Fun (or funny) ideas for magic items.


Homebrew and House Rules

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I once tried to design a sword of two much power. It glowed constantly, blindingly. If there was nothing else to cleave into it would try to hit an ally. It could also cut right through a load bearing column.


Darkwolf117 wrote:
Azaelas Fayth wrote:
Okay you need to lay off the Dominic Deegan...

And you deserve a high five.

@ Rynjin: Clicky. It has some of the best/worst puns in existence. Off the top of my head, I can't think of particular pages with them, but they happen a lot.

Sluggy Freelance had better puns than Dominic Deegan, IMHO; they even fought a demon who was physically hurt by puns. It was a form of punishment for it.

Either way, both webcomics are top notch and a must read for any fan of table top RPGs.

As for magic items:

Bag of Pebbles: when you look inside, it looks like a bag of pebbles (usually about 50 or so). It functions like a bag of holding, except anything you try to put in goes in. When you put an item in, the items takes the appearance of a pebble and becomes indistinguishable from the other pebbles in the bag. When you take a pebble out, it reverts bag to what it originally was. When you take the last pebble out, the bag explodes into a 10d6 explosion for the first 10', minus 1d6 for each subsequent 10'. If you dump all the pebbles out at once, each pebbles adds a d6 to the total explosion. As far as gameplay goes, as a GM you could either have a table of what's currently in the bag, or just make it up as you go along using the rule of cool.

I was once handed an intelligent magic sword that promised it could grant wishes. One catch: in order for the sword to agree to grant a wish, you had to kill a bard (with the sword). See, the sword used to be a woman who was scorned by a bard, and she passionately took out all her anger on all bards. The problem was, my character was a bard. (Change the class the sword hates for whatever class you have in your group).

Portable Hole (literally): this portable hole literally makes a maximum of a 3' hole (or whatever depth you decide as the GM) on whatever surface you place it on. Put it on the ground, and you have a 3' deep hole to crawl into. Place it on a wall, and you now have a new exit (as long as the wall is less than 3'). Just grab an edge to pull it off again, and the wall seals up behind you. Any items you put in it remain where you dropped them, they are not stored in an extra-dimensional space like its namesake kin.


northbrb wrote:
I created the Wings of Icarus, the functioned identical to wings of flying except when you reach the maximum height the wings fall apart and the character plummets to the ground.

I created a similar Wings of Icarus except it had limited time and height. On the third flight it would crash you into the closest fire source minimum of a campfire size.


The Whirlwind Axe: A +2 greataxe that came with Whirlwind Attack as a bonus feat for free. Not bad, right? You're a level 3 character using Whirlwind Attack.

The downside was you could not stop spinning after you used Whirlwind Attack. You kept moving and making a Whirlwind Attack every round until you fell unconscious.

Oh, and it was impossible to stand in one place while wielding it.

It was pretty much an uncontrolled "move 30 feet in a random direction and make a whirlwind attack at the end."


Inlaa wrote:

The Whirlwind Axe: A +2 greataxe that came with Whirlwind Attack as a bonus feat for free. Not bad, right? You're a level 3 character using Whirlwind Attack.

The downside was you could not stop spinning after you used Whirlwind Attack. You kept moving and making a Whirlwind Attack every round until you fell unconscious.

Oh, and it was impossible to stand in one place while wielding it.

It was pretty much an uncontrolled "move 30 feet in a random direction and make a whirlwind attack at the end."

Axe and ye shall receive...


Ring of Animal Friendship that infected the target creature with a rage spell.


How do you get these items to be looted? My players' casters detect the hell out of anything they find. Do you hope that they miss the roll?


It might be a contested roll. Can non-intelligent items have a bluff roll? Maybe give non intelligent a base of 5 instead of 10.

The Exchange

Handkerchief of Tidiness: A square of fine cambric, generally in some lah-di-dah pastel shade. The cloth is imbued with a regular self-cast prestidigitation to cleanse itself, so that after being used as a grease rag for armor, a dust-scrubber for dungeon walls, and a barbarian's snot-rag, it almost immediately reverts to its immaculate condition. (This effect does nothing to help it against direct physical damage such as that done by green slime.)

Bouncing Ball of Acrophilia: A child's ball of rugged stitched cloth. Its only power is a physical attraction to high places. It will roll up slopes and bounce up steps, generally only coming to rest on a level surface. While sometimes useful in dungeons for determining the location of an exit, it should not be let loose in hilly or mountainous terrain.

Dark Archive

Old classics from Murphy's Rules (from memory, could be very badly misremembered);

Ring of Invisibility. This ring is invisible.

Ring of Invulnerability. This ring is indestructible.

Ring of Spell Turning. When activated, this ring says in a loud voice, 'T. U. R. N. I. N. G.'

Rod of Rulership. This rod can only be used when soaked in the blood of Cthulhu.

Mace of Sharpness.


Dot! Some of these are pretty fun.


Dot


.


The cloak of growth
Player looks one foot larger than the largest being in the room. +2 to intimidate. The person wearing the cloak is not actually larger, ie a gnome can still go into a gnome sized hole. People will wonder how he did that.

Necklace of opening.
a solid gold necklace that continually functions as a chime of opening, save it cannot be turned off. All belts, ropes, locks, ties, are automatically undone within 50ft of the necklace.

Corset of bust enlargement
Increases the wearers cup size by two.

Wondrous figurine ant.
When the command word is spoken the figurine turns into an ant. Of normal size and abilities. Ant is smaller than the statue.

The Bastard, bastard sword.
+3 bastard sword, intelligent... lecherous. Really thinks we should go party with those pretty ladies over there. Maybe one of them can polish his handle, you know without using her hands. Will only allow himself to be wielded by the prettiest lady in the group. Otherwise functions as a stone of weight.

the bag of oop!
This is a bag of holding type IV too bad that the orcs just thought it was a really nice latrine that they would never have to clean. Its full. "Crapping in the bag like a fancy lord!"

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