Mythic defensive additions: trying to keep up with offense


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I have found that the HP increases mythic offers and save issues with high level (20th+10th tier) need some major fixes. i think that for the HP increase in particular more is the answer. I'm suggesting 10 X tier in Hp for each tier (for a total at 10th of 550). This means at low tier get a nice increase to lasting power even versus mythic foes and at high tier mythics are simply hard to one shot (even among their peers). For saves I think an addition to the mythic save ability would help, my idea is an increase to all saves based on 1/4 the mythic characters level (+1 being minimum). I feel this increase isnt big enough to negate spellcasters bonuses from level progression but does add enough to make enough difference that rolls are still required. Finally i feel Mythic versions of Great Fortitude, Iron Will, and Lightning Reflexes should allow rerolls against mythic sources as well. If anyone has anything to add or wants to point out anything I missed please let me know.


I agree defenses and staying power lag behind offense. The mythic titan I posted in the GM board is evidence of that.

10 x tier in hp seems that it would not provide enough additional hp in the lower levels, and it would require more tedious math to determine how much additional hp a mythic 7 creature gets. 10+20+30+40+50+60+70 isn't overly difficult, but it would get irritating quick.

My suggestion on hp would be to add mythic tier to con modifier for determining hp. However, that is likewise inferior for lower level/tier combinations. a 2nd level/MT 1 currently gets around +8 hp. Under that approach, they only get +2. It works nicer when you have a 20th level/MT 10 getting +200 hp, although I suspect that is still not enough for monsters.

The issue with increasing saves is that saves ought to scale with DCs.

I definitely agree with allowing the mythic save feats to affect mythic attacks.

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