Uthak |
I have a player that has asked me about how I want to deal with celestial armor. I thought there was just one but he pointed out a few suits of armor & a shield. But none of them seemed to list what made up the celestial part of the enchantment. He wants me to find a rule that tells us how much that part of the enchantment is so he can have a suit of leather armor enchanted as celestial so he can use his full DEX bonus. He says that the suits printed so far limit his DEX bonus to much to make them worth his wild.
Any help would be great
Troubleshooter |
Yep, there's no official on breaking down unique magical items.
Further, I think it's a bad idea. Go ahead and see how much the Rhino Hide Armor's enchantment would be if you broke it down ... 1,000 gold for +2d6 damage when you charge. For that price against that benefit, I'd even take that on my wizards.
Swashbucklersdc |
Point this out to him for Ultimate Equipment:
CATSKIN LEATHER PRICE
18,910 GP
AURA strong transmutation CL 13th WEIGHT 15 lbs.
Rather than the hide of a cat, this extremely supple suit of jetblack
+1 shadow leather armor grants a portion of the grace and
fortune of a feline. It has no armor check penalty or maximum
Dexterity bonus. The wearer receives a +5 competence bonus
on Acrobatics checks and takes only half normal damage from
falling. When the wearer’s hit points would be reduced to a
negative amount equal to her Constitution score from an attack
or spell, the armor falls to pieces and is destroyed, and the
wearer takes only half damage from the attack or spell.
CONSTRUCTION REQUIREMENTS COST 9,535 GP
Craft Magic Arms and Armor, cat’s grace, feather fall, and
limited wish, wish, or miracle