of undead, and that the party should probably include a cleric or paladin. Even failing that, you should be good to go as long as all the party members have *something* useful they can do in an encounter with incoporeal undead.


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BLOOD PIIIIIG!!

Grand Lodge

Gnoll Bard wrote:
ThreeEyedSloth wrote:
I think Harrowstone Prison from Carrion Crown's "The Haunting of Harrowstone" is very memorable. I really enjoyed running that "dungeon" and my players loved it too. Great atmosphere.

I've run "The Haunting of Harrowstone," and I do think it's a really good adventure, especially since it relies more on the creative use of haunts than on generic monster encounters. However...

** spoiler omitted **

Holy water. Lots and lots of holy water.


My players absolutely loved the "Misgivings" section of The Skinsaw Murders from Rise of the Runelords. It was a wonderful take on the classic haunted house scenario. It was also the first time they encountered (and first time I ran) haunt encounters. Very spooky. Investigation, mood, light combat, and role-playing opportunities abound in this encounter area.

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